Search found 3546 matches

by Midonik
Tue Nov 19, 2019 6:26 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 63
Views: 4219

Re: version v0.010

I'm planning to continue this, but I don't think I can handle JSONing this and school work. I want to do some updates when I have a longer break - the Christmas one.
by Midonik
Mon Nov 18, 2019 1:43 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 139
Views: 7104

Re: Tournament of Gryphons

Are any games going at the moment?
by Midonik
Mon Nov 18, 2019 1:43 pm
Forum: Reporting Issues
Topic: Various impossible maps - to rebalance
Replies: 10
Views: 356

Re: Various impossible maps - to rebalance

DreJaDe wrote:
Sat Nov 16, 2019 5:54 am
Dwarfs-orc conflict map 1 is completable though I cant find a way to make it to three star.
I will rebalance the entire campaign after the dwarf rebalancing is finished.
by Midonik
Sat Nov 09, 2019 1:46 pm
Forum: Planetary
Topic: Iron beetle
Replies: 17
Views: 1025

Re: Iron beetle

As humans, we can only look from human perspective, because we do this for humans. Or something. The point is that I don't like the concept of just dumping random bunches of letters are names of everything, they just can't tell us anything, and will be harder remember, so we will go with the human p...
by Midonik
Thu Oct 31, 2019 12:54 pm
Forum: OFF Topics
Topic: Happy Birthday Patrol
Replies: 2
Views: 145

Re: Happy Birthday Patrol

Happy birthday!
by Midonik
Thu Oct 31, 2019 6:15 am
Forum: Undead Technologies
Topic: Husk parasites
Replies: 5
Views: 238

Re: Husk parasites

That sounds quite interesting.
by Midonik
Wed Oct 30, 2019 4:59 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 230

Re: Concrete artillery SPAM - make it more more expensive IMPLEMENTED

The second one came to my mind but it seems completely unrealistic. The problem with railways is how would they work. I don't think currently we can represent them in game. Well trenches - buildable buildings with, like, 2 carry capacity (only infantry and artillery), that would give + 4/4 armor or ...
by Midonik
Wed Oct 30, 2019 4:32 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 230

Re: Concrete artillery SPAM - make it more more expensive IMPLEMENTED

Are bunkers able to store anything else than the infantry and artillery? And well, if you can use infantry from it it still does give them some bonus defensive capacity, combined with its own attack I don't see a reason to build bunkers over concrete artillery, besides cost. I think it would be more...
by Midonik
Wed Oct 30, 2019 3:04 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 230

Re: Concrete artillery SPAM - make it more more expensive IMPLEMENTED

2 and 3 don't seem like a good idea. About the first.... Why do we even have walls? I guess they can be useful for some maps (maybe) but we a war unit it that period... They don't seem to useful. Do we even have trenches in game? I didn't actually play it for a while. Trenches would be preferable al...
by Midonik
Mon Oct 28, 2019 2:32 pm
Forum: Races
Topic: Scalefolk rework
Replies: 259
Views: 10105

Re: Scalefolk rework

Turtle ninja could be a fun unit xD
by Midonik
Wed Oct 16, 2019 7:21 pm
Forum: Reporting Issues
Topic: Disable effect bug
Replies: 0
Views: 134

Disable effect bug

When the "disable" effect (like curse) is disenchanted, you still can't move your unit until next turn. Needs confirmation if the same thing happens when it vanishes by itself.
I talked about that with Stratego and he said it's seems like a bug and that I should make a topic for it, so here we go.
by Midonik
Wed Oct 16, 2019 4:54 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 230

Re: Concrete artillery more expensive IMPLEMENTED

For 80hp fixed artillery in AoG I use 0.6 bonus mending when constructing and 1 bonus mending, and the engineers have mend rate 10. I propose similar here, tho you can change them as you see right.
by Midonik
Wed Oct 16, 2019 3:46 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 230

Concrete artillery SPAM - make it more more expensive IMPLEMENTED

I think that current build rates (if they haven't changed) allow spamming the fixed artillery way too much. Additionally only things that can destroy them successfully are bomber planes, flamethrowers and artillery. The game kinda turns into a fixed artillery spam and I don't think that's cool.
by Midonik
Wed Oct 16, 2019 3:43 pm
Forum: Others
Topic: Balance - fighter planes, AA guns IMPLEMENTED
Replies: 7
Views: 105

Re: Balance - fighter planes, AA guns

Figure should have, like up to 5 attack really. Obviously we can increase the bonuses against other planes. Also a +1 for no infantry not to be able to repair planes. If that can be made while keeping the repairable in airports.
by Midonik
Tue Oct 15, 2019 5:17 am
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 27
Views: 971

Re: Tournament Of Balance (AoF)

Can we wait for a mak until Sunday? He wanted a break. Or we can just start without him and he will "join" later, you wrote it's allowed.
by Midonik
Mon Oct 14, 2019 9:49 am
Forum: DEVELOPER version changes
Topic: version v0.121
Replies: 5
Views: 196

Re: version v0.121

It's because when I think "AoWw" it's followed by "broken". The problems with planes, ships, infantry, tanks, new ranges, real values and historical context... Pain.
by Midonik
Sat Oct 12, 2019 12:05 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 139
Views: 7104

Re: Tournament of Gryphons

I will talk with him.
:twisted:
by Midonik
Fri Oct 11, 2019 6:41 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 139
Views: 7104

Re: Tournament of Gryphons

... and I just checked, if I win the next match with General Brave/Puss_in_bootd, I will be fighting you for survival. Oh boi.
by Midonik
Fri Oct 11, 2019 6:38 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 139
Views: 7104

Re: Tournament of Gryphons

Yeah that looks awful...
by Midonik
Fri Oct 11, 2019 2:38 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 139
Views: 7104

Re: Tournament of Gryphons

Can we have a screenshot? To verify. And I wanna see the situation.
by Midonik
Wed Oct 09, 2019 3:27 pm
Forum: Others
Topic: Terrain Effects
Replies: 4
Views: 130

Re: Terrain Effects

It's not a thing currently. Well we could ask Daniel to add such modifiers, tho that seems like a lot of work.
by Midonik
Sat Oct 05, 2019 7:07 am
Forum: Championship
Topic: Tournament of Gryphons
Replies: 139
Views: 7104

Re: Tournament of Gryphons

Then @Mehanoid777 and @makazuwr32 , time for your match. And is @Revolving doors still around?
by Midonik
Fri Oct 04, 2019 3:37 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 27
Views: 971

Re: Tournament Of Balance (AoF)

Orcs are forbidden because the author (and others) considers them op.

The "unfair tactics and strategies" do require explanation. We need at least a full list of what is consider as one. Etc isn't enough.
by Midonik
Fri Oct 04, 2019 2:11 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 27
Views: 971

Re: Tournament Of Balance (AoF)

Count me in, as humans.
by Midonik
Fri Oct 04, 2019 2:09 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 139
Views: 7104

Re: Tournament of Gryphons

Hopefully. We have some problems with activity...
@makazuwr32 and @Voko can start their match (unless it's already in progress) and both are still around.
How is @General Brave and @Puss_in_Boots match going?
by Midonik
Sun Sep 29, 2019 7:17 pm
Forum: Infantry
Topic: Restructuring of building units and adding more builder units
Replies: 3
Views: 165

Re: Restructuring of building units and adding more builder units

I don't think an unit can have a mend bonus towards an certain type of unit. "Mend bonus" means how much of bonus to mend rate is added when an unit mend the unit with mend bonus, and it's the same for all units. So that would require Stratego's coding.
by Midonik
Sat Sep 28, 2019 5:40 pm
Forum: Reporting Issues
Topic: Orc Urak Kai units ANSWERED
Replies: 4
Views: 253

Re: Orc Urak Kai units

You need to reserch a tech called Mordor support in the orc embassy.

we really need like tech trees in the game cause people are getting lost and I'm not surprised
by Midonik
Wed Sep 25, 2019 6:57 pm
Forum: Factions
Topic: Imperium
Replies: 3
Views: 263

Re: Imperium

I do acctualy speak Russian, well kind of, but I definitely won't bother to read all of that in my third language. Additionally, there is a rule on the forum - we use English only. I cannot consider that an suggestions because of that. Based on the reply and title, you probably want to suggest an fa...
by Midonik
Wed Sep 25, 2019 5:12 pm
Forum: Modders lounge
Topic: Modding
Replies: 1
Views: 166

Re: Modding

But you have, like, the "modded version" button? Get yourself a total commander, open the Dev version as .zip with it, get the assets from it (unless Stratego sent you them already) and then start reading the JSON tutorials to know what the heck are you doing. Then try to do something until you are ...

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