Search found 3443 matches

by Midonik
Wed Jun 26, 2019 3:11 pm
Forum: Planetary
Topic: Salamanders
Replies: 0
Views: 46

Salamanders

Alpha flamethrowers
by Midonik
Wed Jun 26, 2019 3:10 pm
Forum: Planetary
Topic: Space marines
Replies: 0
Views: 43

Space marines

This post has nothing to do with the Warhammer 40K space marines at all. At all , I said! So kinda inspired by the StormSaint373 suggestion, some elite infantry with jet packs that can use them for 1 turn speed boosts and flying (they are powerful so I don't really want a perm jetpack...), have som...
by Midonik
Wed Jun 26, 2019 3:01 pm
Forum: Planetary
Topic: Grey technicans
Replies: 5
Views: 95

Grey technicans

Those guys aren't armed, their purpose is, besides acting as sappers (bonus against mines and perhaps a possibility to lay reptilian version of them and maybe build bridges) is to support the vehicles. They definitely should have some mend rate, also I was thinking about a vehicle only disenchant. P...
by Midonik
Wed Jun 26, 2019 2:55 pm
Forum: Planetary
Topic: Reptilan space spearmen
Replies: 5
Views: 56

Reptilan space spearmen

A reptilans speace blademen, but with a spear. It has bonus against big creatures and tanks instead of infantry. Ignoring armor + AT bonus is a good feature, so the base damage won't be high.
by Midonik
Wed Jun 26, 2019 2:52 pm
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 262

Re: Grey Saurer

I think that one will be a good anti infantry vehicle for reptilans.
by Midonik
Wed Jun 26, 2019 2:49 pm
Forum: Humans
Topic: Flamethrower
Replies: 9
Views: 670

Re: Flamethrower

Dang that thing is soooo old. We might revive it, but I'm not eternally sure how falmethrowers should work. Suggestions?
by Midonik
Wed Jun 26, 2019 12:26 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 41
Views: 2319

Re: version v0.010

Thanks :D
Yeah there are few images that were just me drawing something quickly thinking it will be easy enough for me (it wasn't) :lol:
Laser effect? Which one?
Ok, I will try to complete them today.
by Midonik
Wed Jun 26, 2019 7:47 am
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 623

Re: Railgun tank IMPLEMENTED

Whatever looks best
by Midonik
Tue Jun 25, 2019 8:53 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 41
Views: 2319

Re: version v0.010

Updats is UOS for a while. We've got quite a few new things in! - Railgun tank, thanks to Shyrik3244 and StormSaint373 - HAP troopers, thanks to Shyrik3244 and samuelch (only ability images missing) - Stormtroopers, thanks to DoomsdayDragonfire and Ankho (only ability images missing) - Heavy and sup...
by Midonik
Tue Jun 25, 2019 11:42 am
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 623

Re: Railgun tank IMPLEMENTED

But the vehicles need a scale of sort.
by Midonik
Tue Jun 25, 2019 7:23 am
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 623

Re: Railgun tank IMPLEMENTED

Tell me if you get that image right. Current one is tooo big compared to other vehicles in game.
by Midonik
Mon Jun 24, 2019 4:53 pm
Forum: Issues
Topic: Plane Mechanics IMPLEMENTED
Replies: 16
Views: 5052

Re: Plane Mechanics

Placing planes on bridges/narrow passages was too good.
by Midonik
Mon Jun 24, 2019 4:08 pm
Forum: Issues
Topic: Plane Mechanics IMPLEMENTED
Replies: 16
Views: 5052

Re: Plane Mechanics

Let's not mess with AoF and AoS - option b seems better. There isn't that many planes to even make that a pain to put in JSON wise.
by Midonik
Mon Jun 24, 2019 6:40 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 41
Views: 2319

Re: version v0.010

I want to put a few more polishes, but soon.
by Midonik
Mon Jun 24, 2019 6:39 am
Forum: Humans
Topic: Jedi-like unit
Replies: 4
Views: 109

Re: Jedi-like unit

I'm still thinking, but I guess I will go with variant when all of them have both hands and wings.
by Midonik
Sun Jun 23, 2019 7:04 pm
Forum: Issues
Topic: Plane Mechanics IMPLEMENTED
Replies: 16
Views: 5052

Re: Plane Mechanics

+1, it is stupid
by Midonik
Sun Jun 23, 2019 6:59 pm
Forum: Humans
Topic: Jedi-like unit
Replies: 4
Views: 109

Re: Jedi-like unit

Maybe but it fits the Avians more.
by Midonik
Mon Jun 17, 2019 8:04 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 623

Re: Railgun tank IMPLEMENTED

Seems better for my novice eye. And yeah, kinda small.
by Midonik
Mon Jun 17, 2019 8:03 pm
Forum: Factions
Topic: Myconids
Replies: 7
Views: 1649

Re: Myconids

Hmm well that's kinda what is the plan. But just kinda.
by Midonik
Mon Jun 17, 2019 3:43 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 105
Views: 2569

Re: Tournament of Gryphons

Well that solves us some bothers. I will update the brancets.
by Midonik
Mon Jun 17, 2019 10:52 am
Forum: Championship
Topic: Tournament of Gryphons
Replies: 105
Views: 2569

Re: Tournament of Gryphons

It's seriously not in the recent or all the joined maps? That sounds wierd. Double check it, and then perhaps email Dev or something.
by Midonik
Sun Jun 16, 2019 12:49 pm
Forum: New variant ideas
Topic: War of Mecha
Replies: 6
Views: 193

Re: War of Mecha

2 mechs? Basically only thing that can be called mechas are the AMP suits. There is like 4 of them + dog? I don't really want mechas for the current races (tho the Myconids and Insectoids will have some gigant creatures), but in far future I plan a race of robots which a few mechas. And well, when w...
by Midonik
Sat Jun 15, 2019 7:31 am
Forum: Planetary
Topic: Beam gun IMPLENTED
Replies: 44
Views: 1232

Re: Beam gun

I actually want 2 speed. At cost of lower hp.
by Midonik
Sat Jun 15, 2019 7:27 am
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 262

Re: Grey Saurer

Yeah, since the players are definitely human I guess naming the stuff by human nicknames is more senseful.
by Midonik
Fri Jun 14, 2019 8:00 pm
Forum: Planetary
Topic: Grey Interceptor
Replies: 8
Views: 103

Re: Grey Interceptor

We should avoid conversion where we can because then we'd have to use spell conversion which will increasingly ruin grenades and other skills. Not true. For grenades I can just set "ignore spell resistance" special action and they are unaffected. I think it is better to give a stasis beam that will...
by Midonik
Fri Jun 14, 2019 7:22 pm
Forum: Planetary
Topic: Beam gun IMPLENTED
Replies: 44
Views: 1232

Re: Beam gun

We are not having it cause the AI is stupid.
by Midonik
Fri Jun 14, 2019 7:18 pm
Forum: Planetary
Topic: Mortar Infantry
Replies: 8
Views: 137

Re: Mortar Infantry

Here it's just kinda hoooot and I want to enjoy the freedom of doing anything and nothing during my summer break for a while.
by Midonik
Fri Jun 14, 2019 6:41 pm
Forum: Planetary
Topic: Beam gun IMPLENTED
Replies: 44
Views: 1232

Re: Beam gun

For this unit? Nothing
by Midonik
Fri Jun 14, 2019 6:41 pm
Forum: Planetary
Topic: Mortar Infantry
Replies: 8
Views: 137

Re: Mortar Infantry

What I need is a willpower to sit in those JSONs.
You can propose some stats if you wanna.
by Midonik
Fri Jun 14, 2019 4:22 pm
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 262

Re: Grey Saurer

Maybe we should find a different name. Current one means "acid" in German (according to Google Translator) that is not the intention I guess. (btw I will change most of reptilan vehicles names one day to something cooler) Generally I would like to name the stuff by some reptiles. So have about calli...

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