Search found 747 matches

by DoomsdayDragonfire
Thu Aug 01, 2019 10:19 pm
Forum: Others
Topic: Event Log/Aftermatch Report
Replies: 3
Views: 89

Re: Event Log/Aftermatch Report

Yeah, very good to hear that. We need this simple fact checking feature to check what happened on the matches and mainly on the BET games... How long would you take to do that?
by DoomsdayDragonfire
Thu Aug 01, 2019 6:44 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 105
Views: 5992

Re: The Veil - Concept.

I rarelly got time to check it, and since it isn't a must for me, i just don't mind about using that, but if there is a better place to reach you or Daniel, i think i can at least check how it is going nowdays...
by DoomsdayDragonfire
Thu Aug 01, 2019 6:19 pm
Forum: Others
Topic: Event Log/Aftermatch Report
Replies: 3
Views: 89

Event Log/Aftermatch Report

Hey Stratego (dev) can you think about this feature? Basically... It is a document generated after-match, a report with the events that happened on a offline/multiplayer match to allows us to reproduce the same moves of one match again and elsewhere... Usefull to: - Reproduction of movements, so use...
by DoomsdayDragonfire
Thu Aug 01, 2019 5:39 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 850

Re: version 1.094

That's too much slow imo, and you can get the same result as just cutting (leaving effect) by half, but with the downside of having to wait twice of turns to have all barrels in the field... I prefer it to be just 3 barrels p/ ship (leaving 3 without cooldown) to avoid barrel spam...
by DoomsdayDragonfire
Thu Aug 01, 2019 5:27 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 503

Re: Assassin Zombie

It should oneshot on the same way one orc lords kills lesser infantry... In other words... It should just have a good amount of base attack (so it can kill units with lower base Health as cheap units in one strike), and not like an unit that does simply delete other units no matter how strong they a...
by DoomsdayDragonfire
Thu Aug 01, 2019 4:34 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 503

Re: Assassin Zombie

Well, this assassin should not make reference to the human's assassin, this isn't mean to be a one use unit like human one, but something more similar to AOS ninja, but with other techniques... But if assassin is a exclusive name for oneshot units... Perhaps another name (idk about zombie ninja... F...
by DoomsdayDragonfire
Thu Aug 01, 2019 2:52 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 503

Re: Assassin Zombie

I suggested the cost as 4 just for a minor reference, as long as we can keep its caractheristics, the stats are open as always.

btw, is that possible to made? I mean make the trap be triggered by specific cathegories?
by DoomsdayDragonfire
Wed Jul 31, 2019 9:25 pm
Forum: Others
Topic: Upgraded Town mode.
Replies: 0
Views: 100

Upgraded Town mode.

I think that would be interesting if towns became much more than just tatical points in map... But considered as units aswell, something like "Age of Empires" towns, but when destroyed, the TC would not vanish, but would turn neutral (killing all units inside it, or at least allow some to escape to ...
by DoomsdayDragonfire
Wed Jul 31, 2019 8:14 pm
Forum: Planetary
Topic: Grey Drone silo
Replies: 0
Views: 65

Grey Drone silo

Defensive building. This silo is a drone factory/outpost that swarm attackers with multiple flying drones at once. These units will be spawnable by the silo and have vanishing/leaving. - AA/infantry drone. Drone with advanced pads system. - Emp/stun drone. Jet like Drone that does straff runs throwi...
by DoomsdayDragonfire
Wed Jul 31, 2019 7:39 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 105
Views: 5992

Re: The Veil - Concept.

Sorry maybe I've lost some pieces but I didn't see it as a ready project since they mostly had no images. I thought it was mostly a discussion in development. I think that they might be the faction in the middle of undeads and required for devils and demons summoning. (so undeads can have their "em...
by DoomsdayDragonfire
Wed Jul 31, 2019 6:53 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 850

Re: version 1.094

Leaving or higher cooldown?...
I think leaving(3) looks more realistic as barrels do sink after some time (could be minutes, hours or days depending how well the barrel was made...) while some ships could drop multiple barrels at once, creating a minefield in little time...
by DoomsdayDragonfire
Wed Jul 31, 2019 6:41 pm
Forum: Map & campaign ideas
Topic: Murder Map
Replies: 18
Views: 311

Re: Murder Map

On AOS, there is a "Jason" alike unit called "human massacre" (i think that's the right name) you should check that one on map editor, perhaps you can try to ask to devs to bring that unit here...
by DoomsdayDragonfire
Wed Jul 31, 2019 6:23 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 503

Ambusher Zombie

https://vignette.wikia.nocookie.net/castlevania/images/4/47/COD-054.jpg/revision/latest?cb=20130404043303 A high speed ninja-alike zombie that uses its imense claws as drill to create underground tunnels to deliver a fatal blow to any unaware target from bellow. In game it should be a 4 turns creat...
by DoomsdayDragonfire
Wed Jul 31, 2019 5:47 pm
Forum: Undead
Topic: Oni - ANSWERED
Replies: 7
Views: 215

Re: Oni

You mean those japanese creatures? Maybe, but i think you should firstly provide more info about it and a img sample aswell... Bcz Oni by itself can mean many kinds of creatures at same time... Such as demons, spirits, ogres, trolls, haunted structures and places...
by DoomsdayDragonfire
Wed Jul 31, 2019 4:07 am
Forum: Planetary
Topic: Vtols
Replies: 10
Views: 419

Vtols

Priorities in the field do change really fast, and these machines are made to answer that... Armed to the teeth, a couple of VTOL's can make someone's life better, or worse depending on which side he is. Starting with the Reaper drone. (Cheap but weak - Very good vs infantry and transports, can dete...
by DoomsdayDragonfire
Tue Jul 30, 2019 1:46 pm
Forum: Implemented/Closed ones
Topic: M24 Chaffee IMPLEMENTED
Replies: 24
Views: 1206

Re: M24 Chaffee IMPLEMENTED

The problem with the last one is that it don't match well the terrain and the other stuff in the game. It looked out of place compared to the other assets...
by DoomsdayDragonfire
Tue Jul 30, 2019 1:37 pm
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 18
Views: 369

Re: More Japanese Infantry.

Right, +2/3 dmg, -10 hp?

Idk. Every nation owned bikes... So a biker infantry is not a good special trait imo... What about that bayonet charge?
by DoomsdayDragonfire
Tue Jul 30, 2019 1:28 pm
Forum: Infantry
Topic: Comunications infantry (all nations)
Replies: 2
Views: 91

Re: Comunications infantry (all nations)

Didn't noticed that artys owned accuracy penalties actually. :lol:
That can work aswell.

For me, the arty fire is ok, bcz they should/can stay hidden inside or outside the map theater, but airstike, ideally would work better if the plane do actually arrive from the border of the map.
by DoomsdayDragonfire
Mon Jul 29, 2019 11:00 pm
Forum: Infantry
Topic: Comunications infantry (all nations)
Replies: 2
Views: 91

Comunications infantry (all nations)

(Unit/Image description): Infantry carrying portable comunications device (radio backpack). They use their radio to transmit orders or call reinforcements. Stats: Same as the riflemans of each faction, but with minor changes. (Eg: Can't build or mend, higher cost, maybe other bonuses...) - Habilitie...
by DoomsdayDragonfire
Mon Jul 29, 2019 10:42 pm
Forum: Buildings
Topic: Propaganda Tent (All factions)
Replies: 0
Views: 71

Propaganda Tent (All factions)

Unit/image description:
A frontline tent with a small radio station inside connected to one antena. Created to help coordenation of nearby units. (And provide high quality music when idle)

It will boost stats of nearby units (up to 5 range)

Every faction can have their own propaganda tent.
by DoomsdayDragonfire
Mon Jul 29, 2019 9:46 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Where is the Gate?
Replies: 1
Views: 89

Where is the Gate?

Well, from what i read, you guys are reworking the scalefolk all over, btw, what would happen to palisade walls and the not yet implemented palisade gate? So if you take out the walls, could you please add them as neutral alongside the gate? Or buildable to every other faction. I really miss that ga...
by DoomsdayDragonfire
Mon Jul 29, 2019 9:19 pm
Forum: New variant ideas
Topic: Age of Infinity
Replies: 3
Views: 353

Age of Infinity

A simple spaceship warfare variant. Grass will be the void, water will be star clusters or nebulas. Towns will be the planets, all you can produce are spaceships, no vehicles or infantry.
by DoomsdayDragonfire
Mon Jul 29, 2019 9:02 pm
Forum: Implemented/Closed ones
Topic: M24 Chaffee IMPLEMENTED
Replies: 24
Views: 1206

Re: M24 Chaffee IMPLEMENTED

Improved the base img, @Stratego (dev) can you replace that with this one?
M24A1 Chaffee 2.png
M24A1 Chaffee 2.png (2.17 KiB) Viewed 460 times
by DoomsdayDragonfire
Mon Jul 29, 2019 8:17 pm
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 26
Views: 811

Re: To-Do list priorities for AoF

So, how up to date is this list? Did anything changed?
by DoomsdayDragonfire
Mon Jul 29, 2019 8:05 pm
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 18
Views: 369

Re: More Japanese Infantry.

Just wondering @Stratego (dev), but what is the japanese special stat trait compared to the infantries of the other nations? I know that Soviets have +10 health and Germans +1/2 damage... But i have no idea what to put there for these... Did you guys figured out something already for them?
by DoomsdayDragonfire
Mon Jul 29, 2019 4:05 pm
Forum: New variant ideas
Topic: Age of Apocalypse
Replies: 12
Views: 1967

Re: Age of Apocalypse

I was thinking on something like this, glad to know i wasn't the first :lol: Tho, pretty hard to distinguish survivors from bandits... Survivors can easily steal to survive... So I believe both should be merged. But as 4th faction, i suggest a second military faction. Or maybe we can make 3 corporat...
by DoomsdayDragonfire
Mon Jul 29, 2019 2:03 pm
Forum: Others
Topic: Loading screen - artists appearance
Replies: 16
Views: 325

Re: Loading screen - artists appearance

Yep, i think that is a good one, i think that is a good way to drag attention of good artists to promove theirself and on same time, get more volunteers to provide art for other parts as the game assets and stuff...
by DoomsdayDragonfire
Mon Jul 29, 2019 3:19 am
Forum: OFF Topics
Topic: Happy birthday, DoomsDayDragonfire!
Replies: 3
Views: 557

Re: Happy birthday, DoomsDayDragonfire!

Oh no problem, u r welcome. ;)
by DoomsdayDragonfire
Mon Jul 29, 2019 3:13 am
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 18
Views: 369

Re: More Japanese Infantry.

Sure, I actually wanted to try something else, large guns nested somewhere, behind some cover, i was thinking to try behind walls, sandbags, barrels, logs or else, but was kinda lazy to work on something else and just used the boxes that we already have :lol: ...
by DoomsdayDragonfire
Sun Jul 28, 2019 8:55 pm
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 18
Views: 369

Re: More Japanese Infantry.

Forgot about the medic... I guess we got all the basic infantry right?
unit_JP_inf_medic.png
unit_JP_inf_medic.png (1.63 KiB) Viewed 293 times

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