Search found 747 matches

by DoomsdayDragonfire
Sun Sep 01, 2019 12:44 am
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 18
Views: 369

Re: More Japanese Infantry.

1- It should work as rifleman (maybe same stats), but with a mortar ability (instant attack with 2 range, with 1 turn cooldown... The damage should be lower than the standard mortars, around 24 & 30). Also these will not have the ability to build. But they still can mend at lesser rate. Cost can be ...
by DoomsdayDragonfire
Sat Aug 31, 2019 2:42 pm
Forum: Vehicles
Topic: Type 94 truck IMPLEMENTED
Replies: 1
Views: 24

Type 94 truck IMPLEMENTED

Made the transport truck type-94.
unit_jp_vehicle_transport_type94-2.png
unit_jp_vehicle_transport_type94-2.png (2.55 KiB) Viewed 24 times
by DoomsdayDragonfire
Fri Aug 30, 2019 11:29 pm
Forum: Planes
Topic: My list of candidates for Japanese Air force
Replies: 4
Views: 125

Re: My list of candidates for Japanese Air force

Made the G4M, both J7W's and mxy-7 (that i could not find where i put it, i will add it on the next batch).
Aow_Unit_Jp_G4M.png
Aow_Unit_Jp_G4M.png (2.51 KiB) Viewed 76 times
Unit_Jap_J7W1-Shinden.png
Unit_Jap_J7W1-Shinden.png (2.16 KiB) Viewed 76 times
Unit_Jp_J7W2-Shinden Kai.png
Unit_Jp_J7W2-Shinden Kai.png (2.17 KiB) Viewed 76 times
by DoomsdayDragonfire
Fri Aug 30, 2019 11:16 pm
Forum: OFF Topics
Topic: Age of Strategy Forum apps (AOSF) ANSWERED
Replies: 3
Views: 362

Re: Age of Strategy Forum apps (AOSF)

He mean an app for the forum.
jalewolt711 wrote:
Fri Aug 30, 2019 9:50 pm
what if you make apps of this forum to easily log in without searching in google.
Well you can always bookmark the forum on your favorites section. So i think it isn't needed.
by DoomsdayDragonfire
Fri Aug 30, 2019 3:20 pm
Forum: Undead
Topic: Dead Nobles
Replies: 14
Views: 1032

Re: Dead Nobles

Totally forgot this one :o :lol:

Well, it seens it was, tho, it is just a title, we can change their rankings anytime... Btw one is a skeleton and the other a noble ghost, still, i didn't sorted any stats for it.
by DoomsdayDragonfire
Wed Aug 28, 2019 10:17 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 1084

Re: New textures are looking soo bad.

Imo, the color of the cloth is too dark while the skin is too light, compared to the rest of the units in game. I think you should try balance that, maybe using the colors on the older version on this new one can make it blend with other imgs much easier.
by DoomsdayDragonfire
Wed Aug 28, 2019 6:22 pm
Forum: Others
Topic: Self Developed Behavior - Spreading Effect
Replies: 3
Views: 87

Re: Self Developed Behavior - Spreading Effect

I think you mean with that... That if you imput the effect again on effect behaviour, the spreading fire might work?
Eg:

"effectBehaviour":["REPETITIVE_VANISHING", "EFFECT_FIRE_ARROWS"];

This being on the code of fire arrow itself, would make that work?
by DoomsdayDragonfire
Wed Aug 28, 2019 6:10 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 33
Views: 2846

Re: Game definition jsons - Effect definition json

Ok it is here:

https://www.androidutils.com/forum/view ... 53f94d96f7

If you have any questions, you can leave there and i will answer later... (currently is +3AM, i made the post while the idea was fresh, but i need to sleep 😅)
by DoomsdayDragonfire
Wed Aug 28, 2019 6:03 am
Forum: Others
Topic: Self Developed Behavior - Spreading Effect
Replies: 3
Views: 87

Self Developed Behavior - Spreading Effect

I've been studdying those effects on modders lounge to see how the game does see them so we can come with suggestions to improve them, here i want to suggest a modifier to improve fire or/and other dot effets, to make them work more realistic, for this, i want to suggest something to measure an effe...
by DoomsdayDragonfire
Wed Aug 28, 2019 5:20 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 33
Views: 2846

Re: Game definition jsons - Effect definition json

Should i create a post to explain in details what i mean?
by DoomsdayDragonfire
Wed Aug 28, 2019 5:15 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 33
Views: 2846

Re: Game definition jsons - Effect definition json

I want something that measures exactly that... The behavior of effects on units over the time.
by DoomsdayDragonfire
Wed Aug 28, 2019 5:02 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 33
Views: 2846

Re: Game definition jsons - Effect definition json

Can you add something to measure self-developed behaviors of effects?
by DoomsdayDragonfire
Tue Aug 27, 2019 11:56 pm
Forum: Pixel Art
Topic: Moon like tileset ANSWERED
Replies: 1
Views: 45

Moon like tileset ANSWERED

@Stratego (dev) Do we have some sort of moon alike tiles in SWS? I need one for the final mission of my campaign on AOW, and need to know if there is a base to start, also @Midonik said he is interested in this tile for AOG. Can you provide the terrain assets from sws?
by DoomsdayDragonfire
Tue Aug 27, 2019 5:13 pm
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 18
Views: 369

Re: More Japanese Infantry.

The lunge infantry can work as petard, but i think suicide should be one optional ability... Since they should work as any other infantry.
by DoomsdayDragonfire
Mon Aug 26, 2019 4:16 am
Forum: Undead
Topic: The Phantom Update
Replies: 84
Views: 4423

Re: The Phantom Update

Nice. But...
- The Crusher (the img of the current will be changed to the hammer one)
Well the one with spiked ball owns a corpse aswell. :lol:
by DoomsdayDragonfire
Mon Aug 26, 2019 3:37 am
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 18
Views: 369

Re: More Japanese Infantry.

Great, Stratego (dev) but what about their medic? Are you waiting for the medic tent? Also can you put here the Jsons of the sacrifice effects of aof? I want to see which will work better to simulate kamikazi attacks with aircrafts and infantries on some japanese units... Also i think we might renam...
by DoomsdayDragonfire
Mon Aug 26, 2019 12:52 am
Forum: Undead
Topic: The Phantom Update
Replies: 84
Views: 4423

Re: The Phantom Update

Wow nice job. They are looking very nice. :lol:
by DoomsdayDragonfire
Sat Aug 24, 2019 4:45 am
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 1084

Re: New textures are looking soo bad.

Yes we have, they are mostly neutral units, animals and buildings... Their stats are all the same, and every single one occupies space while they could share a single json per img variant, with all imgs in a single place... Btw, nvm... Just suggested it.
by DoomsdayDragonfire
Fri Aug 23, 2019 7:19 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 378

Re: V2 Launch Site (Map editor only)

i understood a one use unit, self destructs on attack as demolition ship does. The rocket is, but the plataform could be used again, when i mean one use is to actually give it a cooldown after the attack so a new rocket could be prepared to be launched. It is like if the unit attacks and self infli...
by DoomsdayDragonfire
Fri Aug 23, 2019 7:02 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 1084

Re: New textures are looking soo bad.

I see, well you are talking about clothes, i'm talking about essence, you remember that on AOE, each nation own their own visual variation of the same units, and that included also buildings?... They shared same root, with different imgs... Like Mayan and Aztec, Arabic, easten and western europe, As...
by DoomsdayDragonfire
Fri Aug 23, 2019 6:32 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 378

Re: V2 Launch Site (Map editor only)

Is there such effect? If it is possible to remove or disable the attack of the unit afterwards without killing itself or disable movement... For like 4 to 6 turns... Would be perfect for these rockets.
by DoomsdayDragonfire
Fri Aug 23, 2019 6:18 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 1084

Re: New textures are looking soo bad.

Why not? Would be very cool, would add much larger variety to game and would save a very large space with avoidance of new jsons and free space on the buildlist... Since it would be just a button to switch the looks...
by DoomsdayDragonfire
Fri Aug 23, 2019 5:59 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 378

Re: V2 Launch Site (Map editor only)

Yes indeed, but that would create a huge advantage to Germans on the long run if they are added on the same way as scuds, i actually need them both to keep working on the same way for campaigns, but for open matches... That mechanic would need to be changed for them... Maybe for a one use only unit....
by DoomsdayDragonfire
Fri Aug 23, 2019 5:44 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 1084

Re: New textures are looking soo bad.

I meant this topic: https://www.androidutils.com/forum/viewtopic.php?f=22&t=5968&sid=b34f233e1dcc8d5e7ae8a548e7bbe722 So we can have different "themed skins" to change the appearance of the simple units (vikings, japanese, muslim, cartoonish, royal, ghotic, 17th century, etc...) without need to crea...
by DoomsdayDragonfire
Fri Aug 23, 2019 3:10 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 1084

Re: New textures are looking soo bad.

That one that suggest exactly that, a way to have multiple imgs sharing the same unit. To avoid infinite amount of identical Jsons.
by DoomsdayDragonfire
Fri Aug 23, 2019 2:54 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 378

Re: V2 Launch Site (Map editor only)

Ah i see, well if the requirements of the tech are high enough i don't see problems, but i think other nations would require super weapons aswell if you plan to put these on open matches.
by DoomsdayDragonfire
Fri Aug 23, 2019 2:26 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 378

Re: V2 Launch Site (Map editor only)

I think not, if i remember, they only own 2 jsons, one for pack and unpacked version (A and B) and nothing else beside transformation effect... But i could not look on that recently to confirm.
by DoomsdayDragonfire
Fri Aug 23, 2019 2:22 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 1084

Re: New textures are looking soo bad.

Hey @Stratego (dev), did you found a way to make that skin feature work? (Dunno where is that post)...
So a single json can share many imgs. (I think making them work in array could work)

Bcz I think this would be a nice opportunity to look on that.
by DoomsdayDragonfire
Fri Aug 23, 2019 2:02 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 378

Re: V2 Launch Site (Map editor only)

Ok, here it is, it is suposed to have same stats than scuds, but i guess we could change them in something... Any ideas?
V2 - Mobile plataform - UnPacked 2.png
V2 - Mobile plataform - UnPacked 2.png (2.42 KiB) Viewed 272 times
Also @Stratego (dev), can you upload scud jsons here?
by DoomsdayDragonfire
Fri Aug 23, 2019 12:58 am
Forum: Undead
Topic: The Phantom Update
Replies: 84
Views: 4423

Re: The Phantom Update

Sure. There is actually many people asking for that... But for now, will be 6 elite units produceable like the others races beside imperials. - The Shielded Axeman - The Shielded Spearman - The Swordmaster (perhaps a new img?) - The Crusher (the img of the current will be changed to the hammer one) ...

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