Search found 578 matches

by DoomsdayDragonfire
Wed Jun 12, 2019 2:39 pm
Forum: Reptilians
Topic: Greys psion WAITING IMAGE
Replies: 33
Views: 3616

Re: Greys psion WAITING IMAGE

They should not be like that. They use special devices that allow you to control the consciousness of any creature. Not actually, just sometimes, these tools only tune-in their natural power as psicionic power is actually really volatile... But not like it can't be tammed with enough training, perh...
by DoomsdayDragonfire
Wed Jun 12, 2019 2:20 pm
Forum: Planetary
Topic: Stormtroopers WAITING ABILITY IMAGE
Replies: 37
Views: 463

Re: Stormtroopers WAITING IMAGE

Right, how big is the hability imgs here? I did forget :v
by DoomsdayDragonfire
Thu Jun 06, 2019 12:15 pm
Forum: Planetary
Topic: Planetary defense Battery
Replies: 11
Views: 99

Re: Planetary defense Battery

Quinn is from the Guardians of The Galaxy, he's not an avenger, but the last 2 Avenger movies that included them were masterpieces. He means the Quinjet (aircraft made by Stark industries and used by Shield the whole time). May b futuristic jet planes can fire enough fuel below to stay uplift like ...
by DoomsdayDragonfire
Wed Jun 05, 2019 7:23 pm
Forum: Others
Topic: Repair Bonuses ANSWERED
Replies: 14
Views: 146

Re: Repair Bonuses ANSWERED

How? That will just make our lives easier lol. Pretty much same thing as attacking bonuses, but for construction/heal/mend.
by DoomsdayDragonfire
Wed Jun 05, 2019 4:37 pm
Forum: Planetary
Topic: Stormtroopers WAITING ABILITY IMAGE
Replies: 37
Views: 463

Re: Stormtroopers WAITING IMAGE

Ok, removed that, check if it is good.
Aog-hum-Stormtroopers-2.png
Aog-hum-Stormtroopers-2.png (2.62 KiB) Viewed 67 times
by DoomsdayDragonfire
Wed Jun 05, 2019 3:36 pm
Forum: Planetary
Topic: Stormtroopers WAITING ABILITY IMAGE
Replies: 37
Views: 463

Re: Stormtroopers WAITING IMAGE

Here it is.
Aog-hum-Stormtroopers.png
Aog-hum-Stormtroopers.png (2.55 KiB) Viewed 70 times
by DoomsdayDragonfire
Tue Jun 04, 2019 2:29 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 101
Views: 4679

Re: The Veil - Concept.

Well, not posting isn't the problem, the problem is that I don't have much more will to do something else for this bcz i do rarelly play AOF nowdays, just sometimes when my friends ask for a match... But since they suffer from that well know problem it is quite rare... Also, with so many balancing p...
by DoomsdayDragonfire
Tue Jun 04, 2019 3:39 am
Forum: Others
Topic: Repair Bonuses ANSWERED
Replies: 14
Views: 146

Re: Repair Bonuses

I see, that's bit odd, i was thinking that was possible to add bonus using cathegories for those actions like attacks, well perhaps another thing to introduce on the to-do later list.
by DoomsdayDragonfire
Tue Jun 04, 2019 3:28 am
Forum: Techs
Topic: Church auxiliaries.
Replies: 3
Views: 62

Re: Church auxiliaries.

Tenth collection intensifies.
They need money to fund the next holy crusade againts heretics.
by DoomsdayDragonfire
Tue Jun 04, 2019 12:04 am
Forum: Undead
Topic: The Veil - Concept.
Replies: 101
Views: 4679

Re: The Veil - Concept.

Can someone archive this? I don't have worked on this on a very long time and have little-to-no will to continue with it.
by DoomsdayDragonfire
Mon Jun 03, 2019 11:39 pm
Forum: Techs
Topic: Church auxiliaries.
Replies: 3
Views: 62

Church auxiliaries.

As mentioned here: https://www.androidutils.com/forum/viewtopic.php?f=10&t=6921&sid=8ca0cbf8e4c317445f743f0412b45b5c I was thinking on suggest honorary templars/crusaders using the roman auxiliaries feature. Maybe as tech or using the cathedral upgrade of church. It would randomly produce: (from the...
by DoomsdayDragonfire
Mon Jun 03, 2019 10:50 pm
Forum: Others
Topic: Repair Bonuses ANSWERED
Replies: 14
Views: 146

Repair Bonuses ANSWERED

Is it possible to give an unit a construction/heal/mend bonus to something specific without changing the base rates of the unit? Eg: Producing one unit that have higher construction rate to defensive buildings than production buildings | One healer that have higher healing rate to mounted units than...
by DoomsdayDragonfire
Mon Jun 03, 2019 10:27 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Forgotten possiblities in game
Replies: 3
Views: 596

Re: Forgotten possiblities in game

Roman auxiliaries - random unit production is one to put on the list... I was thinking on suggesting honorary templars and shogunate units using this feature for AOS, maybe use it on AOF on the veil project on the evil cathedral to produce cultists and slaves, and on AOW, i was thinking if it is pos...
by DoomsdayDragonfire
Mon Jun 03, 2019 9:49 pm
Forum: Planetary
Topic: Planetary defense Battery
Replies: 11
Views: 99

Re: Planetary defense Battery

That's why we will have these and maybe other planetary guns to take them down. Big problems do require big guns xD. Planes don't need to be weaker, personally, i think that all aircrafts should be a disband like units, costing less and have vanishing with exception of helicopters, vtols and fuel/ta...
by DoomsdayDragonfire
Mon Jun 03, 2019 8:29 pm
Forum: Planetary
Topic: Planetary defense Battery
Replies: 11
Views: 99

Re: Planetary defense Battery

Well, when i made the reptilian aircrafts, they where inspired by spaceships, so they don't have problems to jump to space if needed... Ofc you want, what is cooler than spaceship combats at same time than on the ground? And since this is age of galaxy, is expected to spaceships descend or be build ...
by DoomsdayDragonfire
Mon Jun 03, 2019 7:44 pm
Forum: Planetary
Topic: Planetary defense Battery
Replies: 11
Views: 99

Re: Planetary defense Battery

I'm aware :lol: , btw this one should not count as mega building, it should count as defensive building instead.
by DoomsdayDragonfire
Mon Jun 03, 2019 2:21 pm
Forum: Planetary
Topic: Planetary defense Battery
Replies: 11
Views: 99

Planetary defense Battery

A massive defense system made to take out large asteroids in a single shoot that can dealth with spaceships or any flying unit aswell. Size 3x2 or 2x2 with some cuts. For size/image references, you can think it is like "BFG 10.000" found in DOOM at phobos space base. How it will work? I think we can...
by DoomsdayDragonfire
Mon Jun 03, 2019 1:21 pm
Forum: Planetary
Topic: Stormtroopers WAITING ABILITY IMAGE
Replies: 37
Views: 463

Re: Stormtroopers WAITING IMAGE

Right, one smg squad with armored chest and maybe grenades... You want me to keep the gun?
by DoomsdayDragonfire
Mon Jun 03, 2019 12:28 am
Forum: Planes
Topic: kamikaze! (japan)
Replies: 53
Views: 2658

Re: kamikaze! (japan)

Hmm, idk what is the stats you did put there but it must have the extra hability if the idea is to simulate the kamikazi, remember that it should work normally as any other ordinary plane but with the possibility to suicide and not as one flying assassin...
by DoomsdayDragonfire
Sat Jun 01, 2019 5:07 pm
Forum: Humans
Topic: HAP Trooper
Replies: 29
Views: 1018

Re: HAP Trooper

It is looking nice.

Also, can we use that first hap squad as something else? Maybe as multirole squad with overall good damage and no bonuses. I think 3 cost with a pre-request research or as mercenary unit with vanishing (2), might be ok for it.
by DoomsdayDragonfire
Sat Jun 01, 2019 4:42 am
Forum: Others
Topic: Weapons used against buildings IMPLEMENTED
Replies: 9
Views: 98

Re: Weapons used against buildings Question

Well, there is no specific kind of weapon for that... Or cathegory... Any high caliber weapon is able to go well vs buildings, it all depends on the ammunition used. Fun fact: On ww2, unlike the belief that most of tank crews used to carry lots of armor piercing rounds on their tanks, it got stated ...
by DoomsdayDragonfire
Fri May 31, 2019 6:25 pm
Forum: Planetary
Topic: Mortar Infantry
Replies: 8
Views: 91

Re: Mortar Infantry

Yeah, i was thinking on just toxic at first but since you said you would like to have burning on them, i figured out that would be better to have both on it. 3 cost and 3 range sounds ok, if it seens too strong (it will anyway) we can make these hability payloads as tech research, so we can keep the...
by DoomsdayDragonfire
Fri May 31, 2019 6:10 pm
Forum: Implemented/Closed ones
Topic: M10 Tank destroyer IMPLEMENTED
Replies: 13
Views: 280

Re: M10 Tank destroyer IMPLEMENTED

I think it is ok, btw for the improved Achilles, it should have the same attack power from Firefly as they both use the same main gun.

Here are the newer images.
M10 Wolverine - New.png
M10 Wolverine - New.png (2.37 KiB) Viewed 127 times
M10 Wolverine late - New.png
M10 Wolverine late - New.png (2.47 KiB) Viewed 127 times
M10 Achilles - New.png
M10 Achilles - New.png (2.56 KiB) Viewed 127 times
M10 Achilles late - New.png
M10 Achilles late - New.png (2.67 KiB) Viewed 127 times
by DoomsdayDragonfire
Tue May 28, 2019 2:21 am
Forum: Planetary
Topic: Sniper IMPLEMENTED
Replies: 9
Views: 212

Re: Sniper

Made few attempts on those but it looked as good and camoflaged as the cardbox snake on the middle of the street... So i decided to stay on the basic.

On this they are walking.
Aog-Hum-Snipers-NotNested.png
Aog-Hum-Snipers-NotNested.png (1.87 KiB) Viewed 99 times
On this they are on alert.
Aog-Hum-Snipers-Nested.png
Aog-Hum-Snipers-Nested.png (1.92 KiB) Viewed 99 times
by DoomsdayDragonfire
Mon May 27, 2019 10:36 pm
Forum: Implemented/Closed ones
Topic: M10 Tank destroyer IMPLEMENTED
Replies: 13
Views: 280

Re: M10 Tank destroyer

Kinda hard to use xls to calculate stuff when the main visible improvements where made on parts that it doesn't simulate, like the difference of improved penetration of weapons of same caliber, if it have muzzle breakers, smoothbore or rifled barrels, armor angles, or the difference to one suspensio...
by DoomsdayDragonfire
Mon May 27, 2019 9:37 pm
Forum: Planetary
Topic: Missile Troopers
Replies: 5
Views: 54

Re: Missile Troopers

Made them, they are on the other topic.
by DoomsdayDragonfire
Mon May 27, 2019 9:35 pm
Forum: Planetary
Topic: Mortar Infantry
Replies: 8
Views: 91

Mortar Infantry

Made the mortars. Here they are.
Aog-Hum-Mortars 1.png
Aog-Hum-Mortars 1.png (3.06 KiB) Viewed 91 times
by DoomsdayDragonfire
Mon May 27, 2019 2:44 pm
Forum: Planetary
Topic: Missile Troopers
Replies: 5
Views: 54

Re: Missile Troopers

Just read that topic and I think that would be much more interesting to divide that multipurpose guy on 2 units, one being this missile one (shooting ground and air) and the other for mortars (long range bombing). On mortars we can make them have 3 payloads (the standard HE atk, one enchant weapon h...
by DoomsdayDragonfire
Mon May 27, 2019 2:29 pm
Forum: Planetary
Topic: Sniper IMPLEMENTED
Replies: 9
Views: 212

Re: Sniper

Well, i have no idea how to make that. Suggestions?
by DoomsdayDragonfire
Mon May 27, 2019 2:23 pm
Forum: Planetary
Topic: Missile Troopers
Replies: 5
Views: 54

Re: Missile Troopers

I think it is better not, i'm actually thinking on a mortar unit with chemichal/poisoning atk, tho, i don't have any of the mortar bases from aow (i'm kinda outdated) to begin with it.

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