Search found 578 matches

by DoomsdayDragonfire
Thu Mar 09, 2017 5:32 pm
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 23331

Re: Phantom Guard - Undead Elite - Long post!

Like this?
black-armor-05-shaded.png
Not sure if i did right...
by DoomsdayDragonfire
Thu Mar 09, 2017 4:54 pm
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 23331

Re: Phantom Guard - Undead Elite - Long post!

Ok, now i did this attempt using the imperial 2 handed knight as base... For the Phantom Smasher
black-armor-04.png
I attempted to make a bigger spiked ball but i still don't have the skill to make it does't look weird :(
by DoomsdayDragonfire
Thu Mar 09, 2017 12:00 am
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 23331

Re: Phantom Guard - Undead Elite - Long post!

Sure, i was attempting to draft something similar to this guy here...
Final Guard 95 - cod.jpeg
Close enough i guess :(
by DoomsdayDragonfire
Wed Mar 08, 2017 11:43 pm
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 23331

Re: Phantom Guard - Undead Elite - Long post!

I think these ancient units looks more to the 3rd upgrade for the base skeleton units... Anyways i attempted to draft one of the Armors... I have no idea what i was doing on my phone btw... But it started to look cool! (I guess...) Armor Sample.png Armor Sample 01.png Armor Sample 02.png I have no i...
by DoomsdayDragonfire
Wed Mar 08, 2017 6:21 am
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 23331

Re: Phantom Guard - Undead Elite - Long post!

I know it will get out, as i said i just noticed that was an inbalanced bcz they were not able to defend theirself against the king while the other races could...
by DoomsdayDragonfire
Wed Mar 08, 2017 6:15 am
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 23331

Phantom Guard - Undead Elite - Long post! ACCEPTED

Since the undeads don't have a really good elite squad (imo, noticed that bcz most of times when i was playing as undead, i got rkt by that King unit spam agains human AI while on the other races i was still able to counter it...), so here is my idea to balance that, got inspired on Castlevania "Arm...
by DoomsdayDragonfire
Tue Mar 07, 2017 10:57 pm
Forum: Orc
Topic: Wyvern Rider
Replies: 35
Views: 2838

Re: Wyvern Rider

:(

What about this one?
images-1.jpeg
It fills you with inspiration right?? (No idea who's riding it but is definelly a wyvern :D)
by DoomsdayDragonfire
Tue Mar 07, 2017 7:06 pm
Forum: Infantry
Topic: sniper +IMG
Replies: 114
Views: 5903

Re: Sniper posts

I guess the sniper squad would be added after this balance season, but i think the sandbag bunkers could increase the infantry range by 1 (except flamethrowers)
by DoomsdayDragonfire
Tue Mar 07, 2017 6:16 pm
Forum: Orc
Topic: Wyvern Rider
Replies: 35
Views: 2838

Re: Wyvern Rider

Did you feel inspired by this? :roll:
by DoomsdayDragonfire
Tue Mar 07, 2017 7:27 am
Forum: Orc
Topic: Wyvern Rider
Replies: 35
Views: 2838

Re: Wyvern Rider

It was intentional my friend hahaha... I was hoping to draw attention to this topic through the joke xD Maybe this could inspire the designers on their drafts for it :D
by DoomsdayDragonfire
Tue Mar 07, 2017 5:17 am
Forum: Orc
Topic: Wyvern Rider
Replies: 35
Views: 2838

Re: Wyvern Rider

Yeah hahaha, that beast have all the wyvern caracteristics... Ugly, 2 legs, wings instead arms(winged arms)... And the guy resembles the uruk bros, anyways who said any low ranked orc is able to domesticate a wyvern?? They would be eaten in a sec... Wyverns only allow the most highranked fellas to r...
by DoomsdayDragonfire
Tue Mar 07, 2017 5:02 am
Forum: Others
Topic: Unit Creator
Replies: 8
Views: 2040

Re: Unit Creator

I think the whole process could work like this for public units>>> 1st - get an Idea 2nd - open the unit editor > select the type of the draft (unit/tile/object/decoration and its size) 3rd - draft the unit/tile/object - on the pre-set layer (like the map editor, just paint the pixels) (whats the cu...
by DoomsdayDragonfire
Tue Mar 07, 2017 3:26 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Manticore Rider! The Gryphon Rider counterpart!
Replies: 77
Views: 5651

Re: Manticore Rider! The Gryphon Rider counterpart!

Alexander82 wrote:You can do it on the orc section ;)
Done :D
by DoomsdayDragonfire
Tue Mar 07, 2017 3:24 am
Forum: Orc
Topic: Wyvern Rider
Replies: 35
Views: 2838

Wyvern Rider

images.jpeg
So, it is an Orc Riding a Wyvern... I'm surprised that none have sugested this yet...

Any coments about?
by DoomsdayDragonfire
Tue Mar 07, 2017 1:22 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Manticore Rider! The Gryphon Rider counterpart!
Replies: 77
Views: 5651

Re: Manticore Rider! The Gryphon Rider counterpart!

Something similar was proposed for elves. The chimera. Oh i see it, actualy got inspired by that also, but since chimeras don't fly... I don't think chimeras would fit with elves, unless there was some sort of elf alchemist with power to fuse or summon them... For elves i think the Pegasus Rider wo...
by DoomsdayDragonfire
Mon Mar 06, 2017 2:03 pm
Forum: ARCHIVED
Topic: Ccconfused! - Undead class Range - ANSWERED
Replies: 5
Views: 2552

Re: Ccconfused! - Undead class Range

Alexander82 wrote:Undeads should be just undeads of different kind and maybe demons. Also necromancer are generally humans that use the power of their summoned undeads.
So i guess undeads are all related to underworld/otherworld beings?
by DoomsdayDragonfire
Mon Mar 06, 2017 1:33 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Manticore Rider! The Gryphon Rider counterpart!
Replies: 77
Views: 5651

Re: Manticore Rider! The Gryphon Rider counterpart!

So it would be like an undead version of the drake knight? Almost that, but more likely to Gryphon Rider role (not released yet... But you can take a look on him on that unit list provided by Alexander82) What race? No idea, it could fit both human and undead classes, but since humans would get the...
by DoomsdayDragonfire
Mon Mar 06, 2017 4:50 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Manticore Rider! The Gryphon Rider counterpart!
Replies: 77
Views: 5651

Manticore Rider! The Gryphon Rider counterpart!

For those who don't know what the manticore is, it is a... "legendary creature similar to the Egyptian sphinx. It has the body of a red lion, a human head with three rows of sharp teeth (like a shark), sometimes bat-like wings, and a trumpet-like voice. Other aspects of the creature vary from story ...
by DoomsdayDragonfire
Mon Mar 06, 2017 4:12 am
Forum: ARCHIVED
Topic: Ccconfused! - Undead class Range - ANSWERED
Replies: 5
Views: 2552

Ccconfused! - Undead class Range - ANSWERED

What is the range of creatures in the undead class? There are a lot of creatures that are evil but they are not currently dead (some of them are already added to the game but cited as example...) like cyclops, ogres, demons, giant spiders, incubus, succubus, vampires, trolls, imps, werewolfs, Fenrir...
by DoomsdayDragonfire
Sun Mar 05, 2017 5:25 pm
Forum: Nations
Topic: Nation Emblems
Replies: 7
Views: 1742

Re: Nation Emblems

The images of those roundels where attached when i send them on the e-mail too right? Just to confirm...
by DoomsdayDragonfire
Sat Mar 04, 2017 3:46 pm
Forum: DEVELOPER version changes
Topic: version 1.009
Replies: 17
Views: 3959

Re: version 1.009

It seens it will be a big update with a lot of new content, i'm so excited for it! :D
by DoomsdayDragonfire
Fri Mar 03, 2017 9:34 pm
Forum: ARCHIVED
Topic: Vote week 03/03/2017 to 10/03/2017
Replies: 12
Views: 3577

Re: Vote week 03/03/2017 to 10/03/2017

My first vote... Dunno how it works but i guess is like this...

1st - Inquisitor (human)
2nd - Pirate ghost ship and Treasure ship (undead)
3rd - spirit tower (undead)
by DoomsdayDragonfire
Fri Mar 03, 2017 9:21 pm
Forum: ARCHIVED
Topic: Unit List to Vote - AOF - OUTDATED
Replies: 15
Views: 5598

Re: Unit List to Vote - AOF

Awesome list!!!, so many awesome choices, few votes :cry:
by DoomsdayDragonfire
Thu Mar 02, 2017 10:27 pm
Forum: Others
Topic: obstacle + line of sight = surprise attack
Replies: 5
Views: 1535

Re: obstacle + line of sight = surprise attack

Well, if it is viable, he can take as much time he's need to make it work... So far, visibility isn't the top priority as far as i know, when and if he got spare time, he could take a look on it for us :) But is there anything we could do to speed up the things for him? Or this is all-coded-based st...
by DoomsdayDragonfire
Thu Mar 02, 2017 9:45 pm
Forum: Others
Topic: obstacle + line of sight = surprise attack
Replies: 5
Views: 1535

Re: obstacle + line of sight = surprise attack

But that's possible right?
by DoomsdayDragonfire
Thu Mar 02, 2017 4:49 pm
Forum: DEVELOPER version changes
Topic: version 1.009
Replies: 17
Views: 3959

Re: version 1.009

Daniel (the dev) wrote:New random maps thanks to Leonardo Vieira!
It was a pleasure to help! ;)
Daniel (the dev) wrote:Also the can-not-send-map-to-dev-if-special-characters-in-mapname bug is fixed.
I was expecting this... I deserve that! :lol:
by DoomsdayDragonfire
Thu Mar 02, 2017 3:52 am
Forum: Vehicles
Topic: Dozer/Tractors as main builders
Replies: 1
Views: 894

Dozer/Tractors as main builders

So they should be the main builders for the Nations, infantry still would be able to repair some vehicles and do simple jobs like build sandbag barricades, place mines/traps and bridges, it could also help the dozer on building advanced buildings. Edit* Before someone say anything about engineer... ...
by DoomsdayDragonfire
Thu Mar 02, 2017 3:06 am
Forum: Others
Topic: obstacle + line of sight = surprise attack
Replies: 5
Views: 1535

obstacle + line of sight = surprise attack

Map obstacles could break the line of sight of the ground units, for example montains, buildings, bushes...(Everything that doesn't allow to you move to that tile, except water) Could not allow to your ground units see through them... Recently, i had noticed that doesn't matter if you change that op...
by DoomsdayDragonfire
Thu Mar 02, 2017 2:25 am
Forum: Others
Topic: Hiding Units in Buildings
Replies: 5
Views: 1518

Re: Hiding Units in Buildings

Loved it!
by DoomsdayDragonfire
Thu Mar 02, 2017 1:04 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Undead Naval Army! - ANSWERED
Replies: 7
Views: 2475

Re: Undead Naval Army!

I also was thinking about that ghost fluyit... Instead of 4 units, it would only carry 2, but then it could fly around, like a real ghost ship!

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