Search found 747 matches

by DoomsdayDragonfire
Fri Aug 23, 2019 12:41 am
Forum: Tanks
Topic: Balance: Light tanks to walk on hills
Replies: 3
Views: 125

Re: Balance: Light tanks to walk on hills

Well, sounds cool and reasonable, but i think not atm, bcz we don't have specific tiles to represent that terrain, all we got is few sharp cliffs and mountains... If we receive these new soft/smooth terrains, then i can agree... Otherwise no.
by DoomsdayDragonfire
Thu Aug 22, 2019 11:55 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 544

Re: V2 Launch Site (Map editor only)

Well scale up soldiers isn't a thing to discuss since they would be as big as the rocket itself... But no problem on removing them... As V2 launch were always a large operation, is easier to figure out where did poped these few soldiers than trucks and tents, also i guess it would be better to remov...
by DoomsdayDragonfire
Wed Aug 21, 2019 4:06 am
Forum: Undead
Topic: The Phantom Update
Replies: 102
Views: 5112

Re: The Phantom Update

(thanks to a minor mistake i recently noticed on the pikeman img that is the team color on one of its legs)... I decided to look back at this... It seens many if not all imgs require some sort of revision in some point or another... (I see here that the ground shadows are not transparent in most of ...
by DoomsdayDragonfire
Mon Aug 19, 2019 9:17 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 544

Re: V2 Launch Site (Map editor only)

Ok made them:
V2 - Mobile plataform - Packed.png
V2 - Mobile plataform - Packed.png (2 KiB) Viewed 486 times
V2 - Mobile plataform - UnPacked.png
V2 - Mobile plataform - UnPacked.png (3.06 KiB) Viewed 486 times
Is it good to go?
by DoomsdayDragonfire
Mon Aug 19, 2019 3:08 am
Forum: Dev Asks for Help
Topic: Japan going in (? :))
Replies: 16
Views: 428

Re: Japan going in (? :))

Well, right now all i can do is suggest or create imgs, if i got more free time i would help on jsoning them. Tho, is there any extra japanese units needing jsoning beside those infantry and the few newer planes?
by DoomsdayDragonfire
Mon Aug 19, 2019 2:49 am
Forum: Structures
Topic: Building for all variants: technology share center
Replies: 11
Views: 230

Re: Building for all variants: technology share center

Sounds interesting... If i understood... You can separate them into 2 different things: (A and B) It is basically a building with "money courier aura" that boosts production of techs or everything around it that can only be build on the allied base. (C and D) It is a building that shares already res...
by DoomsdayDragonfire
Mon Aug 19, 2019 12:49 am
Forum: Unit balancing
Topic: Use of Unused Towers IMPLEMENTED
Replies: 65
Views: 2021

Re: Use of Unused Towers

Well yes, but strategically would be much more interesting if every turret owns their own upgrade queue instead of waiting for idle workers or other buildings to do that for them... Also that can be not a just structural but one or two structural upgrade options and maybe even individual "tower blac...
by DoomsdayDragonfire
Sun Aug 18, 2019 3:19 pm
Forum: Dev Asks for Help
Topic: Japan going in (? :))
Replies: 16
Views: 428

Re: Japan going in (? :))

Nice ones, tho, the bomber color seens more silver than white.
by DoomsdayDragonfire
Sun Aug 18, 2019 2:47 pm
Forum: Unit balancing
Topic: Use of Unused Towers IMPLEMENTED
Replies: 65
Views: 2021

Re: Use of Unused Towers

Ah i see, now i understand that and agree with it.

Is that possible to make walls work on the same way? So we can upgrade individual walls with alternative types aswell?
by DoomsdayDragonfire
Sun Aug 18, 2019 1:53 am
Forum: Unit balancing
Topic: Use of Unused Towers IMPLEMENTED
Replies: 65
Views: 2021

Re: Use of Unused Towers

Why does that happen? Isn't the cost of the stuff attached to jsons?

So they can't work on the same way like the church if they aren't factories? In this case, creating a new "factory but not factory" cathegory to represent upgradable buildings isn't just enough to make it work as intended?
by DoomsdayDragonfire
Sat Aug 17, 2019 8:05 pm
Forum: Unit balancing
Topic: Use of Unused Towers IMPLEMENTED
Replies: 65
Views: 2021

Re: Use of Unused Towers

I see, for me factories are the ones that produce units, upgrades apart, the ones that don't produce units, i consider them as research centers...

Isn't possible to separate these 2 segments? So we can have buildings that only research and these upgradable defenses.
by DoomsdayDragonfire
Sat Aug 17, 2019 7:41 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit teamcolor visibility VOTE
Replies: 6
Views: 223

Re: Unit teamcolor visibility VOTE

Enough idk, but if the foes became highlighted with their tean colors when selecting multiple units would centainly help find out who is who on the field.
by DoomsdayDragonfire
Fri Aug 16, 2019 11:23 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit teamcolor visibility VOTE
Replies: 6
Views: 223

Re: Unit teamcolor visibility VOTE

I think all those are a lot of work... But i prefer B... Btw, why no just change the selection highlight circle of units to work with team coloring? So, if you select an unit from blue team, it will turn blue, if you select units from yellow team, will be yellow and so on. I think this will reinforc...
by DoomsdayDragonfire
Fri Aug 16, 2019 2:24 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 544

Re: V2 Launch Site (Map editor only)

Perhaps reduce the scale to be like AOG - human ICBM
ICBM 1.png
ICBM 1.png (1.52 KiB) Viewed 514 times
ICBM 2.png
ICBM 2.png (1.8 KiB) Viewed 514 times
The mobile V-2 plataform would be this.
V2book_2005_html_m34acfb3e.png
V2book_2005_html_m34acfb3e.png (36.26 KiB) Viewed 514 times
by DoomsdayDragonfire
Fri Aug 16, 2019 2:16 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 544

Re: V2 Launch Site (Map editor only)

Well i was making a draft of it being 1x2
V2 launch Site 01.png
V2 launch Site 01.png (1.23 KiB) Viewed 514 times
I'm still not sure if i do the mobile plataform version or the silo one...
by DoomsdayDragonfire
Fri Aug 16, 2019 12:38 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 544

Re: V2 Launch Site (Map editor only)

1x1?
by DoomsdayDragonfire
Thu Aug 15, 2019 1:30 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 544

Re: V2 Launch Site (Map editor only)

Image
What should be the in game size of these things?
by DoomsdayDragonfire
Thu Aug 15, 2019 12:45 am
Forum: Implemented/Closed ones
Topic: M24 Chaffee IMPLEMENTED
Replies: 24
Views: 1341

Re: M24 Chaffee IMPLEMENTED

Ok, made the correction, now it is much more 3D's.
M24A1 Chaffee 4.png
M24A1 Chaffee 4.png (2.29 KiB) Viewed 479 times
by DoomsdayDragonfire
Wed Aug 14, 2019 2:47 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 544

V2 Launch Site (Map editor only)

Well, i was using the scud launchers for one campaign, the thing is that there is no Soviets on those maps... Only German and Japanese... So i need to replace the soviet scuds to this German plataform of rockets to these maps not look strange.
by DoomsdayDragonfire
Wed Aug 14, 2019 2:26 am
Forum: Planes
Topic: My list of candidates for Japanese Air force
Replies: 4
Views: 172

My list of candidates for Japanese Air force

Yokosuka MXY-7 (Ohka) - Manned bomb/Suicide aircraft. Mitsubishi Ki-57 - transport aircraft/ paratrooper aircraft... Mitsubishi A6M3 "Zero" Type model - Long range fighter M6A-M (Kamikazi) "God's Greatness" - suicide striker M6A-S (Seiran) "Storm of the blue sky" - Submarine transported Aircraft - P...
by DoomsdayDragonfire
Wed Aug 14, 2019 2:13 am
Forum: Dev Asks for Help
Topic: Japan going in (? :))
Replies: 16
Views: 428

Re: Japan going in (? :))

Well, they need all sort of buildings, the whole navy, airforce, some more tanks... All we have in good amount is infantry, but we don't own barracks for them yet... For airforce i was making a little research some time ago and picked some candidates that i found interesting to introduce... http://w...
by DoomsdayDragonfire
Tue Aug 13, 2019 3:36 pm
Forum: Planetary
Topic: Vtols
Replies: 10
Views: 521

Re: Vtols

1st - Nice. 2nd - Yep. 4th - Summoned indeed, but would be really diffentent to work with... I was thinking that the drone could have leaving (1) while the patrol does own a small delay vanishing aura (1 or 2 range) to keep the drone as close as possible from its commander ship, otherwise it would l...
by DoomsdayDragonfire
Tue Aug 13, 2019 1:02 pm
Forum: Others
Topic: Fake animation - turn
Replies: 26
Views: 657

Re: Fake animation - turn

I got a new question... Does that will affect units with animated imgs? I mean, the generator will flip all frames of the animation or just a single (first) one?
by DoomsdayDragonfire
Mon Aug 12, 2019 11:59 pm
Forum: Gameplay & UI
Topic: AOS/AOW/AOF/AOG PROFILE PICTURE
Replies: 9
Views: 370

Re: AOG PROFILE PICTURE

There is plans to profile revamp in-game already that include such pics... But right now, it isn't priority.
by DoomsdayDragonfire
Mon Aug 12, 2019 11:54 pm
Forum: New variant ideas
Topic: Legend of Superheroes
Replies: 17
Views: 1926

Re: Legend of Superheroes

From both respective comics and animes owners... Instead of one, you will have to worry with many... So it is not wortly to risk imo.
by DoomsdayDragonfire
Mon Aug 12, 2019 11:45 pm
Forum: Reptilians
Topic: Augmented Human
Replies: 6
Views: 750

Re: Augmented Human

This actually reminds me of "Stroggfied" humans in Quake games.
They are pretty much cyborg zombies controled by aliens :lol:
by DoomsdayDragonfire
Mon Aug 12, 2019 11:31 pm
Forum: Gameplay & UI
Topic: AOS/AOW/AOF/AOG PROFILE PICTURE
Replies: 9
Views: 370

Re: AOG PROFILE PICTURE

What do you mean?
by DoomsdayDragonfire
Mon Aug 12, 2019 11:25 pm
Forum: New variant ideas
Topic: Legend of Superheroes
Replies: 17
Views: 1926

Re: Legend of Superheroes

Nothing wrong with the idea, but it means double copyright issues...
by DoomsdayDragonfire
Mon Aug 12, 2019 10:57 pm
Forum: New variant ideas
Topic: Legend of Superheroes
Replies: 17
Views: 1926

Re: Legend of Superheroes

Anime characthers? These are more problematic than hollywood ones...
by DoomsdayDragonfire
Mon Aug 12, 2019 9:49 pm
Forum: Planetary
Topic: Vtols
Replies: 10
Views: 521

Re: Vtols

- Stats: Those i left open, so you can figure out what you think they can have to be balanced... - Flying: Only the multirole will be low flying, the rest don't need to land actually (just to change pilot or reload bombs/missiles on the jet... Stuff we don't measure...). - Bonuses: You can change th...

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