Search found 747 matches

by DoomsdayDragonfire
Sun Aug 11, 2019 9:57 pm
Forum: Races
Topic: Sacred Ent - Kodama
Replies: 10
Views: 430

Re: Sacred Ent - Kodama

From what i read, it will depends on which kind of unit it will be...

I liked the idea of the hamletback-type... An ent-like unit that does drop little buffing spirits.
by DoomsdayDragonfire
Sun Aug 11, 2019 9:49 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 451

Re: Autocast Problems

Well, i think we never stoped to think about that anyway... So i guess it can be pretty handly sometimes.
by DoomsdayDragonfire
Sun Aug 11, 2019 9:30 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 451

Re: Autocast Problems

I think he just want a button on settings to disable/enable auto-action of the units to avoid pressing that button on every single unit/turn.
by DoomsdayDragonfire
Sat Aug 10, 2019 3:41 am
Forum: Nations
Topic: AXis Allies - useful?
Replies: 4
Views: 402

Re: AXis Allies - useful?

Only on campaigns and map editor... Alliances take a big role there and many campaigns still work with them. But for random multiplayer maps, the combined thing isn't necessary imo... Personally i don't have problems with it being removed... But instead of removing it entirelly, i think that both sh...
by DoomsdayDragonfire
Thu Aug 08, 2019 2:52 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 723

Re: version 1.095

But this is AOFantasy right? So why not magical wagon or something. Whatever. I know this is useless. Lol Well, it is, but it must make a minimal sense... You just can't adress everything as magic... For me a new stat for unit mass would be interesting for these cases but i'm ok with these changes....
by DoomsdayDragonfire
Tue Aug 06, 2019 11:15 pm
Forum: Ships
Topic: Imperial Japanese Submarine Aircraft Carriers IMPLEMENTED
Replies: 25
Views: 1372

Re: Imperial Japanese Submarine Aircraft Carriers IMPLEMENTED

Ah right, i thought that you would update in 2 days :lol:
Just updated. The sub is carrying the aichi only on the surface as intended.
by DoomsdayDragonfire
Tue Aug 06, 2019 9:35 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 692

Re: phpBB Night Theme INSTALLED

Thanks, it is looking nice
https://ibb.co/7JLVX6X
by DoomsdayDragonfire
Tue Aug 06, 2019 8:28 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 692

Re: phpBB Night Theme

Found this one interesting, what do you think?

https://www.phpbb.com/customise/db/styl ... 2b93f4d423
by DoomsdayDragonfire
Tue Aug 06, 2019 8:17 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 692

Re: phpBB Night Theme

Sure, just make a copy of the same style, but in black. This tutorial does explain how to do that... And it seens easy enough even to me :lol: https://www.phpbb.com/styles/installing/ For the variant ones i guess asking the opinion of current design leaders will be better... Can you mention them here?
by DoomsdayDragonfire
Tue Aug 06, 2019 7:49 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 692

phpBB Night Theme INSTALLED

@Stratego (dev) This bright white kinda does hurt my eyes at night...

I'm wondering if it's possible to allow us to have a "Dark theme" for the forum? Perhaps even "Variant themed" ones would be cool to have aswell...
by DoomsdayDragonfire
Tue Aug 06, 2019 6:21 pm
Forum: Others
Topic: Fake animation - turn
Replies: 26
Views: 667

Re: Fake animation - turn

The one with teotonic knight looks nice... The ones with tiger looks ackward... I don't mind the unit being mirrored. But i think the 1-2px stage should not be skipped on the animation...
by DoomsdayDragonfire
Tue Aug 06, 2019 5:43 pm
Forum: IMPLEMENTED
Topic: Human Seige bug - ANSWERED
Replies: 3
Views: 230

Re: Human Seige bug

This happens on AOS aswell, i entered with ships on a castle near the water straight from docks and they where unable to exit...
by DoomsdayDragonfire
Tue Aug 06, 2019 5:34 pm
Forum: Planetary
Topic: Vtols
Replies: 10
Views: 536

Re: Vtols

Ok, here it is my suggestion... ============ Reaper Drone Cost: 3 or 4 Attack : 10 (energy + 100% vs infantry and light transports) Atack range: 1 (no AOE) Actions: 2 Sight: 4 or 5 (can detect stealth) Speed: 3 or 4 Rest is optional... ============ Patrol VTOL Cost: 4 or 5 Attack: 12 to 15 (energy +...
by DoomsdayDragonfire
Tue Aug 06, 2019 4:46 pm
Forum: Undead
Topic: Clay-Terracotta army.
Replies: 7
Views: 234

Re: Clay-Terracotta army.

Tell that to the terracotta army from "Mummy 3". :lol:

Well, terracotta is baked earth, but clay isn't...
by DoomsdayDragonfire
Tue Aug 06, 2019 4:41 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 589

Re: Ambusher Zombie

Yes, but Only if you don't ignore the way that they were brought back, if you do that you basically have the same thing, walking corpses in different stages... Not only as i mentioned b4, you can have zombies from science and alchemy aswell... But those don't have their respective names, so they sha...
by DoomsdayDragonfire
Sun Aug 04, 2019 11:48 pm
Forum: Undead
Topic: Clay-Terracotta army.
Replies: 7
Views: 234

Re: Clay-Terracotta army.

Well clay is more malleable than bones and steel if not dry without counting the sorcery involved on animating the respective bodies... The spirits could melt and dry the whole body or just the articulations... or create or attract mud projection of itself outside the figure as a fake body hiding th...
by DoomsdayDragonfire
Sun Aug 04, 2019 11:19 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 589

Re: Ambusher Zombie

Yes, and no, bcz the title of zombie does apply to any walking corpse... The only rule is that they where brough back to life, and not necessarely that they are rotten-faded or dumb... They can be fresh-dead and smart... Retain skills, memories and even be emotional... So the difference is the origi...
by DoomsdayDragonfire
Sun Aug 04, 2019 9:52 pm
Forum: Undead
Topic: Clay-Terracotta army.
Replies: 7
Views: 234

Re: Clay-Terracotta army.

Well, i believe we should use more spirits/supernatural creatures on the undeads... There are very few imo... I don't think they would fit on the humans, they are basically ancient phantoms but in clay... So they have more similarity to undeads than any other faction... But the difference is that i ...
by DoomsdayDragonfire
Sun Aug 04, 2019 7:07 pm
Forum: New variant ideas
Topic: Age of Infinity
Replies: 3
Views: 401

Re: Age of Infinity

I see, did you started to work something on that? Since it is a deep space, i'm not sure if we have tilesets to begin. I'm thinking that AOI should be a top-down variant and since there would be less core units needed, maybe can have new mechanics to test aswell, as having unit orientation and alter...
by DoomsdayDragonfire
Sun Aug 04, 2019 12:54 pm
Forum: Undead
Topic: Clay-Terracotta army.
Replies: 7
Views: 234

Clay-Terracotta army.

In burial ceremonies of great figures, human sacrifices are buried with the deceased person, so that they will serve that person in the afterlife. These sacrifices are called martyrs. Sometimes, martyrs also include human-size clay figures. A clay figure was possessed by the spirit of a human martyr...
by DoomsdayDragonfire
Sat Aug 03, 2019 5:20 am
Forum: Other discussions about the game
Topic: Private Chat
Replies: 6
Views: 693

Re: Private Chat

Well there is the "in-game" and "in-match", for in-game would be very handly, for in-match, would be very annoying...
by DoomsdayDragonfire
Sat Aug 03, 2019 5:08 am
Forum: Unit list to vote
Topic: Undeads
Replies: 12
Views: 4397

Re: Undeads

Actually none, just read the commentary above... We reached a point that there is need to vote these things anymore, unless a "mexican standoff" happens to justify this event...
by DoomsdayDragonfire
Sat Aug 03, 2019 4:44 am
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 589

Re: Ambusher Zombie

Changed the name of the topic to avoid missunderstandings about the nature of the unit...
by DoomsdayDragonfire
Sat Aug 03, 2019 4:24 am
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 589

Re: Assassin Zombie

No need for a new rise the dead spell (unless you want to), just add it normally on TC, and perhaps on a newer factory type building dedicated to these if you believe be worth of it...
by DoomsdayDragonfire
Sat Aug 03, 2019 4:17 am
Forum: Planetary
Topic: Vtols
Replies: 10
Views: 536

Re: Vtols

Hovering is the name of the continuous movement that happens slightly above the ground... But for in-game, since this multirole is able to transport infantry, i believe that would be hard to pick anything far away from the ground... One analog was the I400 sub being able to pick units underwater... ...
by DoomsdayDragonfire
Sat Aug 03, 2019 3:49 am
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 589

Re: Assassin Zombie

Yeah i know that, and never considered the virus based zombie to begin with... (Since we still don't own such infecting mechanics to begin...) But starting with the syntesis of the most classical definition of reanimated organisms seen in books, the Frankenstein, also with a little touch of mummies....
by DoomsdayDragonfire
Fri Aug 02, 2019 11:52 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 589

Re: Assassin Zombie

I don't want to make wall-texts, but you should know that zombies does come in literally any size and shape... Without mentioning that they envolve and adapt much faster than any other kind of creature by itself, with a little push of an external agent, you should expect them to be much more than ju...
by DoomsdayDragonfire
Fri Aug 02, 2019 1:18 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 589

Re: Assassin Zombie

The zombie and the trap should be two distinct things, but both zombie and the trap should be invisible at some point, unless they became exposed... The zombie is an ambusher type unit, while the trap is a trap. But i got you point, you suggesting it to be living trap right? But for this i want to c...
by DoomsdayDragonfire
Thu Aug 01, 2019 10:50 pm
Forum: Undead
Topic: Ambusher Zombie
Replies: 27
Views: 589

Re: Assassin Zombie

that's a different kind of approach. A trap that makes 20 damage oneshot a unit that has less than 20 hp. Pretty much something like this i'm looking for it. I thought you wanted traps to kill any unit that steps on them No, a single trap that kills anything that triggers it would be too much broke...

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