Search found 460 matches

by Detros
Mon Sep 25, 2017 3:27 pm
Forum: Maps
Topic: War of Factions - Ascendance of Society
Replies: 1
Views: 1343

War of Factions - Ascendance of Society

There seems to be something weird either with triggers or story. In the middle of match there is some text about mercenaries changing sides to your one but then it seems like only a group of green enemies appearing in the corner, still being your enemies. I don't exactly know what happens in their c...
by Detros
Sun Sep 24, 2017 7:12 am
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

DoomCarrot wrote:a screen of COOLguy v me
That doesn't look look like the best navigable-through map. But it is not a thing a dozen of bridges could not solve.
Good luck to both of you.
by Detros
Sat Sep 23, 2017 5:52 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

In the game with Daniel I think I have the border between our lands secured in the south. I have managed to kill one of his workers already at round 7 when he was trying to make a bridge to me and I think that slowed Daniel considerably (or at least I hope it did). If not that loss then maybe those ...
by Detros
Thu Sep 21, 2017 4:29 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

tamtam12345 wrote:Time to take a break again. 8-)
Sunrise Samurai wrote:Take it easy tamtam...... give everyone a chance to feel like they might be able to win at least. Some glimmer of hope before you beat them :P
Hey, tamtam! Remember last time? You may try to hide in the other corner (of brackets) but I am coming for you :P
by Detros
Wed Sep 20, 2017 8:43 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

Daniel and I are at round 7 of our match so we are just starting to clash.
From what I have seen the TC distribution is even, thanks to those 4 big islands of Forgotten land.
by Detros
Sat Sep 16, 2017 7:50 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

I have joined the map Daniel made for our third round. Forgotten map 30x30 with fog, no techs and many starting units.
I am pondering my strategy for this match now.
by Detros
Sat Sep 16, 2017 5:57 pm
Forum: Buildings
Topic: Trench
Replies: 7
Views: 2415

Re: Trench

See this thread about trenches suggested for main AoS. I will try to get to back to it and finish the image idea there.
by Detros
Wed Sep 13, 2017 12:37 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

Good luck tamtam and duneix! And thanks for playing in this tourney Dan! Maybe the next one will be a co-op :P Thanks, Dan, you got me several times there. And yes, coop tournament sounds interesting but for start I would settle just for 2v2 among forumers with hope none leaves or prolongs the matc...
by Detros
Tue Sep 12, 2017 12:04 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

We both agreed that we have a rematch because I have a big adv on previous map. :) We have a rematch on 30x30 greenfield.I have a little disadv on this map because duneix set it to reveal(so I can't use the sight trick :P ).It is a big challenge. :) Good luck. I think explored is the best here as i...
by Detros
Mon Sep 11, 2017 9:30 am
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

The score is currently 3139/1200 at the start of Dan301002's 25th turn as I have took another of his TCs. I guess in like 5 turns I may be able to finish him completely if he doesn't want to surrender. In the meantime I await map details from Daniel (Da < De). If you want it, Daniel, I don't have ob...
by Detros
Sun Sep 10, 2017 4:46 pm
Forum: DEVELOPER version changes
Topic: version v1.048
Replies: 27
Views: 6920

Re: version v1.048

Puss_in_Boots wrote:You could leave a dull white tile after movement to see where the unit can move in his next turn.
No, don't show movement possibilities after moving is done. For fast units with low sight, like ornithopther, it would make the sight and fog issues hardly relevant.
by Detros
Sat Sep 09, 2017 8:02 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

Very well, brackets are updated! tamtam and duneix are now matched for the winner's bracket semi-final! Good luck to both :) Also, Daniel, you aren't out of this yet, although you do get a short break until Dan and Detros complete their game. EDIT: I am kind of unclear on whether or not Detros v. D...
by Detros
Sat Sep 09, 2017 7:52 pm
Forum: Others
Topic: Crash Landing Map Bug IMPLEMENTED
Replies: 5
Views: 1358

Re: Crash Landing Map Bug

Those are often used with triggers. Or is this a random/MP game?
by Detros
Thu Sep 07, 2017 7:11 pm
Forum: Others
Topic: Gimp 2
Replies: 12
Views: 1257

Re: Gimp 2

Maybe first load in it one of current images and try to change it slightly.
by Detros
Thu Sep 07, 2017 8:14 am
Forum: DEVELOPER version changes
Topic: version v1.048
Replies: 27
Views: 6920

Re: version v1.048

New Feature The ranged units (>3 range) have indicator of their range! (tiles that are in range are marked as red) i believe there war a topic for it that i wanted to set IMPLEMENTED - but could not find in the 1 minute i had for it :) uos 10 for all versions AOW/AOS/AOF Shouldn't it be for units w...
by Detros
Wed Sep 06, 2017 5:58 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

Yes he did very well! he deserves to win this round! Thanks! OK. Or will you two do third match to get 2:1 score? Currently it is 1:1. :D COOLguy is mia. I am waiting for him to respond, but if we start to hold up the tournament, he will have to be eliminated unfortunately Well you are already midw...
by Detros
Tue Sep 05, 2017 2:23 pm
Forum: Solved/Answered
Topic: Points for assassination of fortress IMPLEMENTED
Replies: 1
Views: 1170

Points for assassination of fortress IMPLEMENTED

Why did using an assassin to destroy a fortress lead to just counting the points for the loss of assassin? I have seen only -12 (3 * build cost of 4 turns) for me and +12 for the other player. Where is either +3 or 3*6 = +18 for me for the destruction of enemy buildings? I thought you generally do g...
by Detros
Tue Sep 05, 2017 1:46 pm
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9048

Re: Knights in wagons

Not like i ever used the cavalry on wagon anyway, and they already had high mobility, why would they need to be in wagons. For some player it may be a bad thing. It is valid way. Especially on bigger maps the speed with which you can deliver reinforcements to the front line can be very important. S...
by Detros
Tue Sep 05, 2017 1:34 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

There is that thing where i always had natural layout disadvantages in everygame of mine. :( ad layout: Here is my plan for this map: https://s26.postimg.org/y99meuefd/Carrot_II-16_-_Plan.png I have seen you could go pink-magenta-magenta-magenta and get to those 2 TCs in the right bottom corner bef...
by Detros
Tue Sep 05, 2017 1:28 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

I am sure my longbowman are on top of my builder in a tc, so he should get hit instead. But my builder die, weird. :? Ordering is random each turn, for each player. There is currently no way to make sure the order is in the way you want. Beside who gets damaged in TC this is also important for who ...
by Detros
Tue Sep 05, 2017 11:53 am
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

How is it currently going at COOlGuy vs. DoomCarrot and Daniel vs. Duneix?
by Detros
Tue Sep 05, 2017 11:49 am
Forum: Units/techs/effects
Topic: Bonuslist does not show all actual working bonuses CONFIRMED
Replies: 12
Views: 2356

Re: Anti-infantry mounted units- no maceman ... UNCONFIRMED

No, as of v47 anti-infantry mounted units, (Elite) Light Cavalry and (Heavy) Knight, still have bonus against Macemem (and also Flail Soldier) but this is not listed in their unit info sheets.
by Detros
Tue Sep 05, 2017 11:40 am
Forum: Units/techs/effects
Topic: Bonuslist does not show all actual working bonuses CONFIRMED
Replies: 12
Views: 2356

Re: Archer - missing bonus against Axe throwers UNCONFIRMED

No, as of v47 Archers still do 8 damage to Axe throwers while this information is missing in their list of bonuses.
by Detros
Tue Sep 05, 2017 11:33 am
Forum: Units/techs/effects
Topic: Bonuslist does not show all actual working bonuses CONFIRMED
Replies: 12
Views: 2356

Re: Knights, Light Cav - no bonus against Roman UNCONFIRMED

No, in v47 all those four cavalry units still have bonus against Roman legionary infantry but this bonus is not listed in their info sheets.
by Detros
Tue Sep 05, 2017 11:23 am
Forum: Implemented/Answered
Topic: MP - bet game without betted gems set IMPLEMENTED
Replies: 3
Views: 2282

Re: MP - bet game without betted gems set IMPLEMENTED

Daniel (the dev) wrote:uos 10
You mean AoS? v10? We are already at v47.
by Detros
Tue Sep 05, 2017 11:22 am
Forum: Main Menu
Topic: MP - gems over players
Replies: 5
Views: 1874

Re: MP - gems over players

DoomCarrot wrote:It looks like you have some sort of custom font--that is probably the problem?
So how does it look for you?
by Detros
Tue Sep 05, 2017 11:18 am
Forum: Main Menu
Topic: MP - gems over players
Replies: 5
Views: 1874

Re: MP - gems over players

I am not aware I am using some special font or extra big size. Looking at the list of joinable games now in version v47 I see the gems and player count properly aligned.
I will note you if the issue appears again.
by Detros
Tue Sep 05, 2017 10:52 am
Forum: Campaign map discussions
Topic: Heir To The Throne-feedback
Replies: 22
Views: 5825

Re: Heir To The Throne-feedback

Please add spaces to the intro text, after each comma and after periods at the end of sentence. At least for intro text of Prologue you also have some commas that should be removed (in front of "who" and so on). For longer texts also consider dividing it into several paragraphs, too. Prologue seems ...
by Detros
Tue Sep 05, 2017 10:40 am
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9048

Re: Knights in wagons

optionon request: why would i use infantry if i can use knights in wagons instead Because you can have twice as many infantry in the same time. While cavalry is good against other units, infantry is usually the best against buildings. If you want to see infantry used more often rather try to raise ...
by Detros
Mon Sep 04, 2017 10:27 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 83617

Re: Carrot Cup 2017! --Ongoing--

MY units have managed to capture one of Dan's corner TCs. It was bit hard to defend it when there is a mountain range between it and the rest of his base. The score is currently 2448/1174 at the start of Dan301002's 20th turn so slightly over 2:1. Dan, if you can kill those intruders quick enough or...

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