Search found 324 matches

by Dan301002
Wed Aug 23, 2017 12:06 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 63
Views: 11259

Re: Discord server?

Interested, but never been on discord before.
by Dan301002
Wed Aug 23, 2017 12:03 pm
Forum: OFF Topics
Topic: Friend List
Replies: 95
Views: 8906

Re: Friend List

Well, why not? :lol:
by Dan301002
Wed Aug 23, 2017 7:54 am
Forum: OFF Topics
Topic: Friend List
Replies: 95
Views: 8906

Re: Friend List

My friends (mostly from AoWW) :
- Puss_In_Boots
- Daniel
- Nonework (basically because of many match we play, eventhough we never chat) :lol:
by Dan301002
Tue Aug 22, 2017 12:51 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 82811

Re: Carrot Cup 2017! --Ongoing--

Already send it, the match between me and Detros will be held in the River Loop. Which in one of my multiplayer game (now) i got a very bad spot, small place with only 3 tcs to defend myself against 2 player (1 player try to push catapult while 1 player mass-produce castle). It's only because of tha...
by Dan301002
Tue Aug 22, 2017 12:32 pm
Forum: IMPLEMENTED - Siege
Topic: siege tower IMPLEMENTED
Replies: 88
Views: 28019

Re: seige tower

Sunrise Samurai wrote:Even gates slow your movement down, since they can't garrison. It's not as obvious unless it's in the furthest square, but try moving a catapult through one.
I always use wagon? I never let a catapult just walk 1 tiles / turn. And it's not like i care about it anyway.
by Dan301002
Mon Aug 21, 2017 7:32 am
Forum: IMPLEMENTED - Siege
Topic: siege tower IMPLEMENTED
Replies: 88
Views: 28019

Re: seige tower

Well, usually i am building walls because they are cheap. I can use gate as a way in and out, i use longbowman too on helping defense (i upgraded archer mastery first), they are more reliable than building all-towers. Of course they are in the fortress usually, the longer the better. Tamtam hardly a...
by Dan301002
Sun Aug 20, 2017 12:46 pm
Forum: IMPLEMENTED - Siege
Topic: siege tower IMPLEMENTED
Replies: 88
Views: 28019

Re: seige tower

DoomCarrot wrote:Sometimes walls are useful. However, if you are using walls, normally that means you are in big trouble lol
What do you mean actually? If you mean i am in trouble that i need to build the walls, i just normally building defense first at the early game. :?
by Dan301002
Sun Aug 20, 2017 12:33 pm
Forum: Implemented/Closed ones
Topic: Sturmtiger IMPLEMENTED
Replies: 17
Views: 2849

Re: Sturmtiger

Puss_in_Boots wrote:You did suggest 2 armor points originally, but I think it may have to be

Armor: 7
Expl Armor: 7
Similar to the KV-1 Colossus.
Wow.
by Dan301002
Sun Aug 20, 2017 2:56 am
Forum: Implemented/Closed ones
Topic: Sturmtiger IMPLEMENTED
Replies: 17
Views: 2849

Re: Sturmtiger

See this then, i don't know how much armor will it has.
https://en.m.wikipedia.org/wiki/Sturmtiger
by Dan301002
Sun Aug 20, 2017 2:43 am
Forum: Implemented/Closed ones
Topic: Sturmtiger IMPLEMENTED
Replies: 17
Views: 2849

Re: Sturmtiger

Puss_in_Boots wrote:That's why it is expensive, also look at the size of its shells Looks a lot like bombs to me. :D
Nah, i just think you don't even need the bonus against infantry. Their health are below 20 mostly, though Sturmtiger can't beat M12 GMC for me, the range dude. (And it is cheaper) 8-)
by Dan301002
Sun Aug 20, 2017 2:33 am
Forum: Technologies
Topic: Japanese kamikaze bombers
Replies: 15
Views: 3685

Re: Japanese kamikaze bombers

By the end of the war, what do you think the Japanese did? Kamikaze strikes *were* spammed, and there were a few high ranking Japanese officers who mentioned it was a bad idea, actually hurting the war effort because these were planes and pilots that weren't ever coming home. Of course, nobody list...
by Dan301002
Sun Aug 20, 2017 2:20 am
Forum: Implemented/Closed ones
Topic: Sturmtiger IMPLEMENTED
Replies: 17
Views: 2849

Re: Sturmtiger

Professional_Gamer wrote:Stats

Cost: 8
Hp: 40
Power: 30
Range: 3
Armor: 2
Armor pierce: 3
Speed: 2
Sight: 3

Bonus
Infantry: 100%
It is overkill to the infantry, and can deal quite the damage to the tanks.
by Dan301002
Fri Aug 18, 2017 2:13 pm
Forum: IMPLEMENTED - Siege
Topic: siege tower IMPLEMENTED
Replies: 88
Views: 28019

Re: seige tower

Puss_in_Boots wrote:6 sounds good, it's not like most players would use walls.
It could prove to be useful in campaigns however.
I use wall and gate occasionaly. :lol:
by Dan301002
Fri Aug 18, 2017 2:09 pm
Forum: New game types in the game (like capture the flag)
Topic: Turn Cost Setting
Replies: 14
Views: 3747

Re: Turn Cost Setting

Very well. I think ballista is underused mainly because catapults are just so far superior in almost every way, and a single catapult is almost always more effective than two ballistae True, catapult while more expensive are more powerful and with strategy can become an op siege units (especially i...
by Dan301002
Fri Aug 18, 2017 1:31 pm
Forum: Technologies
Topic: Japanese kamikaze bombers
Replies: 15
Views: 3685

Re: Japanese kamikaze bombers

It can be used as spam, make it so the skill is usable in certain hp (20% - 30% hp left). I don't want jerk using Japanese bombers as a heavy spam attack.
by Dan301002
Tue Aug 15, 2017 11:32 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 82811

Re: Carrot Cup 2017! --Ongoing--

Already completed even before Detros & Duneix... :lol:
by Dan301002
Mon Aug 14, 2017 10:55 am
Forum: Unit - mounted
Topic: Mounted Crossbowmen
Replies: 43
Views: 11443

Re: Mounted Crossbowmen

Normally ones that didn't have to be loaded by stepping on the end of it. Often times crossbows were used by elite bodyguards and such, and although they never were nearly as effective as mongol horse archers or something of that sort, the crossbows had am advantage in protection because they could...
by Dan301002
Mon Aug 14, 2017 10:48 am
Forum: Others
Topic: Future or Modern Era?
Replies: 23
Views: 8783

Re: Future or Modern Era?

Future, don't think Modern Technology will stand a chance in especially sci-fi theme.
by Dan301002
Mon Aug 14, 2017 10:43 am
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 82811

Re: Carrot Cup 2017! --Ongoing--

Ah yeah, Doomcarrot is fighting Puss_in_Boots lol. :lol:
by Dan301002
Mon Aug 14, 2017 10:41 am
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 82811

Re: Carrot Cup 2017! --Ongoing--

Just be patient Duneix.
Eventhough it is slow, i am atleast able to get some more upgrades (don't make it too long though!)
by Dan301002
Sat Aug 12, 2017 3:42 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 82811

Re: Carrot Cup 2017! --Ongoing--

How is the match Detros? I am sure the stalemate is still going. :lol:
by Dan301002
Sat Aug 12, 2017 9:56 am
Forum: Units/techs/effects
Topic: Battering ram carries Mongol horseman IMPLEMENTED
Replies: 10
Views: 1988

Re: Mongol horseman

tamtam12345 wrote:Mongol horseman is strong in moving so I think it should not ride in the battering ram.
Did it? Cavalry don't supposed to ride battering ram in this game.

And by word "strong" do you mean fast?
by Dan301002
Sat Aug 12, 2017 12:50 am
Forum: OFF Topics
Topic: SUNRISE SAMURAI! CLOSED
Replies: 9
Views: 2239

Re: SUNRISE SAMURAI! IMPLEMENTED

I am not using PM so much, only 2 message in my inbox. :lol:
by Dan301002
Thu Aug 10, 2017 2:42 pm
Forum: ARCHIVED
Topic: All techs enabled? IMPLEMENTED
Replies: 13
Views: 4054

Re: All techs enabled?

It's look OP, don't think that was intentional i think.
by Dan301002
Thu Aug 10, 2017 11:57 am
Forum: Implemeteds
Topic: Barraks IMPLEMENTED
Replies: 16
Views: 2153

Re: Barraks

Why not make the barrack some tents with some open space? The building may need to be weaker than any buildings (cause it's just some tents). But will be good for more infantry supplies.
by Dan301002
Mon Aug 07, 2017 1:45 pm
Forum: Issues
Topic: anti aircraft bug
Replies: 11
Views: 5434

Re: anti aircraft bug

LordOfAles wrote:But if its going to stay like that,it needs a new image when AA enters sandbag bunker
Well maybe you are right, i can't draw though, i am bad at drawing anything you can say i am a terrible artist. :P
by Dan301002
Mon Aug 07, 2017 1:28 pm
Forum: Issues
Topic: anti aircraft bug
Replies: 11
Views: 5434

Re: anti aircraft bug

Honestly i don't know how will they do that. But hey, it is not bad to be able to put AA in the sandbag bunker.
by Dan301002
Mon Aug 07, 2017 1:21 pm
Forum: Issues
Topic: Plane Mechanics IMPLEMENTED
Replies: 16
Views: 5139

Re: Plane Mechanics

+1
by Dan301002
Mon Aug 07, 2017 1:21 pm
Forum: Issues
Topic: anti aircraft bug
Replies: 11
Views: 5434

Re: anti aircraft bug

LordOfAles wrote:AA machines can enter sandbag bunker,they shouldnt be able to do that :?
Look at this topic. (http://www.ageofstrategy.net/viewtopic.php?f=58&t=3772)
Daniel intend this in the first place.
by Dan301002
Sun Aug 06, 2017 1:29 am
Forum: Unit - ranged (like archers)
Topic: Arbalest IMPLEMENTED
Replies: 38
Views: 10177

Re: Arbalest

MightyGuy wrote:how about action turns is 2??
Do Arbalest shoot fast enough though?

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