Search found 2213 matches

by godOfKings
Tue Oct 31, 2017 5:35 pm
Forum: Unit - mounted
Topic: Templar Knight Upgrade - IMPLEMENTED
Replies: 32
Views: 3189

Re: Templar Knight Upgrade

Cool name I approve :D this should be implemented fast the templar knight is never used
by godOfKings
Mon Oct 30, 2017 7:55 am
Forum: IMPLEMENTED - Infantry
Topic: Unit: Voulgier - IMPLEMENTED
Replies: 48
Views: 6991

Re: Unit: Voulgier - ACCEPTED

So up to 26 damage to infantry and up to 36 damage to horses, may be it is better without blacksmith upgrade although the armour might be upgraded
by godOfKings
Mon Oct 30, 2017 7:39 am
Forum: IMPLEMENTED - Infantry
Topic: samurai to master samurai - IMPLEMENTED
Replies: 65
Views: 7363

Re: Samurai master

Good idea could work.
But I still don't see whether cool guy or the dev likes it :(
by godOfKings
Sun Oct 29, 2017 7:02 pm
Forum: IMPLEMENTED - Infantry
Topic: samurai to master samurai - IMPLEMENTED
Replies: 65
Views: 7363

Re: Samurai master

Yes I guess but his speciality is the buff he gives to samurai and I basically got this idea when I was thinking of something as an incentive to make dojo like auxiliary units are special for roman garrison, and also there was nothing to produce yari ashigaru so dojo could be used to put it into the...
by godOfKings
Sun Oct 29, 2017 3:59 pm
Forum: Unit balancing
Topic: Poison Stacking? IMPLEMENTED
Replies: 49
Views: 4797

Re: Poison Stacking?

Already skirmishers r dying so easily against them
by godOfKings
Sun Oct 29, 2017 3:58 pm
Forum: Unit balancing
Topic: Poison Stacking? IMPLEMENTED
Replies: 49
Views: 4797

Re: Poison Stacking?

What if an opponent makes 10 poison archers and attacks a heavy knight with all 10? He would be killed in one turn if poison damage is 3
by godOfKings
Sun Oct 29, 2017 3:49 pm
Forum: IMPLEMENTED - Infantry
Topic: samurai to master samurai - IMPLEMENTED
Replies: 65
Views: 7363

Re: Samurai master

Or may be once he survives with 1 HP the endurance affect will disappear
by godOfKings
Sun Oct 29, 2017 3:47 pm
Forum: IMPLEMENTED - Infantry
Topic: samurai to master samurai - IMPLEMENTED
Replies: 65
Views: 7363

Re: Samurai master

Although 100% counter dodge is good, and if its too hard to make him survive with 1 HP then make it 30% dodge
by godOfKings
Sun Oct 29, 2017 3:44 pm
Forum: IMPLEMENTED - Infantry
Topic: samurai to master samurai - IMPLEMENTED
Replies: 65
Views: 7363

Re: Samurai master

Nah, samurais are more brawn and less dodge, he may be skilled in sword but he is not a ninja
by godOfKings
Sun Oct 29, 2017 3:37 pm
Forum: IMPLEMENTED - Structure
Topic: Dojo IMPLEMENTED
Replies: 42
Views: 5135

Dojo IMPLEMENTED

A structure to train Japanese units like samurai and ashigaru. Can also train the special unit samurai master. However there can be only one master per dojo.

(Cannot upgrade samurai to hatamoto, only barracks have that tech)
by godOfKings
Sun Oct 29, 2017 3:36 pm
Forum: IMPLEMENTED - Infantry
Topic: samurai to master samurai - IMPLEMENTED
Replies: 65
Views: 7363

Samurai master ANSWERED

Description: They have spent their entire life to perfect the art of the sword, and now took responsibility of their dojo to preserve this art. Only one master can be trained per dojo although a new one can be trained after he dies. Active affects: master-student bond, endurance Cost: 5 turns HP: 30...
by godOfKings
Sun Oct 29, 2017 2:49 pm
Forum: Unit balancing
Topic: Poison Stacking? IMPLEMENTED
Replies: 49
Views: 4797

Re: Poison Stacking?

Let's just forget the idea of stacking and keep it to four it is well balanced as it is.
by godOfKings
Sun Oct 29, 2017 2:41 pm
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9506

Re: Knights in wagons

Actually no one has any bonus against pikemen its just that they r weak that they die easily
by godOfKings
Sat Oct 28, 2017 12:18 pm
Forum: ARCHIVED - Answered suggestions
Topic: Crossbowman Upgrade - ANSWERED
Replies: 14
Views: 1586

Re: Crossbowman Upgrade

In that case we will also need upgrade for catapult ship
by godOfKings
Sat Oct 28, 2017 11:17 am
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9506

Re: Knights in wagons

Mikeyhud U didn't have to make such a long post just to repeat wat I said and I didn't quite understand wat lordofales meant who have bonus against pikeman?
by godOfKings
Sat Oct 28, 2017 11:12 am
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5916

Re: Heavy Knight Upgrade DISCUSSING

MightyGuy wrote:How about increase Bonus Rate % Against Enemies, +5 HP?
My Balanced opinion? Agree?
That is y I was also talking about a third upgrade for halberdier
by godOfKings
Fri Oct 27, 2017 5:00 pm
Forum: Structures
Topic: Wonder
Replies: 13
Views: 1351

Re: Wonder

Cool then there should be more wonder like buildings, like great wall or taj mahal for example. I think there should be at least six wonders so that six players can make six different wonders, before this game mode is implemented
by godOfKings
Fri Oct 27, 2017 4:53 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5916

Re: Heavy Knight Upgrade DISCUSSING

Wat is there to talk about him? U have given the stats, the pictures and everything and now it only depends on wat cool guy and Daniel thinks and whether it is ready for voting or not. So instead let's talk about how to balance the game if this was actually implemented
by godOfKings
Fri Oct 27, 2017 1:50 pm
Forum: Recruiting
Topic: Sunrise Shogunate
Replies: 51
Views: 5671

Re: Sunrise Shogunate

U kno wat was the best part in that anime? Kenshin had to fight a German mounted Knight with a lance and it was one of the toughest battle in the entire anime. It showed y a skilled knight on a horse is worse than a beast with his longer reach and mobility and control of the horse and he could easil...
by godOfKings
Fri Oct 27, 2017 1:39 pm
Forum: IMPLEMENTED - Redesigns
Topic: Samurai and Hatamoto redesign - IMPLEMENTED
Replies: 24
Views: 4773

Re: Samurai and Hatamoto redesign

Lol XD :lol: seems ready to be implemented wat does the dev think?
by godOfKings
Fri Oct 27, 2017 12:10 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5916

Re: Heavy Knight Upgrade DISCUSSING

That could work but we will never know wat it might lead to until we use them in battle. And especially such a super strong knight now having 6 speed as well. But any idea wat the name of halberdier upgrade might b?
by godOfKings
Fri Oct 27, 2017 12:04 pm
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9506

Re: Knights in wagons

Okay but in that case I read in another thread about the idea of packing sieges to give them 4 speed kind of like the way rangers transform, if that idea is implemented and sieges (except rams and cannons) are banned from wagons I wouldn't mind if mounts are also banned. The game would probably be m...
by godOfKings
Fri Oct 27, 2017 11:23 am
Forum: IMPLEMENTED - Redesigns
Topic: Samurai and Hatamoto redesign - IMPLEMENTED
Replies: 24
Views: 4773

Re: Samurai and Hatamoto redesign

The front leg is too much curved it feels wierd. Otherwise it is almost perfect
by godOfKings
Fri Oct 27, 2017 11:14 am
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5916

Re: Heavy Knight Upgrade DISCUSSING

NO THANKS. They can already deal 55 damage at max upgrade, anymore and they will kill elephants in one hit. May be their bonus could be reduced and then we could think about an upgrade that wouldn't be killed in one hit
by godOfKings
Fri Oct 27, 2017 2:09 am
Forum: Unit balancing
Topic: catapult inside towers
Replies: 9
Views: 1169

Re: catapult inside towers

For wagon, I read a post that sieges could be 'packed' to make them mobile and then unpacked for atkin may b that idea could b implemented and they wouldn't b garrisoned in wagons in that case I wouldn't mind if horses were also not garrisoned in wagons
by godOfKings
Fri Oct 27, 2017 1:59 am
Forum: Unit balancing
Topic: catapult inside towers
Replies: 9
Views: 1169

Re: catapult inside towers

It is still possible to defend with trebuchets by simply putting them on a rear tower, because of their high range they can reach the catapults that are atking frontal tower. And I forgot to mention that because cannons are tiny this limitation do not affect cannoneers
by godOfKings
Fri Oct 27, 2017 1:37 am
Forum: Recruiting
Topic: Sunrise Shogunate
Replies: 51
Views: 5671

Re: Sunrise Shogunate

Lol sure, but mind u I am dishonorable as I will never commit seppuku. Such is the teachings of my idol samurai Rurouni Kenshin 8-) bcuz to him seppuku is not honourable but cowardice to escape ur fate and responsibilities
by godOfKings
Fri Oct 27, 2017 1:11 am
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5916

Re: Heavy Knight Upgrade DISCUSSING

I got a name, holy knight (since crusader and paladin is already taken :( ) stat increase and upgrade cost same and for picture add a red cross to this picture. Just making movement six and giving 13 damage (enough to kill halberdiers) makes it worth the cost of 6 turns.
by godOfKings
Fri Oct 27, 2017 1:01 am
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5916

Re: Heavy Knight Upgrade DISCUSSING

Just one problem, now this knight can also kill halberdiers in one hit so it might be possible that it is overused, actually in large maps heavy knights r already overused because of their mobility so this would make it more... op I guess. How about instead of this we think about an upgrade for temp...
by godOfKings
Fri Oct 27, 2017 12:53 am
Forum: Unit balancing
Topic: catapult inside towers
Replies: 9
Views: 1169

Re: catapult inside towers

And besides putting sieges in any kind of towers make them too op and hard to defeat so they should b able to attack only from tc castle and the seperate tower I mentioned

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