Search found 2214 matches

by godOfKings
Tue Nov 26, 2019 5:23 am
Forum: Unit balancing
Topic: Make all types of Lancers be affected by reach
Replies: 8
Views: 243

Re: Make all types of Lancers be affected by reach

I think current lancer is nerfed too much, it only deals 7 dmg, can't even kill skirmisher, and cannot even one hit kill cavalry, for 4 turn it gets one shotted by spear man, its HP should at least b comparable to horse archer, I say give same stats as Hungarian hussar, 24 HP, 7 atk, bonus on cav 30...
by godOfKings
Sun Nov 24, 2019 11:10 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Unit/tech capabilities
Replies: 49
Views: 4948

Re: Unit/tech capabilities

Does this fog of war affect enemy player in revealed map wen the target unit/spot is not in sight of enemy owned units? Or is it trigger effect?
by godOfKings
Sun Nov 24, 2019 9:55 am
Forum: Unit - infantry
Topic: Maulman
Replies: 23
Views: 294

Re: Maulman

Due to his size, his weapon looks smaller
by godOfKings
Sun Nov 24, 2019 9:54 am
Forum: Gameplay & UI
Topic: AI-beginner
Replies: 35
Views: 1923

Re: AI-beginner

I agree :? Too scary :oops:
by godOfKings
Sun Nov 24, 2019 5:33 am
Forum: Unit balancing
Topic: Make all types of Lancers be affected by reach
Replies: 8
Views: 243

Re: Make all types of Lancers be affected by reach

May b raise their base hp a bit instead, it looks too low for a unit with so low atk and only good bonus against cav
by godOfKings
Sun Nov 24, 2019 5:30 am
Forum: Gameplay & UI
Topic: AI-beginner
Replies: 35
Views: 1923

Re: AI-beginner

First map of power creeps :D
by godOfKings
Sat Nov 23, 2019 8:34 am
Forum: OFF Topics
Topic: Wanted to say hi.....
Replies: 19
Views: 876

Re: Wanted to say hi.....

Join aos again, u will not recognize anymore wat our new design leader did to it :) anyways good to see u :)
by godOfKings
Sat Nov 23, 2019 1:17 am
Forum: OFF Topics
Topic: Happy Birthday Constantin!
Replies: 18
Views: 1735

Re: Happy Birthday Constantin!

Happy birthday, hope u return soon
by godOfKings
Sat Nov 23, 2019 1:15 am
Forum: Unit - ranged (like archers)
Topic: Mongudai
Replies: 20
Views: 288

Re: Mongudai

If we consider AOK as base then mongudai was basically horse archer with higher range and higher atk rate, its atk rate almost made it op in large numbers, unfortunately aos do not have enough space in maps to keep such a large number :lol: But aside from this if no one else has anything to say with...
by godOfKings
Fri Nov 22, 2019 5:55 pm
Forum: Unit - ranged (like archers)
Topic: Mongudai
Replies: 20
Views: 288

Re: Mongudai

I think bonus can b reduced as long as pike still 2 shots Knight but that is another topic, and first thing first, I need to study current category structure endru made properly b4 I create any post with new balancing suggestion
by godOfKings
Fri Nov 22, 2019 5:21 pm
Forum: Unit - ranged (like archers)
Topic: Mongudai
Replies: 20
Views: 288

Re: Mongudai

godOfKings wrote:
Fri Nov 22, 2019 2:00 pm
If it gets blacksmith upgrades it won't need armor, I just imagined a short ranged archer with good defense, but with blacksmith effect it will have 6 range then it won't need high armor
Read my first post stat again I already edited it long ago :arrow:
by godOfKings
Fri Nov 22, 2019 5:10 pm
Forum: Techs
Topic: Some Suggestions
Replies: 16
Views: 280

Re: Some Suggestions

There was a suggestion for upgrading adv. Centre, it could have access to some of the techs here
by godOfKings
Fri Nov 22, 2019 5:06 pm
Forum: Unit - ranged (like archers)
Topic: Mongudai
Replies: 20
Views: 288

Re: Mongudai

But in here, armor is mainly to ensure it doesn't get one shot by u know wat, any plan on reducing spearman bonus? I have removed the armor in stats
by godOfKings
Fri Nov 22, 2019 4:05 pm
Forum: Structures
Topic: Nomadic camp
Replies: 13
Views: 271

Re: Nomadic camp

its ok, historically nomad didnt survive in their old life style of pillaging for long, they either disappeared in the annals of history, or became more civilised (like mongols conquering and settling in china) its a specialised tactic in large forested map for early gameplay, we can even design ski...
by godOfKings
Fri Nov 22, 2019 3:50 pm
Forum: Structures
Topic: Nomadic camp
Replies: 13
Views: 271

Re: Nomadic camp

ah found it, but its in wrong topic lol, can u put it in structures? @Endru1241
shovel

if this is implemented (along with upgrade of worker) then there is no reason to nerf nomad mend rate or weaken nomad camp
by godOfKings
Fri Nov 22, 2019 3:44 pm
Forum: Unit - ranged (like archers)
Topic: Mongudai
Replies: 20
Views: 288

Re: Mongudai

in civ 5, they were equivalent of heavy knights
by godOfKings
Fri Nov 22, 2019 3:35 pm
Forum: Structures
Topic: Nomadic camp
Replies: 13
Views: 271

Re: Nomadic camp

hmm u r right, purpose of nomad worker was to have easy access to workers in places it is difficult to send wagons, not help in making siege, so we can make it not affected by ambidextria tech, have same mend rate as laborer (7) same stats as laborer or we can make another factory for making workers...
by godOfKings
Fri Nov 22, 2019 2:30 pm
Forum: Map Design
Topic: Map design - automtically generated things
Replies: 8
Views: 189

Re: Map design - automtically generated things

Wat is non tc unit, neutral units? Or any unit but no tc in map?
by godOfKings
Fri Nov 22, 2019 2:15 pm
Forum: Structures
Topic: Nomadic camp
Replies: 13
Views: 271

Re: Nomadic camp

U r only thinking of overall gameplay, not the very specialized use and flavor of this camp, its not for open field maps
by godOfKings
Fri Nov 22, 2019 2:14 pm
Forum: Structures
Topic: Nomadic camp
Replies: 13
Views: 271

Re: Nomadic camp

But the camp can make this worker in regions where there is no tc, don't forget it can move through forests that cannot b moved by wagons so it will take too long to send laborers far away
by godOfKings
Fri Nov 22, 2019 2:05 pm
Forum: Unit - infantry
Topic: nomad worker
Replies: 6
Views: 168

Re: nomad worker

The purpose of this worker is that u can sneak nomad camps into enemy flanks then make more camps while the enemy is oblivious, it goes well with nomad tactics of fast raid and pillage weak enemy TCS, also making siege mantlet for fire archer A player can choose to send normal workers but making bat...
by godOfKings
Fri Nov 22, 2019 2:02 pm
Forum: Unit - ranged (like archers)
Topic: Mongudai
Replies: 20
Views: 288

Re: Mongudai

But don't forget its a second tier unit that is upgraded in a specialized building with many weaknesses, main purpose would b to kill workers though
by godOfKings
Fri Nov 22, 2019 2:00 pm
Forum: Unit - ranged (like archers)
Topic: Mongudai
Replies: 20
Views: 288

Re: Mongudai

If it gets blacksmith upgrades it won't need armor, I just imagined a short ranged archer with good defense, but with blacksmith effect it will have 6 range then it won't need high armor
by godOfKings
Fri Nov 22, 2019 1:55 pm
Forum: Structures
Topic: Nomadic camp
Replies: 13
Views: 271

Re: Nomadic camp

This worker cannot make siege units, only siege mantlet and more nomadic camp, mainly they specialise in attacking enemy base from flanks but very weak defensively and currently no anti cav unit (the siege mantlet is for fire archer) if anyone focuses only on nomads he will lose to aggressive oppone...
by godOfKings
Fri Nov 22, 2019 6:42 am
Forum: Unit - infantry
Topic: nomad worker
Replies: 6
Views: 168

nomad worker

a unit built in nomadic camps that has similar stats to worker and can build more nomadic camps plus some wooden defensive structures like palisades, forest sentry and siege mantlet,
by godOfKings
Fri Nov 22, 2019 6:36 am
Forum: Unit - ranged (like archers)
Topic: Mongudai
Replies: 20
Views: 288

Mongudai

Upgrade of mongolian horse man
desc: elite heavy horse archer cavalry that is also fast

Hp:28
atk:6
range:4
action:2
sight:8
armor:0/0
speed:6
Also affected by blacksmith techs

builder: nomadic camp, archery range, tc (upgrade tech only in nomadic camp)
upgrade cost:6 turns
by godOfKings
Fri Nov 22, 2019 6:30 am
Forum: Unit - infantry
Topic: Warriors of the east - ACCEPTED
Replies: 76
Views: 10145

Re: Warriors of the east - ACCEPTED

its time to return from the ashes :)
by godOfKings
Fri Nov 22, 2019 6:29 am
Forum: Structures
Topic: Nomadic camp
Replies: 13
Views: 271

Re: Nomadic camp

its an old idea connected to this warriors of the east
by godOfKings
Fri Nov 22, 2019 6:25 am
Forum: Structures
Topic: Nomadic camp
Replies: 13
Views: 271

Nomadic camp

A structure to train nomadic units Carry capacity: 3 Spell: tranform to caravan Current ideas: nomadic footman Nomadic archer Nomadic horseman raider fire archer nomad worker Mongolian horsearcher Tech: Upgrade to mongudai Speciality: Can transform into a wagon/caravan of sorts, the wagon will have ...
by godOfKings
Fri Nov 22, 2019 6:21 am
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 19
Views: 697

Re: Citadel WATING IMAGE

wat does this egg hatch btw? i know, it hatches into a giant robot that can move around and turns into egg again to produce units

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