Search found 1648 matches

by Belfry777
Sat Nov 18, 2017 7:07 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: scout
Replies: 13
Views: 1499

Re: scout

here is a photo!!
by Belfry777
Sat Nov 18, 2017 6:32 pm
Forum: Guns
Topic: German supper weapon (die glock) Nazi bell.
Replies: 43
Views: 3986

Re: German supper weapon (die glock) Nazi bell.

here I have a picture.

range - 9

power - 15 - 20

cost - 10 and tech

sight - same as air plane





please do not tease the picture, or call it a taco bell :lol: :lol: :lol: :lol:
by Belfry777
Sat Nov 18, 2017 5:21 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: scout
Replies: 13
Views: 1499

Re: scout

I see there would have to have a car or motor cycle or something like that.
by Belfry777
Sat Nov 18, 2017 4:02 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: scout
Replies: 13
Views: 1499

Re: scout

OK than no infantry bonus! :lol:
by Belfry777
Sat Nov 18, 2017 3:13 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: scout
Replies: 13
Views: 1499

Re: scout

Jeeps almost do no damage to anything. one mine destroys them, we need some one else for the job.

scout specs

range - 6

power - 5

sight - 5

bonus against infantry invisible in forest.
by Belfry777
Sat Nov 18, 2017 3:52 am
Forum: Implemeteds
Topic: sapper/ engineer. FAILED
Replies: 15
Views: 2327

Re: sapper/ engineer.

Thankyou "mighty guy " I was just a few days of. dang it!! 8-)
by Belfry777
Sat Nov 18, 2017 1:42 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: scout
Replies: 13
Views: 1499

scout

I do not know about you but a unit that has a lot of sight and range. would be a awesome update. I will have a photo latter :D
by Belfry777
Fri Nov 17, 2017 11:52 pm
Forum: Implemeteds
Topic: sapper/ engineer. FAILED
Replies: 15
Views: 2327

Re: sapper/ engineer.

Belfry777 dose not approve!! however you are right I put the post up because i did not see theirs,
by Belfry777
Fri Nov 17, 2017 10:27 pm
Forum: Implemeteds
Topic: sapper/ engineer. FAILED
Replies: 15
Views: 2327

Re: sapper/ engineer.

Yes I know of that topic. they stole my credit!! :twisted:
by Belfry777
Fri Nov 17, 2017 9:28 pm
Forum: Technologies
Topic: Sherman Firefly ANSWERED
Replies: 10
Views: 1959

Re: Sherman Firefly

Looks good, however I think the range should be bumped up to 5 or so.
by Belfry777
Fri Nov 17, 2017 9:19 pm
Forum: Implemeteds
Topic: sapper/ engineer. FAILED
Replies: 15
Views: 2327

Re: sapper/ engineer.

If my picture sucks you can talk to my good buddie "lord of ales"
by Belfry777
Fri Nov 17, 2017 9:09 pm
Forum: Implemeteds
Topic: sapper/ engineer. FAILED
Replies: 15
Views: 2327

Re: sapper/ engineer.

here is a picture and specs


sight - 4

range - 5 - 6

power - 0

cost - 4
by Belfry777
Thu Nov 16, 2017 12:20 am
Forum: Others
Topic: new game mode.
Replies: 6
Views: 829

Re: new game mode.

Why :mrgreen:
by Belfry777
Wed Nov 15, 2017 5:09 pm
Forum: Others
Topic: new game mode.
Replies: 6
Views: 829

Re: new game mode.

Professional_Gamer wrote:We can test this if the others agree as well.
thanks!!
by Belfry777
Wed Nov 15, 2017 3:54 pm
Forum: Others
Topic: new game mode.
Replies: 6
Views: 829

new game mode.

I have had this idea for a long time, and it would make the game mode a R T S (real time strategy) in stead of a turn based strategy. The way it would work is that there would be a timer on each unit and after the time expired you could move that unit. maybe there could be a choice between the two. ...
by Belfry777
Tue Nov 14, 2017 7:42 pm
Forum: Others
Topic: Gimp 2
Replies: 12
Views: 1262

Re: Gimp 2

is there any other software we can use???
by Belfry777
Tue Nov 14, 2017 7:30 pm
Forum: Technologies
Topic: invisibility,hiding
Replies: 7
Views: 997

Re: invisibility,hiding

love it!!! :D
by Belfry777
Mon Nov 13, 2017 5:41 pm
Forum: Implemeteds
Topic: sapper/ engineer. FAILED
Replies: 15
Views: 2327

Re: sapper/ engineer.

I guess they would be like a builder in "age of strategy'' lol :lol:
by Belfry777
Mon Nov 13, 2017 5:38 pm
Forum: Technologies
Topic: invisibility,hiding
Replies: 7
Views: 997

Re: invisibility,hiding

LordOfAles wrote:Nope, not tanks!

(Imagine 13 priest tanks invisibly shooting at all of your sad troops :cry: )

About infatry... i think there should be specific units capable of that (GUERILAAASSS!!! :D )
sounds good! forgot about those self propelled tanks though! :?:
by Belfry777
Tue Nov 07, 2017 5:07 pm
Forum: Nations
Topic: Canada!!, Canada!!!, Canada!!!
Replies: 7
Views: 2805

Canada!!, Canada!!!, Canada!!!

Canada was a part of wwll and played a good roles in Normandy too!!!!! 8-)
by Belfry777
Tue Nov 07, 2017 4:53 pm
Forum: Infantry
Topic: Medic soldier IMPLEMENTED
Replies: 39
Views: 3775

Re: Medic soldier

would they also be able to turn other troops to your side like "age of strategy" healers! lol :lol:
by Belfry777
Tue Nov 07, 2017 4:40 pm
Forum: Technologies
Topic: invisibility,hiding
Replies: 7
Views: 997

invisibility,hiding

I do not know about you, but a invisibility tech that would make tanks and Infantry invisible to your opponent in forest would be a dream come true. I think it should have a unlock in the upgrade section....

what do you think!!!!! :?
by Belfry777
Wed Oct 25, 2017 3:16 pm
Forum: Guns
Topic: German supper weapon (die glock) Nazi bell.
Replies: 43
Views: 3986

German supper weapon (die glock) Nazi bell.

The Nazi bell (or die glock) was a secret weapon made by the Germans in wwll that was basically a UFO.legend has it that some German scientist toke a trip to Antarctica after wwl and stopped by the alien UFO stand. though powers unknown of sure it would be a nice update! In my opinion this unit shou...
by Belfry777
Mon Oct 23, 2017 8:36 pm
Forum: Implemeteds
Topic: sapper/ engineer. FAILED
Replies: 15
Views: 2327

sapper/ engineer. FAILED

Sappers and engineers are the army's units that build bridges, mines bunkers and fix mechanical units sort of like the builders in age of strategy. I personally think they should take the task instead of the infantry of building thing don't you!
by Belfry777
Sat Oct 21, 2017 4:47 pm
Forum: Buildings
Topic: Traps
Replies: 4
Views: 840

Traps

I think some Vietnam stile traps would be cool and very useful for defense.

1. spike pit trap
by Belfry777
Sat Oct 21, 2017 4:40 pm
Forum: Buildings
Topic: Medical Camp (all nations) IMPLEMENTED
Replies: 16
Views: 1513

Re: Medical Camp (all nations)

Good idea! i really look forward to this update.
by Belfry777
Sat Oct 21, 2017 4:36 pm
Forum: Implemeteds
Topic: range for all tanks would be nice ANSWERED
Replies: 3
Views: 915

range for all tanks would be nice ANSWERED

i think a range of at least 5 to 7 tile range for the tanks would make the game easier to play!

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