Search found 1633 matches

by Belfry777
Fri Jan 04, 2019 1:01 am
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 48
Views: 2281

Re: Ballista is OP?

Hello! I personally think the ballista is OP because it dose not require the Ballistics tech and its speed is WAY to fast. There is no reason it should have 3 speed at most 2. The fire archer is Op too in that it does to much damage in attack and as proved by many sources a fire arrow is very week. ...
by Belfry777
Thu Dec 27, 2018 3:57 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 22031

Re: Tasks before publishing AOW

I have the help file completed and I will send it to you.
by Belfry777
Mon Dec 03, 2018 4:36 pm
Forum: Gameplay & UI
Topic: Attack/fight/move animation ideas
Replies: 10
Views: 575

Re: Attack/fight animation ideas

Animations for fighting (such as barrel smoke for cannons) are very cool but impossible with the current art style we have. Yes we can upgrade the sprites (arrows, axe .Etc) for ranged units and even add attack sprites for mele units. Which I totally support. However animations like a sword man over...
by Belfry777
Sun Nov 25, 2018 4:19 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 102
Views: 10244

Re: Member Activity

I will be absent from the community indefinitely. All my projects I have put on hold except the infantry redesign on AoWW, which I hope to make more progress on in the coming months. (And to think I once thought I could do it in 4 days. That clearly didn't work out.) Aside from that, my presence he...
by Belfry777
Mon Oct 29, 2018 10:21 pm
Forum: Recruiting
Topic: The Hounds of justice wants you!
Replies: 8
Views: 3955

Re: The Hounds of justice wants you!

Okay thanks! Join the discord for tutorials on images and Json.
by Belfry777
Mon Oct 29, 2018 10:19 pm
Forum: Structures
Topic: Keep. (A castle keep) IMPLEMENTED
Replies: 9
Views: 1103

Re: Keep. (A castle keep)

Sorry gok I have not seen the new fort; but I think this topic is over.
by Belfry777
Sun Oct 28, 2018 6:41 pm
Forum: Structures
Topic: Keep. (A castle keep) IMPLEMENTED
Replies: 9
Views: 1103

Re: Keep. (A castle keep)

i made a fort unit already 2x2 size. is this what this topic ment? Well do remember this was [ I think older ] that the fort topic otherwise they are they are pretty much same thing. The only difference is that the keep is a mini castle with all sorts of defenses, a fort can be made out of mud, log...
by Belfry777
Fri Oct 26, 2018 3:30 pm
Forum: OFF Topics
Topic: HOJ hall of fame
Replies: 0
Views: 547

HOJ hall of fame

Here are the names of those who have done so much they have been remembered.
Image

PussInBoots:
Reason: Extreme valour in service. Many topics justified.
by Belfry777
Thu Oct 25, 2018 12:38 am
Forum: New variant ideas
Topic: Age of Wonders
Replies: 3
Views: 892

Re: Age of Wonders

I think your right. I looked into it and I found some interesting things. One is that you cannot copy levels, art work or other in-game assets. But you can copy the game idea (what the game is about.) But we still have another issue. We need way more units, I'd say about 10 more to even put it on th...
by Belfry777
Thu Oct 25, 2018 12:08 am
Forum: FAQ
Topic: What is the size for the....
Replies: 0
Views: 649

What is the size for the....

What is the screen size for the splash screen and others such as the upgrade window. I would like to know. Thanks!
by Belfry777
Wed Oct 24, 2018 1:02 am
Forum: OFF Topics
Topic: Member Activity
Replies: 102
Views: 10244

Re: Member Activity

Active: Most times of the week generally in the evening.
by Belfry777
Wed Oct 24, 2018 12:44 am
Forum: Recruiting
Topic: The Hounds of justice wants you!
Replies: 8
Views: 3955

The Hounds of justice wants you!

Hello! We are the HOJ, the neebe friendly, actively participating, fun filled usergroup striving to give all topics justice. Do you want to learn how to make images? Or possibly learn how to mod? Our experienced members will teach you how to, unlike other user groups. However we all ways have time t...
by Belfry777
Wed Oct 24, 2018 12:20 am
Forum: New variant ideas
Topic: Age of Wonders
Replies: 3
Views: 892

Re: Age of Wonders

Well we have 3 top issues... 1 we don't have rights to the game. If we did make a copy of this game and submitted it on goggle play it would probably get struck down. Two, It needs more units. And 3 I really don't want to play this game.
by Belfry777
Tue Oct 23, 2018 11:54 pm
Forum: Techs
Topic: Roman techs
Replies: 6
Views: 1190

Re: Roman techs

I know this is a little old, but Roman infantry were very advanced because of their many many skills, such as building defenses, farming and carrying all of their provisions with them. Julius Caesar had his men build galleys to cross the British channel for crying out loud! So I think we should have...
by Belfry777
Tue Oct 23, 2018 11:46 pm
Forum: Unit - water (ships)
Topic: COG - Crusader ship
Replies: 1
Views: 404

COG - Crusader ship

Being the father of the carrack, the Cog did not have any gunpowder weapons. These ships were used to transport the crusaders on the first crusade but also were used as a fighting ships (Totally mele). I personally think this ship should have 1 garrison space. Thanks! https://img.bhs4.com/36/a/36a81...
by Belfry777
Wed Oct 17, 2018 11:05 pm
Forum: Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG
Replies: 60
Views: 4974

Re: 57mm anti tank gun ZiS-2

This JSON is good, and I reckon the Unit is ready for implementation. I tested it, and it seems very well balanced. <string name="UNIT_RU_AT_ZIS2">57 mm Zis2</string> unit_ru_at_zis2.png Renamed the Image. @Stratego (dev), what do you think? Is it ready? I think the shadow should be straighter and ...
by Belfry777
Mon Oct 15, 2018 2:51 am
Forum: OFF Topics
Topic: AOS and VARIANTS (URGENT) - ANSWERED
Replies: 9
Views: 1143

Re: AOS and VARIANTS (URGENT) - ANSWERED

Nice song. Do you have it to music?
by Belfry777
Fri Oct 12, 2018 7:02 pm
Forum: OFF Topics
Topic: AOS and VARIANTS (URGENT) - ANSWERED
Replies: 9
Views: 1143

Re: AOS and VARIANTS (URGENT)

We need a another dev. I know some code and have created some games. So basically, I am willing to help if needed not just modding. :)
by Belfry777
Thu Oct 11, 2018 5:16 pm
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 6454

Re: sniper

I like the camouflage idea and it has been talked over before. With the stats we have now this unit is totally an attack unit. Which is not bad, but it should mainly be a defensive unit in bunkers IMHO. I have an idea for this unit (when we get the Duck implemented) as a special forces unit that wou...
by Belfry777
Tue Oct 09, 2018 10:20 pm
Forum: Buildings
Topic: British Factory Buildings
Replies: 1
Views: 479

Re: British Factory Buildings

Well they look like American barracks in real life.
by Belfry777
Tue Oct 09, 2018 10:17 pm
Forum: Implemented/Closed ones
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 5779

Re: P47 Thunderbolt! IMPLEMENTED

Finally! After months of waiting the HOJ came through. Many thanks and :)
by Belfry777
Sun Oct 07, 2018 12:00 am
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 6454

Re: sniper

By making the barrel longer it looks better.
by Belfry777
Sat Oct 06, 2018 11:58 pm
Forum: Nations
Topic: Canada!!, Canada!!!, Canada!!!
Replies: 7
Views: 2687

Re: Canada!!, Canada!!!, Canada!!!

I like the images!
by Belfry777
Sat Oct 06, 2018 1:17 am
Forum: Ships
Topic: (U.S) DUKW!!
Replies: 0
Views: 381

(U.S) DUKW!!

This amphibious vehicle could carry troops across water and over land very quickly and was used mainly for special ops operations. I personally like the look of this unit and its purposes are numerous. It should only carry 1 infantry and have a cost of 3 or 4. Thanks! https://cdn.britannica.com/s:30...
by Belfry777
Sat Oct 06, 2018 1:03 am
Forum: Infantry
Topic: machine gunners
Replies: 5
Views: 535

Re: machine gunners

Version 2 is much more realistic and interesting.
by Belfry777
Mon Oct 01, 2018 11:54 pm
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 6454

Re: sniper

Okay we have all the assets. I will begin on the Json.
by Belfry777
Mon Oct 01, 2018 11:40 pm
Forum: Vehicles
Topic: Italian armored tractor.
Replies: 2
Views: 484

Re: Italian armored tractor.

We are trying to stick to ww2 units only, but a map editor unit would be okay. Can you make an image for it?
by Belfry777
Mon Oct 01, 2018 11:32 pm
Forum: Ships
Topic: Italian navy
Replies: 1
Views: 345

Re: Italian navy

The Italian navy had the best battle cruisers because of their balance between fire power, armor and speed. Unlike the British battle cruisers which had supper fire power but no armor. In one battle three British battle cruisers were sunk because some German U-boats took the advantage of their week ...
by Belfry777
Mon Oct 01, 2018 6:50 pm
Forum: Nations
Topic: Nation Emblems
Replies: 7
Views: 1815

Re: Nation Emblems

Very cool!! Us should be the flag or the greem star? I was thinking more of a white star like this one here.Or the army air force star (which is below the army star). I personally think we should use the army star. https://i.pinimg.com/originals/d1/bc/a6/d1bca612d971597ef9bebcfab9f79cd4.jpg http://...

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