Search found 4562 matches

by makazuwr32
Wed Dec 11, 2019 12:15 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 138
Views: 6968

Re: Tournament of Gryphons

This tournament is started and will not accept any new members unless someone will agree to exchange his place with you.
by makazuwr32
Tue Dec 10, 2019 9:42 pm
Forum: Races
Topic: Savra's orc balance suggestion
Replies: 12
Views: 476

Re: Savra's orc balance suggestion

Thundersorm specifically: We can freely move tech for it into temple of nature for elves and remove from tc. And about "making tc less useful for orcs": I partially agree with this change but i also agree that tc techs should not be empty and tus they need some replacements. Those additional techs l...
by makazuwr32
Tue Dec 10, 2019 6:19 am
Forum: Races
Topic: Savra's orc balance suggestion
Replies: 12
Views: 476

Re: Savra's orc balance suggestion

For uruks and/or other subs it is fine to add new units. But not for main part of race.
by makazuwr32
Tue Dec 10, 2019 6:00 am
Forum: Races
Topic: Savra's orc balance suggestion
Replies: 12
Views: 476

Re: Savra's orc balance suggestion

That is up to alex.

If alex will agree at last on balancing orcs than i can work on them.
by makazuwr32
Tue Dec 10, 2019 5:56 am
Forum: Orc
Topic: Uruk Update
Replies: 41
Views: 1739

Re: Uruk Update

Goblins still have 5 rather useful units: Goblin piker, for dragon sacrifices; Goblin halberdier and second polearm goblin, as infantry counter to enemy cavalry; Goblin bat rider, best flyer early game; Goblin squig rider, rather powerful cavalry that is able to jump over enemy units. That is my sid...
by makazuwr32
Tue Dec 10, 2019 5:50 am
Forum: Scaledfolk
Topic: Realm Protector - ARCHIVED
Replies: 10
Views: 293

Re: Realm Protector

makazuwr32 wrote:
Mon Dec 09, 2019 3:05 pm
Also orcs are able to disintegrate any non-orc race currently, not only scalefolks.
by makazuwr32
Mon Dec 09, 2019 3:05 pm
Forum: Scaledfolk
Topic: Realm Protector - ARCHIVED
Replies: 10
Views: 293

Re: Realm Protector

Right now scalefolks are more like showcase, not anywhere near to be even in the alpha stage.

Also orcs are able to disintegrate any non-orc race currently, not only scalefolks.
by makazuwr32
Mon Dec 09, 2019 1:10 pm
Forum: Scaledfolk
Topic: Realm Protector - ARCHIVED
Replies: 10
Views: 293

Re: Realm Protector

Definately no.

We do not need in the main game any celestial creatures, gods, titans and other legendary-type units.
by makazuwr32
Mon Dec 09, 2019 11:47 am
Forum: FAQ
Topic: Draft for new unit ideas for newcomers
Replies: 8
Views: 2195

Draft for new unit ideas for newcomers

I decided to make a draft for new unit ideas because recently many ideas always forget some parameters. ________________________________________________________ Unit stats draft: Unit name Cost: x turns Trainable at: place(s) Hp: Attack: Range: (Optional) Minimal range: (Optional) Power range: (Opti...
by makazuwr32
Mon Dec 09, 2019 11:10 am
Forum: Orc
Topic: Dragonbone Bearer
Replies: 3
Views: 139

Re: Dragonbone Bearer

Stats-wise questions: 1. What armor? 0? 2. What sight range? 0? Can't see anything before him because of bones? 3. What bonuses? None? 4. For whom he counts as? 5. What cost? 2? 9? 100500? 6. Where is he trainable? Volcano? And those are only few questions. Orcs-wise: Orcs already are rather full fa...
by makazuwr32
Mon Dec 09, 2019 8:03 am
Forum: Elf
Topic: Glade grandwarden
Replies: 12
Views: 311

Re: Glade grandwarden

A bit later i will check stats.
Right now i am looking onto bugs.
by makazuwr32
Mon Dec 09, 2019 8:02 am
Forum: Human
Topic: Dragonslayers/Draconic Warriors
Replies: 17
Views: 255

Re: Dragonslayers/Draconic Warriors

Dwarves will already have 2 subs: Defenders, who will be focused around tanking; Slayers, who will be focused around damaging and slaying (including specialized anti-something units). As for dragonslayers - again no as multiple units. As 1 single unit it is fine. We do not have for example templars ...
by makazuwr32
Mon Dec 09, 2019 7:57 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 17
Views: 411

Re: Glade Skykeeper

Ok. Updated. (I knew I missed something in the stats). Nonononononono. Not this one "lighting bolt". We are going to expand fire and lighting spells into full list: Fire spells: they deal 10 damage to targets in their aoe and apply burning, power range (of aoe) - 0/1/2/3; Lighting spells: they deal...
by makazuwr32
Mon Dec 09, 2019 5:17 am
Forum: Human
Topic: Dragonslayers/Draconic Warriors
Replies: 17
Views: 255

Re: Dragonslayers/Draconic Warriors

I think for now these ones are not needed. Mainly because humans are already full-sized faction and they already have 2 subs + 2 are planned (desert warriors, elephants will be moved there + units in the hunting lodge). Also another reason is because scalefolks probably will have draconids (half-liz...
by makazuwr32
Mon Dec 09, 2019 5:14 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 17
Views: 411

Re: Glade Skykeeper

For 2 actions it must have 12 attack instead.

Also i see no reason for bonus to flying. At all.
Lighting bolt ability sounds nice when actual lighting bolt will be put in the game with return of thunderstorm.
by makazuwr32
Sun Dec 08, 2019 5:50 pm
Forum: Human
Topic: Tavern/Adventurer Recruitment Hall
Replies: 12
Views: 237

Re: Tavern/Adventurer Recruitment Hall

Agree that they should be non-affected by any techs but they should not be unique (i mean "unique" as "limited to 1 per player unit").
by makazuwr32
Sun Dec 08, 2019 10:35 am
Forum: Neutrals (animals, buildings etc)
Topic: Hero Units
Replies: 8
Views: 156

Re: Hero Units

I think it is easier to count "medieval heroes" aka historical persons who ARE in the game for now.
by makazuwr32
Sun Dec 08, 2019 10:34 am
Forum: Human
Topic: Tavern/Adventurer Recruitment Hall
Replies: 12
Views: 237

Re: Tavern/Adventurer Recruitment Hall

We did not decided yet - new ones or existing.
by makazuwr32
Sun Dec 08, 2019 5:34 am
Forum: Neutrals (animals, buildings etc)
Topic: Hero Units
Replies: 8
Views: 156

Re: Hero Units

Not sure if this is good idea...
by makazuwr32
Sun Dec 08, 2019 5:31 am
Forum: Human
Topic: Tavern/Adventurer Recruitment Hall
Replies: 12
Views: 237

Re: Tavern/Adventurer Recruitment Hall

We already have similar idea somewhere but not with randomized recruitment and instead with preset pack of trainable various units from all races (availible for all factions). Alas still did not decided whom add into that building and cost for them. Building itself would be placable on the map and c...
by makazuwr32
Sun Dec 08, 2019 5:27 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 58
Views: 12611

Re: TownCenters have own Design based on Races

Not so noticable change between occupied and unoccupied versions in case of elves and dwarven ones.
by makazuwr32
Thu Dec 05, 2019 7:28 pm
Forum: Others
Topic: Question about balance - ANSWERED
Replies: 6
Views: 317

Re: Question about balance

No for several reasons: 1. Minotaurs are stronger than orcs. But not way too stronger. They also a bit speedier. 2. For melee minotaurs unique ability is their charge. 3. We actually are thinking about 4-7 cost value for minotaurs. And, as i said already, removal of them from tc and caves. 4. They d...
by makazuwr32
Thu Dec 05, 2019 5:08 am
Forum: Others
Topic: Question about balance - ANSWERED
Replies: 6
Views: 317

Re: Question about balance

By the way. We are planning to change minotaurs from 1 unit into full mini-faction (like goblins) that will be locked behind embassy.
by makazuwr32
Wed Dec 04, 2019 7:24 pm
Forum: Others
Topic: Question about balance - ANSWERED
Replies: 6
Views: 317

Re: Question about balance

Minotaurs later will be moved into different place; also they will be remade.
by makazuwr32
Wed Dec 04, 2019 5:06 pm
Forum: FAQ
Topic: How to make a unit..?
Replies: 7
Views: 1241

Re: How to make a unit..?

In order to "create" new unit for aos you need: 1. Realistic idea that is based on some historical unit that is not yet in the game posted on forum in the respective subforum; 2. Balanced stats; 3. Image for new unit; 4. Accept from AoS design leader (currently Endru1241); 5. Json for this unit. Exa...
by makazuwr32
Wed Dec 04, 2019 6:53 am
Forum: Races
Topic: Elves should be able to build on forest tiles
Replies: 8
Views: 465

Re: Elves should be able to build on forest tiles

I see.
So Elven outpost and Thorn bush were messed up a bit when @Alexander82 jsoned them. Previously they were buildable on Forest tiles.
by makazuwr32
Wed Dec 04, 2019 6:52 am
Forum: Elf Technologies
Topic: ability for ents - ANSWERED
Replies: 5
Views: 697

Re: ability for ents

I must add that Ent warriors also can get carry capacity via "Treetop Archery" techs. So exactly they i think do not need any additional "abilities".
by makazuwr32
Wed Dec 04, 2019 5:06 am
Forum: Races
Topic: Elves should be able to build on forest tiles
Replies: 8
Views: 465

Re: Elves should be able to build on forest tiles

Elves have already several buildings buildable on forest tiles.
by makazuwr32
Tue Dec 03, 2019 9:25 pm
Forum: OFF Topics
Topic: In game Chat moderators
Replies: 17
Views: 2915

Re: In game Chat moderators

@Stratego (dev) i was wondering... Can you give me roots for in-game chat moderation? I do not promice that i will always online and always moderate chat and such... But when i will be online i can (theoretically).

Makazuwr32
by makazuwr32
Tue Dec 03, 2019 11:43 am
Forum: Races
Topic: Elves should be able to build on forest tiles
Replies: 8
Views: 465

Re: Elves should be able to build on forest tiles

I think some alternate buildings could be for races for non-grass-based terrains (forests, mountains, maybe water).

But not main buildings (for example similar with orcs 2 types of monster caves).

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