Search found 1679 matches

by StormSaint373
Mon Dec 04, 2017 7:07 pm
Forum: Undead
Topic: Revenant
Replies: 18
Views: 1642

Re: Revenant

For an image...

Google D&D Revenant!

It cannot get much more descriptive than those images.

Let me know what you think.
by StormSaint373
Mon Dec 04, 2017 6:16 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Sergeant - IMPLEMENTED
Replies: 99
Views: 11472

Re: Sergeant

A couple of questions...

Why does Seargent cost 4 turns whereas, Zurgo costs only 3?

Could it be built in the barracks as well?

I like this idea!
I would like to see it in the game personally.

I will help in any way I can.
by StormSaint373
Mon Dec 04, 2017 1:37 pm
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Human
Replies: 26
Views: 3892

Re: Rebalancing topic - worst units - Human

Just fought my twin brother, humans vs orcs, humans lost horrably on every spectrum. EVEN GOBLIN ARCHERS KILLED ELITE ARCHERS!!!, Orc Cavalry outmatched hvy knights! Troll headhunters butchered Skirmishers, Uruk Hai fed the imperial soldiers their own butts!!! I believe that something needs to be do...
by StormSaint373
Mon Dec 04, 2017 1:26 pm
Forum: Reporting Issues
Topic: Skirmisher Bonuses
Replies: 12
Views: 2360

Re: Skirmisher Bonuses

The human Skirmisher is unable to take on a unit that it even has a bonus against. The orc axe throwers, elven archers, and Undead ranged units in which the skirmishers are supposed to be able to defeat are staying the skirmishers instead. The Human Skirmishers are unable to fight effectively, even ...
by StormSaint373
Fri Dec 01, 2017 8:18 pm
Forum: Structures
Topic: Palisade Gate IMPLEMENTED
Replies: 12
Views: 2015

Re: Palisade Gate

Oooh! I like his idea! Think of the possibilities! Wow! This could make for excellent campaigns and better stories, and accurate early civilization bases! Good thinking!
by StormSaint373
Fri Dec 01, 2017 8:05 pm
Forum: OFF Topics
Topic: Happy Birthday to Typhoon!
Replies: 7
Views: 1640

Re: Happy Birthday to Typhoon!

Happy Birthday, Typhoon!
by StormSaint373
Wed Nov 29, 2017 9:59 pm
Forum: OFF Topics
Topic: Armies (Forum Game)
Replies: 57
Views: 5722

Re: Armies (Forum Game)

Let's see... For an army 50 points... 10x Rangers =40 2x Workers = 6 2x Priests AoF =4 Workers would build Castle (cost 12 turns) then they would surround the castle with a total of 8 fortresses, at which point the priests and builders would hide inside the buildings to maintain the base of operatio...
by StormSaint373
Wed Nov 29, 2017 9:40 pm
Forum: OFF Topics
Topic: Armies (Forum Game)
Replies: 57
Views: 5722

Re: Armies (Forum Game)

Are TCs involved?
by StormSaint373
Wed Nov 29, 2017 8:56 pm
Forum: Undead
Topic: Spectre
Replies: 16
Views: 2531

Spectre

Spectre (Undead Unit) Recruit in Dark Alter Cost: 3 Hp: 25 Attack Power: 5 Range: 1 Armor: 0 Pierce Armor: 3 Speed: 6 Sight: 4 Action/Turn: 2/2 Spell Resist: 50% Active Abilities: lifelink (on hit), fear Similar to the Banshee, the Spectre is incoporeal. A frightening enemy to behold, it drains it's...
by StormSaint373
Wed Nov 29, 2017 7:47 pm
Forum: Undead Technologies
Topic: Combined Bones
Replies: 40
Views: 4102

Re: Combined Bones

I like the idea, it could employ the use of these skeletons more efficiently.

I support this tech!
by StormSaint373
Wed Nov 29, 2017 7:31 pm
Forum: Undead
Topic: Revenant
Replies: 18
Views: 1642

Re: Unit Propositions

My apologies, it will not happen again.
by StormSaint373
Wed Nov 29, 2017 6:46 pm
Forum: Undead
Topic: Revenant
Replies: 18
Views: 1642

Re: Unit Propositions

There is only one problem, I don't have the means to formulate a picture for this unit. If one of you are interested... Maybe this character could receive such a boon. I would like to hear your thoughts on this. Do let me know, that way I may improve this idea so that it may be balanced for the game...
by StormSaint373
Wed Nov 29, 2017 6:41 pm
Forum: Undead
Topic: Revenant
Replies: 18
Views: 1642

Revenant

Revenant (Undead Elite Unit) Recruit from: Barrow, Dark Citidel Cost: 6 Hp: 45 Attack Power: 13 (Melee) 8 (Ranged) Range: 1 (Melee) 7 (Ranged) Armor: 3 Pierce Armor: 3 Speed: 4 (1 Mountianwalking, 1 water walking) Sight: 8 Action/Turn: 2/2 Spell Resistance: 50% Dodges 0/0/100% Size: 1x1 Bonuses: Mel...
by StormSaint373
Wed Nov 29, 2017 3:40 pm
Forum: ARCHIVED
Topic: Vote 17/11/2017 30/11/2017
Replies: 22
Views: 4180

Re: Vote 17/11/2017 30/11/2017

1. Inquisitor
2. Imperial Crossbowman
3. Wolf Den
by StormSaint373
Tue Nov 28, 2017 10:44 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Implmentation of units
Replies: 2
Views: 1696

Re: Implmentation of units

The reason why I ask: all of the AI get to use those units (except for Paladin and Royal Huntress) lol. :oops:

Sorry, I couldn't find other racial units to ask for implementation. :(
by StormSaint373
Tue Nov 28, 2017 10:14 pm
Forum: OFF Topics
Topic: love your work!!!
Replies: 4
Views: 852

love your work!!!

I StormSaint373 have come to enjoy the series of games that you have put forth. I share it with my family and friends. Because of the continuous improvements, it has become all the more interesting! In Short... I LOVE YOUR WORK!!! :P :P :P Not to mention, I have played every Campaign and Skirmish ma...
by StormSaint373
Tue Nov 28, 2017 9:14 pm
Forum: AoF Votes and Polls
Topic: Undeads and poison - Vote.
Replies: 13
Views: 1772

Re: Undeads and poison - Vote.

Sunrise Samurai wrote:No poison for undead, unless it classifies as alive.

Poison Should not affect Undead.
by StormSaint373
Tue Nov 28, 2017 7:10 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: problem with thunder storm !!! IMPLEMENTED
Replies: 3
Views: 820

Re: problem with thunder storm !!!

I've noticed the same thing with fireball.

There's a way to avoid " enexpected explosions"!

By selecting a different spell. The caster will use it instead of the fireball, thunderstorm,etc :D
by StormSaint373
Tue Nov 28, 2017 7:08 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: problem with thunder storm !!! IMPLEMENTED
Replies: 3
Views: 820

Re: problem with thunder storm !!!

I've noticed the same thing with the fireball. However, there is a way to avoid that.
By selecting a different spell the caster will use that spell instead. Tis a precaution to avoid "unexpected explosions". :D
by StormSaint373
Tue Nov 28, 2017 4:21 pm
Forum: Others
Topic: Happy Thanksgiving.
Replies: 2
Views: 584

Re: Happy Thanksgiving.

AoS, Aof, and the family that I can share it with!
by StormSaint373
Tue Nov 28, 2017 1:24 pm
Forum: ARCHIVED
Topic: some rebalancing for the orc dragon - ARCHIVED
Replies: 142
Views: 14973

Re: some rebalancing for the orc dragon

I find Alexander's claim to be viable. I agree!
by StormSaint373
Tue Nov 28, 2017 1:19 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Implmentation of units
Replies: 2
Views: 1696

Implmentation of units

I was wondering if these units could be implemented to train in the game: Humans Axe Thrower Missionary Double Swordsman Templars Paladin (would be nice, but make training in castle and church only, cost of 12 turns to balance it out) Elves Royal Huntress ( would be nice, again 12 turn cost, but tra...
by StormSaint373
Mon Nov 27, 2017 10:51 pm
Forum: ARCHIVED
Topic: Vote 04/11/2017 17/11/2017
Replies: 33
Views: 4412

Re: Vote 04/11/2017 17/11/2017

Beware the Quiet B4 the Storm!

My Votes are...
1: Inquisitor
2: improved shields
3: Phantom Pack
by StormSaint373
Mon Nov 27, 2017 10:46 pm
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 61
Views: 9021

Re: Zombie Rebalancing - Vote

I agree. I've always liked the idea of an apocalypse, that hides an even greater Undead. it makes for a good campaign and thrilling skirmishes! I LOVE IT!!!
by StormSaint373
Mon Nov 27, 2017 10:43 pm
Forum: ARCHIVED
Topic: Melee units with range 2 - IMPLEMENTED
Replies: 25
Views: 3251

Re: Melee units with range 2

I find the Range 2 units to be stategically beneficial. The animation for range 2 units is the same as melee, thus I find it amiable. Beyond that... I would find it disturbing. In Short, I support the Range 2 units.
by StormSaint373
Mon Nov 27, 2017 10:36 pm
Forum: ARCHIVED
Topic: Vote 17/11/2017 30/11/2017
Replies: 22
Views: 4180

Re: Vote 17/11/2017 30/11/2017

Post Removed
by StormSaint373
Mon Nov 27, 2017 10:26 pm
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Human
Replies: 26
Views: 3892

Re: Rebalancing topic - worst units - Human

I find your point to be valid. I feel that the humans should be balanced so that they are able to have a 50/50 chance of defeating an Orc of the same tier.
by StormSaint373
Mon Nov 27, 2017 8:09 pm
Forum: Structures
Topic: Nordic Hall IMPLEMENTED
Replies: 34
Views: 3357

Re: Nordic Hall

I like your idea. Perhaps with some details. This suggestion could become a reality. Cost: 7 turns Unit Cap: 3 Heal Rate: 5 (resting near hearth w/ food and Mead) "This is the main hall in which Nordic clansmen conduct matters of celebration and war. Ruled by Thanes, Jarls, and High Kings, these Nor...
by StormSaint373
Mon Nov 27, 2017 7:20 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Unit Conversion
Replies: 3
Views: 1531

Unit Conversion

Beware the calm B4 the Storm!!! I have played every campaign and skirmish. And I have come to enjoy it very much. But, I've noticed that the Priest is no longer able to convert units. But not only that, only the Undead Lich is able to do so. My Idea: we could reinstate conversion to the priest and ...

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