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by StormSaint373
Tue Oct 22, 2019 12:09 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Dwarven Issues
Replies: 1
Views: 249

Dwarven Issues

Dwarven Musketeer, Dwarven Axe Thrower, and Ball Thrower only does 1 of of dmg vs dragons and other flying unit.

Also, Stats do not increase for Ball Thrower on tier 3.


@Alexander82
by StormSaint373
Tue Oct 22, 2019 11:55 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 21
Views: 910

Re: version 1.106

Dwarven Musketeer, Dwarven Axe Thrower, and Ball Thrower only does 1 of of dmg vs dragons and other flying unit. Plz fix.

Also, Stats do not increase for Ball Thrower on tier 3.
by StormSaint373
Tue Oct 22, 2019 11:07 am
Forum: Unit balancing
Topic: Siege Tower difficult to employ. IMPLEMENTED
Replies: 9
Views: 448

Re: Siege Tower difficult to employ.

Well, what do you think, @Endru1241 ?
by StormSaint373
Tue Oct 22, 2019 11:06 am
Forum: Unit balancing
Topic: Morale Bonus IMPLEMENTED
Replies: 5
Views: 341

Re: Morale Bonus

I didn't know that lancer even got morale bonuses vice other cavalry not... But, perhaps we can make this happen? I use Fervor, For archers, +1 att isn't too much of a change in aura. And against enemy archers, +1/+1 to armor goes a long way. Cavalry would make Excellent use of this aura... Since it...
by StormSaint373
Fri Oct 18, 2019 1:07 pm
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18224

Re: Scalefolk rework

There was a Storm Dragon Img in the Argent Section.

Maybe you can use that?
by StormSaint373
Fri Oct 18, 2019 1:05 pm
Forum: Structures
Topic: Roman guard tower
Replies: 17
Views: 2128

Re: Roman guard tower

As for me, I prefer 1&3

Att: 6
Rng: 5

So it's like a saggitarius is in there.
by StormSaint373
Fri Oct 18, 2019 12:55 pm
Forum: Graphics
Topic: musketeer reskin IMPLEMENTED
Replies: 42
Views: 3252

Re: musketeer reskin

I suggest you leave the stick out...

Or better yet, give a deployment stance that increases range (and thus accuracy) of the musketeer, at cost of speed, ofc.

And therefore, you can keep the stick.

As for the img, I like the brown one better.
by StormSaint373
Fri Oct 18, 2019 10:18 am
Forum: Unit balancing
Topic: Morale Bonus IMPLEMENTED
Replies: 5
Views: 341

Re: Morale Bonus

Mmm... I mean, it doesn't give a bonus to range, so it cannot be that bad as opposed to Fervor.

I remember bonuses as such.

Confers

+1 att
+1/+1 armors

Only difference between this and Fervor,

+1 att
+50% SR instead

And high morale only affects infantry.
by StormSaint373
Fri Oct 18, 2019 10:14 am
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 303

Re: Battle Ram, fight from within

Archers used rams as cover, limiting them to not use rams is not a good idea, and unrealistic.
by StormSaint373
Fri Oct 18, 2019 10:12 am
Forum: Unit balancing
Topic: Review piest and missionary conversion chance controled by computer
Replies: 2
Views: 252

Re: Review piest and missionary conversion chance controled by computer

I've been experiencing some of this as well...

Had 2 rows of veteran foot knights, with Fervor, and they all got converted. How it happened, I've little idea...
by StormSaint373
Fri Oct 18, 2019 1:50 am
Forum: Unit balancing
Topic: Siege Tower difficult to employ. IMPLEMENTED
Replies: 9
Views: 448

Re: Siege Tower difficult to employ.

Yes, please...

And,... Does it need an upgrade? I do not know where, stat-wise, it can be improved. Aside from hp, movement, and armor

And another thing is that I noticed that it can't fit in buildings, TCs, and castles.
by StormSaint373
Fri Oct 18, 2019 1:49 am
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 303

Re: Battle Ram, fight from within

No, that sounds about right...

You mean deployed, right?
by StormSaint373
Thu Oct 17, 2019 8:36 pm
Forum: Unit balancing
Topic: Morale Bonus IMPLEMENTED
Replies: 5
Views: 341

Morale Bonus IMPLEMENTED

I noticed that the high morale bonuses don't affect archers, Cavalry, and some spearmen...



Can this be fixed?
by StormSaint373
Thu Oct 17, 2019 8:34 pm
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 1263

Re: Pikeman

Stats updated.
by StormSaint373
Thu Oct 17, 2019 8:32 pm
Forum: Units/techs/effects
Topic: Movement in forests
Replies: 4
Views: 363

Re: Movement in forests

As for the regard of Banner Carrier, Can this be implemented?
by StormSaint373
Thu Oct 17, 2019 8:31 pm
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 303

Re: Battle Ram, fight from within

I was thinking pierce armor can be similar to siege tower, but go up with level Speed start at 1, and go up with tiers Also, Carry cap would go down by 1 Idk if cavalry can hide in here, but they shouldn't. As. Payment for this quality. Say... P. Armor: 18/20/22 Speed: 1/2/3 Carry Cap: 1/2/3 Carries...
by StormSaint373
Thu Oct 17, 2019 8:27 pm
Forum: Unit balancing
Topic: Siege Tower difficult to employ. IMPLEMENTED
Replies: 9
Views: 448

Re: Siege Tower difficult to employ.

Erm. . . It's not able to hold artillery like normal towers. With that there's also the "flying" issue... Sending troops over water tiles glitches them into place for the rest of the game. And a major factor, is the fact that they can't get loaded onto any transports. And worse yet, they are unable ...
by StormSaint373
Thu Oct 17, 2019 6:46 pm
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 303

Battle Ram, fight from within

In history, People fought from the cover of battle rams. Archers, spearmen, and swordsman alike.

Can we make that possible here?
by StormSaint373
Thu Oct 17, 2019 6:35 pm
Forum: Unit balancing
Topic: Siege Tower difficult to employ. IMPLEMENTED
Replies: 9
Views: 448

Siege Tower difficult to employ. IMPLEMENTED

Of all the available siege, siege towers are the slowest and hardest to move around. Catapult Trebuchet Balista ... Can all be transported via wagon. Ram Gains speed after upgrades Siege mantlets can move through forests All of which can be transported by boat. All the effort you put into a siege to...
by StormSaint373
Thu Oct 17, 2019 6:05 pm
Forum: Unit - infantry
Topic: Fireswordman ANSWERED
Replies: 10
Views: 525

Re: Fireswordman

Oh!... Thus, it comes full circle! :lol:

Sorry @Gral.Sturnn .
by StormSaint373
Thu Oct 17, 2019 6:00 pm
Forum: Units/techs/effects
Topic: Movement in forests
Replies: 4
Views: 363

Re: Movement in forests

A road would work in the siege cases.

Maybe something similar to bridges, but buildable on forest and mountain tiles.
by StormSaint373
Thu Oct 17, 2019 1:36 pm
Forum: Unit - infantry
Topic: Fireswordman ANSWERED
Replies: 10
Views: 525

Re: Fireswordman

So, a foot raider.

An axe soldier with a torch.
by StormSaint373
Thu Oct 17, 2019 1:35 pm
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 1263

Re: Pikeman

@Endru1241 ? What do you think?
by StormSaint373
Thu Oct 17, 2019 1:34 pm
Forum: Graphics
Topic: Spartan Hoplite reskin IMPLEMENTED
Replies: 28
Views: 1185

Re: Spartan Hoplite reskin

Well, Tbh, the Greeks (Spartans Especially) were known for their phalanx formation... Which didn't even let enemies get close. Not even cavalry

But that formation was vulnerable on the sides and rear.
by StormSaint373
Thu Oct 17, 2019 12:13 pm
Forum: Graphics
Topic: Incorrect unit facing. IMPLEMENTED
Replies: 1
Views: 221

Incorrect unit facing. IMPLEMENTED

Dismounted Knights look the wrong way when moving and fighting.
by StormSaint373
Thu Oct 17, 2019 12:10 pm
Forum: Units/techs/effects
Topic: Movement in forests
Replies: 4
Views: 363

Movement in forests

There are circumstances in which a few units become absolutely useless. Mainly because, they move slowly AND are unable to cross forested tiles to provide support. Such units include, but are not limited to... Banner Carrier (beautiful infantry, but Can't provide his morale bonuses to nearby troops ...
by StormSaint373
Thu Oct 17, 2019 11:57 am
Forum: Units/techs/effects
Topic: Manned Tower bug. ANSWERED
Replies: 2
Views: 268

Re: Manned Tower bug.

Oh... Ok, well that clears this up.

I thought it was supposed to add a Garrison ability to those towers.

Thank you.
by StormSaint373
Wed Oct 16, 2019 9:20 pm
Forum: Units/techs/effects
Topic: Manned Tower bug. ANSWERED
Replies: 2
Views: 268

Manned Tower bug. ANSWERED

This tech doesn't confer a carry cap for the following...

Before or After tech is researched.

Heavy Slinger Tower
Handgonne Tower
Ranger Tower
Forest Sentry
Watch Tower
by StormSaint373
Wed Oct 16, 2019 1:07 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4455

Re: Polishable unit images in AOS

@Endru1241 , The Crusader Cavalry you requested...
by StormSaint373
Tue Oct 15, 2019 9:02 pm
Forum: Pixel Art
Topic: come get your AVATAR!
Replies: 48
Views: 7701

Re: come get your AVATAR!

Idk why I didn't notice after all this time... Think you can set this up as an avatar? https://images.app.goo.gl/ddzB5GbiU88UgB1v6 https://www.google.com/imgres?imgurl=https://i.pinimg.com/originals/9b/6f/6d/9b6f6dcb395be255ccdb2594fc491fdf.jpg&imgrefurl=https://www.pinterest.com/pin/495958977704505...

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