Search found 1555 matches

by StormSaint373
Wed Sep 04, 2019 10:29 am
Forum: Unit balancing
Topic: Cathedral/Church (lights out) IMPLEMENTED
Replies: 8
Views: 74

Cathedral/Church (lights out) IMPLEMENTED

The church and Cathedral doesnt light up when occupied.

No occupied version of the img is present.

Can this be fixed?
by StormSaint373
Wed Sep 04, 2019 10:27 am
Forum: Structures
Topic: Monastery
Replies: 13
Views: 474

Re: Monastery

Ok... @Stratego (dev)

• So, I'll increase height by... Say 10, 13, 15 pixels?
• how can I fix the shading?
• I'll separate images
by StormSaint373
Wed Sep 04, 2019 2:26 am
Forum: Structures
Topic: Monastery
Replies: 13
Views: 474

Re: Monastery

@General Brave , @Stratego (dev)

Here's a 32x image of the Monastery

Trains all religious units and crusader units

Cost: 2x a cathedral
Hp: 70
Armor: 2/6
Heal Rate: 15
Vision: 6
Carry Cap: 3

Thoughts?
by StormSaint373
Wed Sep 04, 2019 2:21 am
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 919

Re: New textures are looking soo bad.

As for the statement of looking out of place... The only reason it may look as such is because there isn't other units of it's ilk in yet... Personally, I planned for the holy units to look similar and to give it a "set" look. As swordsman, pike, and knight look similar Archer, longbow in another At...
by StormSaint373
Tue Sep 03, 2019 6:19 pm
Forum: Unit - infantry
Topic: Praetorian Legionarre IMPLEMENTED
Replies: 67
Views: 2817

Re: Praetorian Legionarre

1st. Upgrade, or new unit Cost: 4-6 Hp: 30 Att: 13 Armor: 4/6 Speed: 3 Vision: 4 Action/Turn: 1 Spell Resistance: 100% Ability: throw pilum (rng 3, dmg 8, CD 1-2) But as a roman unit it would get centurion aura and possibly legion training. I say give him both of these, +1 att and make him cost 7. ...
by StormSaint373
Tue Sep 03, 2019 3:31 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 919

Re: New textures are looking soo bad.

For Axe Thrower? Which was agreed upon?
by StormSaint373
Tue Sep 03, 2019 3:28 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1687

Re: Use of Unused Towers

Personally, @Endru1241 , I think ...

Longbow tower should have 60hp, and Crossbow Tower should have 70hp

Mainly because of the fact that the longbow tower is not as likely to be forced into combat (built more for range)

And let the heal rates be the same (5)
by StormSaint373
Tue Sep 03, 2019 12:53 pm
Forum: Unit - infantry
Topic: Highlander IMPLEMENTED
Replies: 17
Views: 157

Re: Highlander

Works for me...

Would it be amiable, if they could have a higher starting armor (1/2)

Or be affected by smithing techs (armor only)?
by StormSaint373
Tue Sep 03, 2019 11:04 am
Forum: Structures
Topic: Nordic Hall IMPLEMENTED
Replies: 34
Views: 2537

Re: Nordic Hall

Already done

1st is at 50-75%
2nd is at 25-50%
by StormSaint373
Tue Sep 03, 2019 11:02 am
Forum: Unit - infantry
Topic: Praetorian Legionarre IMPLEMENTED
Replies: 67
Views: 2817

Re: Praetorian Legionarre

Edited a bit

Changed a few features...

Darkened shadow

When I checked the bronziness, it seems you beat me to it, @godOfkings :lol:
by StormSaint373
Tue Sep 03, 2019 10:29 am
Forum: Unit - infantry
Topic: Praetorian Legionarre IMPLEMENTED
Replies: 67
Views: 2817

Re: Praetorian Legionarre

1st.

Upgrade, or new unit

Cost: 4-6
Hp: 30
Att: 12
Armor: 4/6
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%

Ability: throw pilum (rng 3, dmg 8, CD 1-2)
by StormSaint373
Tue Sep 03, 2019 10:21 am
Forum: Unit - infantry
Topic: Praetorian Legionarre IMPLEMENTED
Replies: 67
Views: 2817

Re: Praetorian Legionarre

It's been awhile, perhaps we can discuss and implement?
by StormSaint373
Tue Sep 03, 2019 10:18 am
Forum: Unit - infantry
Topic: Highlander IMPLEMENTED
Replies: 17
Views: 157

Re: Highlander

So, what can we do?
by StormSaint373
Mon Sep 02, 2019 2:58 pm
Forum: Structures
Topic: Monastery
Replies: 13
Views: 474

Re: Monastery

Well, working on 32x, I'll post soon.
by StormSaint373
Mon Sep 02, 2019 2:57 pm
Forum: Structures
Topic: Nordic Hall IMPLEMENTED
Replies: 34
Views: 2537

Re: Nordic Hall

Well here is an img...

Thoughts?
by StormSaint373
Mon Sep 02, 2019 2:54 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1687

Re: Use of Unused Towers

I am thinking: Guard Tower -> Crossbow Tower (power 8, range 6, 55hp, 1/6 armor, 8 sight, 1 carry cap, 4 heal rate) Longbow Tower - stand-alone or alternative Guard Tower upgrade (6 turns, 5 with ambidexteria, 70hp - it's slightly larger, power 6, range 8, armor 0/6, sight 8, carry cap 1, heal rate...
by StormSaint373
Sat Aug 31, 2019 7:07 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1687

Re: Use of Unused Towers

@Stratego (dev) ?
by StormSaint373
Sat Aug 31, 2019 7:03 pm
Forum: Unit balancing
Topic: Voulgier and Svardstavier bonuses... IMPLEMENTED
Replies: 1
Views: 41

Voulgier and Svardstavier bonuses... IMPLEMENTED

They were designed to be good vs infantry as well, says so in description

Can a 50% bonus be granted vs infantry melee
by StormSaint373
Sat Aug 31, 2019 7:02 pm
Forum: Unit balancing
Topic: Axe Knight (no bonuses) IMPLEMETNED
Replies: 8
Views: 85

Re: Axe Knight (no bonuses)

Give 100% bonus vs

Archers foot
Anti archers foot
Infantry melee
Infantry anti cav
Healer, missionary, priest
Worker, laborer

Maybe give 50% bonuses

Vs buildings (since he appears Vikings, who were known for raids and since he has an axe)
by StormSaint373
Sat Aug 31, 2019 6:49 pm
Forum: Unit balancing
Topic: Axe Knight (no bonuses) IMPLEMETNED
Replies: 8
Views: 85

Axe Knight (no bonuses) IMPLEMETNED

Axe knight has NO bonuses...

Can they have same as knight or hussars?
by StormSaint373
Fri Aug 30, 2019 12:50 pm
Forum: Unit balancing
Topic: Templar bonuses IMPLEMENTED
Replies: 5
Views: 110

Re: Templar bonuses

The bonuses vs fortified buildings should be 200%
The bonuses vs mega buildings should be 700%

I THINK I fixed them. But, anyone can miss a key...
by StormSaint373
Fri Aug 30, 2019 12:46 pm
Forum: Unit - infantry
Topic: Spear Auxiliary IMPLEMENTED
Replies: 4
Views: 102

Spear Auxiliary IMPLEMENTED

Rome mainly had foot units...

Thought a spearman could be added to the list of Auxiliaries

@Stratego (dev)

Cost: 3

Hp: 13
Att: 4
Range: 1
Armor: 1/2
Speed: 3
Vision: 4
Action/Turn: 1
SR: same as others

Abilities: affected by legion command
by StormSaint373
Fri Aug 30, 2019 12:40 pm
Forum: Unit - ranged (like archers)
Topic: Hospitaller - IMPLEMENTED
Replies: 59
Views: 2397

Re: Hospitaller - ACCEPTED

Ok
by StormSaint373
Thu Aug 29, 2019 1:50 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 919

Re: New textures are looking soo bad.

My thanks, I agree with Stratego.

It does look better.
by StormSaint373
Wed Aug 28, 2019 9:27 pm
Forum: Unit - infantry
Topic: Highlander IMPLEMENTED
Replies: 17
Views: 157

Highlander IMPLEMENTED

@Stratego (dev) , i don't know if AoS has veteraning like in AoF... But, if so... Maybe this unit will be perfect

Highlander

Cost: 5
Hp: 20
Att: 10
Armor: 0/1
Speed: 4
Action/Turn: 1
SR: 0

Recruit in: TC only, or Barracks Only

Ability: Veteraning: +2hp, +1 att, +1/+1 armor per kill
by StormSaint373
Wed Aug 28, 2019 9:19 pm
Forum: Unit - ranged (like archers)
Topic: Hospitaller - IMPLEMENTED
Replies: 59
Views: 2397

Re: Hospitaller - ACCEPTED

Unfortunately, @Stratego (dev) , I only know how to edit numbers...

What else needs to be done?
by StormSaint373
Wed Aug 28, 2019 9:17 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 919

Re: New textures are looking soo bad.

I also heard that ppl aren't so fond of the new axe thrower's skin...

Do you have suggestions to make it more amiable if you don't like?
by StormSaint373
Wed Aug 28, 2019 9:08 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 919

Re: New textures are looking soo bad.

Well, Here you go...

But, now he's holding his sword and shield in the wrong hands.

Are you sure this is ok?
by StormSaint373
Wed Aug 28, 2019 7:30 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 919

Re: New textures are looking soo bad.

Well, I redid helmet so it looks similar to old Templar Knight.
Also, added minor shading

What do you think?

@Stratego (dev)
by StormSaint373
Wed Aug 28, 2019 6:38 pm
Forum: Orc
Topic: Hobgoblins and Bugbears
Replies: 90
Views: 3597

Re: Hobgoblins and Bugbears

I know this is old, but can we bring this up to date and possibly implement?

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