Search found 1552 matches

by StormSaint373
Wed Aug 28, 2019 12:34 am
Forum: Gameplay & UI
Topic: unit facings flipped
Replies: 8
Views: 79

Re: unit facings flipped

Oh... You meant which ones were wierd looking...

Not, flipped
by StormSaint373
Tue Aug 27, 2019 3:32 pm
Forum: Gameplay & UI
Topic: unit facings flipped
Replies: 8
Views: 79

Re: unit facings flipped

I seek to improve this game as a whole...

I also noticed axe thrower was reverted back to old one. :cry:
by StormSaint373
Tue Aug 27, 2019 1:33 pm
Forum: Gameplay & UI
Topic: unit facings flipped
Replies: 8
Views: 79

Re: unit facings flipped

I'm not one for half measures, @Stratego (dev) . :D

I feel if something is to be done, it's to be done right.
by StormSaint373
Tue Aug 27, 2019 1:05 pm
Forum: Issues
Topic: Japan infantry+officer (NOT healing) IMPLEMENTED
Replies: 3
Views: 63

Japan infantry+officer (NOT healing) IMPLEMENTED

Storing Japanese infantry in areas such as barracks, TCs, or gun emplacements do not heal them.

They don't gain HP back over time.

Can this be fixed?
by StormSaint373
Tue Aug 27, 2019 12:19 pm
Forum: Gameplay & UI
Topic: unit facings flipped
Replies: 8
Views: 79

Re: unit facings flipped

Ranger
Teutonic knight
Templar
Knight Templar
Elephant (and upgrade)
Hussar (with Lance)
Persian immortal
Fire Archer
Elephant Archer
All naval vessels
by StormSaint373
Mon Aug 26, 2019 6:51 pm
Forum: Unit - ranged (like archers)
Topic: Hospitaller - IMPLEMENTED
Replies: 59
Views: 2376

Re: Hospitaller - ACCEPTED

@Stratego (dev)

What else is needed for this?
by StormSaint373
Mon Aug 26, 2019 2:56 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 891

Re: New textures are looking soo bad.

I was the one who redesigned them... I tried to redo the upgraded Templar for many reasons... Head didn't look attached to shoulders, No pommel for sword, Glove too large, Etc... Maybe if you can guide me... I can integrate the desirable qualities of both images so that we may have a better finale.....
by StormSaint373
Mon Aug 26, 2019 2:45 pm
Forum: Gameplay & UI
Topic: unit facings flipped
Replies: 8
Views: 79

unit facings flipped

With this new unit facing change, some of the units were flipped in their recruitment images... Now, they look... Strange. Can this be fixed?
by StormSaint373
Mon Aug 26, 2019 2:43 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1666

Re: Use of Unused Towers

Counting the Towers (even ones in game) it would make a total of 11

That's if the towers were put in as it's own and not as upgrades.

But, even so... The number is hardly a thing to worry about.
This proposition was made to expand strategy and playstyle.
by StormSaint373
Wed Aug 21, 2019 2:19 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1666

Re: Use of Unused Towers

So,, what is the standing on this...

It seems inconclusive.

Personally, I like to see these towers in AoF, but... I think that they need to be implemented for AoS first.
by StormSaint373
Fri Aug 16, 2019 12:04 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1666

Re: Use of Unused Towers

I hope so...

@Stratego (dev)

What do you think about this?
by StormSaint373
Sun Aug 11, 2019 7:48 pm
Forum: Unit balancing
Topic: slinger reskin
Replies: 0
Views: 79

slinger reskin

I feel it best to ask if you wanted a reskin for the slinger...

Would you like one? @COOLguy

I would be honored to do so.
by StormSaint373
Sun Aug 11, 2019 6:39 pm
Forum: Unit balancing
Topic: slinger reskin
Replies: 0
Views: 61

slinger reskin

I feel it best to ask if you wanted a reskin for the slinger...

Would you like one? @COOLguy

I would be honored to do so.
by StormSaint373
Sun Aug 11, 2019 6:32 pm
Forum: Unit balancing
Topic: Templar bonuses IMPLEMENTED
Replies: 5
Views: 106

Templar bonuses IMPLEMENTED

I noticed that the Templars don't fare as well as swordsmen vs buildings... Yet, they cost more.

Can this be fixed?
by StormSaint373
Mon Jul 08, 2019 1:44 am
Forum: DEVELOPER version changes
Topic: version 1.092
Replies: 39
Views: 853

Re: version 1.092

Attack Sprite for pikemen lvl 2 is messed up... They are shooting arrows now...
As for pikeman lvl 1, won't even let me select it, map editor or otherwise... Kicks me out of the game!
by StormSaint373
Sat Jul 06, 2019 10:52 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 43
Views: 714

Re: Mapeditor Units to be buildable units

What else is needed?
by StormSaint373
Sat Jul 06, 2019 1:51 pm
Forum: Unit - ranged (like archers)
Topic: Pavise crossbowman IMPLEMENTED
Replies: 50
Views: 3198

Re: Pavise crossbowman ACCEPTED

Unfortunately, I don't have AoS Assets to edit from...
by StormSaint373
Mon Jun 24, 2019 12:24 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 43
Views: 714

Re: Mapeditor Units to be buildable units

I've no qualms about that....

I even support it!

Just worry that when one thing is happening, it is to be universal.

:D :lol:

So, excited!

Maybe perhaps, eventually, have units for ALL ancient nation's.

But, as for right now... Do what you can.
by StormSaint373
Sun Jun 23, 2019 3:27 pm
Forum: Humans
Topic: Jedi-like unit
Replies: 4
Views: 160

Jedi-like unit

A Psionic Warrior who adhears to a strict code...

Because of how prestigious they are, they are rare to find on the field...
by StormSaint373
Sun Jun 23, 2019 1:53 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 43
Views: 714

Re: Mapeditor Units to be buildable units

Plz, don't forget the units of Rome

Estrucians
Hastati
Princapei
Triarii
by StormSaint373
Fri Jun 21, 2019 9:25 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 43
Views: 714

Re: Mapeditor Units to be buildable units

Some AoS units aren't categorized, I'll have you know... They're that old.
by StormSaint373
Fri Jun 21, 2019 9:22 pm
Forum: Unit - ranged (like archers)
Topic: Pavise crossbowman IMPLEMENTED
Replies: 50
Views: 3198

Re: Pavise crossbowman ACCEPTED

Managed to do stats...

But, as for where to have unit recruited from, switch stance ability, image fix...

A bit out of my jurisdiction...

Help???
by StormSaint373
Fri Jun 21, 2019 9:14 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 760

Re: Railgun tank IMPLEMENTED

To me... The turret.
by StormSaint373
Thu Jun 20, 2019 8:26 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 760

Re: Railgun tank IMPLEMENTED

Can someone make wider?

I can't seem to get it right without making bird's-eye...

Trying Again...
by StormSaint373
Thu Jun 20, 2019 8:25 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 760

Re: Railgun tank IMPLEMENTED

Try this?
by StormSaint373
Thu Jun 20, 2019 3:26 pm
Forum: Gameplay & UI
Topic: Maceman Reskin
Replies: 4
Views: 186

Maceman Reskin

Here @Stratego (dev) ,

Can this be put in?
by StormSaint373
Wed Jun 19, 2019 2:54 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 760

Re: Railgun tank IMPLEMENTED

I'll see...

So

30° instead of 45°
by StormSaint373
Wed Jun 19, 2019 2:52 pm
Forum: DEVELOPER version changes
Topic: version 1.090
Replies: 4
Views: 184

Re: version 1.090

Yes, this is dev
by StormSaint373
Tue Jun 18, 2019 12:38 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 760

Re: Railgun tank IMPLEMENTED

Well here's camo...

It's either ready, or it needs a professional.
by StormSaint373
Tue Jun 18, 2019 12:10 pm
Forum: DEVELOPER version changes
Topic: version 1.090
Replies: 4
Views: 184

Re: version 1.090

Version still says 1.088

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