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by samuelch
Fri Sep 14, 2018 11:38 pm
Forum: Implemented/Closed ones
Topic: PanzerGrenadier IMPLEMENTED
Replies: 26
Views: 1672

Re: TO-BE-JSONED PanzerGrenadier

Jsons
by samuelch
Fri Sep 14, 2018 11:30 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

The summon meant to avoid the using of transporting paratrooper. With summon the AI certainly know how to use it.
by samuelch
Fri Sep 14, 2018 11:22 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 6899

Re: Grenades on Most Infantries

Made the jsons.
by samuelch
Fri Sep 14, 2018 11:16 pm
Forum: Infantry
Topic: Ranger +IMG
Replies: 15
Views: 1329

Re: Ranger

Jsons made. The grenades are still not in yet but I just made it in the ranger's json.
by samuelch
Fri Sep 14, 2018 2:58 pm
Forum: Implemented/Closed ones
Topic: Light Tanks Extra Armour
Replies: 7
Views: 686

Light Tanks Extra Armour

All light tanks get extra normal armour +6.
by samuelch
Fri Sep 14, 2018 1:58 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

The summon will take like 8 turns for cooldown. It's not too spamable.
by samuelch
Thu Sep 13, 2018 4:05 pm
Forum: Buildings
Topic: Barbed Wire Blockade (All Nations)
Replies: 15
Views: 1660

Re: Barbed Wire Blockade (All Nations)

Makes the armour super high. There is no way to destroy it with bullets or tanks (too low to shoot with cannon). US infantry could get banglalore to remove the barbed wire.
by samuelch
Thu Sep 13, 2018 2:40 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

Not yet.
by samuelch
Thu Sep 13, 2018 10:04 am
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

I guess change the attack to 8. GIves them 1 m2 grenade and 1 hawkins grenade. Hp to 32.
by samuelch
Wed Sep 12, 2018 3:20 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

Agree. Maybe just 2 carry capacity.
by samuelch
Wed Sep 12, 2018 11:13 am
Forum: Others
Topic: AI Able to Produce Two Mode of Guns
Replies: 0
Views: 347

AI Able to Produce Two Mode of Guns

The Flak 88 and the Soviet aa gun can change stance. Since the AI can't transform stuff, the AI can train both stance.
by samuelch
Wed Sep 12, 2018 11:10 am
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

With summon the AI able to use it and can at least done the same thing player can do. Instead of 3 summon, just make it 2 summon with 6 turns cooldown. The plane itselves cost around 5 turns.
by samuelch
Tue Sep 11, 2018 5:42 pm
Forum: Implemented/Closed ones
Topic: US M2 Tank IMPLEMENTED
Replies: 15
Views: 1274

Re: US M2 Tank

There will other units with ability attack as well. Ability attack is for unit that can strike further and not enough for 2 tile, fast moving and hard to counter, or the attacker usually is very skilled to able to attack without getting counter.
by samuelch
Tue Sep 11, 2018 5:39 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

I think just give the cooldown for the paratrooper for 6 turns.
by samuelch
Tue Sep 11, 2018 7:54 am
Forum: Infantry
Topic: Scout
Replies: 12
Views: 1213

Re: Scout

by samuelch
Mon Sep 10, 2018 11:53 pm
Forum: Nations
Topic: Italy
Replies: 15
Views: 1751

Re: Italy

Agree. The Italy that will be represented is the Mussolini one. Italians also had bad commanders and tanks. The soldier itselves is average while there are some units which are good like the folgore.
by samuelch
Mon Sep 10, 2018 7:36 pm
Forum: Nations
Topic: Italy
Replies: 15
Views: 1751

Re: Italy

I will just make one. The one before the Allies invasion.
by samuelch
Mon Sep 10, 2018 7:10 pm
Forum: Others
Topic: LCVPs and Paratrooper Planes Summoning
Replies: 9
Views: 1103

Re: LCVPs and Paratrooper Planes Summoning

I think it's possible. For US=US Marine, Soviet=Soviet Pekhota, German doesn't need it. Also we need the shore tile to make landing more interesting. Shore tile decrease movements of infantry except marines.
by samuelch
Mon Sep 10, 2018 6:29 pm
Forum: Others
Topic: LCVPs and Paratrooper Planes Summoning
Replies: 9
Views: 1103

Re: LCVPs and Paratrooper Planes Summoning

Yes, like my idea. 99 turns cooldown makes it impossible to be used again.
by samuelch
Mon Sep 10, 2018 2:00 pm
Forum: Others
Topic: LCVPs and Paratrooper Planes Summoning
Replies: 9
Views: 1103

Re: LCVPs and Paratrooper Planes Summoning

Ok. Just make it have 2 infantry summons and 1 marine summon with 99 turns cooldown.
by samuelch
Mon Sep 10, 2018 1:59 pm
Forum: Infantry
Topic: Volksgrenadier
Replies: 7
Views: 729

Re: Volksgrenadier

I agree. Volksgrenadier is meant to fill Germany lacks of infantry in late war. Not as well equipped as the normal infantry in game (no pzfaust and less attack).
by samuelch
Mon Sep 10, 2018 1:57 pm
Forum: Buildings
Topic: Urban Area
Replies: 14
Views: 1474

Re: Urban Area

Yes. I have an idea. This will also give aura cqc. Cqc will increase normal armour and explosive armour to all infantries and at guns making it able to withstand 3 tank damages. Smg infantry will get +5 power as bonus.
by samuelch
Sat Sep 08, 2018 2:40 pm
Forum: OFF Topics
Topic: In game Chat moderators
Replies: 15
Views: 2325

Re: In game Forum moderators

I can help I think.
by samuelch
Sat Sep 08, 2018 2:29 pm
Forum: OFF Topics
Topic: In game Chat moderators
Replies: 15
Views: 2325

Re: In game Forum moderators

What does moderator do?
by samuelch
Sat Sep 08, 2018 12:22 pm
Forum: Other discussions about the game
Topic: Daily Challenge and Multiplayer Challenge
Replies: 6
Views: 2047

Re: Daily Challenge and Multiplayer Challenge

Sounds good. For daily challenge it can also be achievement like (kill 50 orcs, destroy 10 castles, kills a king) that can only be obtain from campaign map and random map. No custom map and multiplayer.
by samuelch
Sat Sep 08, 2018 10:19 am
Forum: Vehicles
Topic: SdKfz half-track (Germans) IMPLEMENTED
Replies: 21
Views: 3183

Re: SdKfz half-track (Germans)

Cost:3
Hp:38
Attack:8
Armor:1
Expl Armor:1
Speed:6
Sight:7
Range:1
Action:2
by samuelch
Sat Sep 08, 2018 7:07 am
Forum: Buildings
Topic: Urban Area
Replies: 14
Views: 1474

Re: Urban Area

It can also produce infantries.
by samuelch
Sat Sep 08, 2018 5:00 am
Forum: Others
Topic: LCVPs and Paratrooper Planes Summoning
Replies: 9
Views: 1103

LCVPs and Paratrooper Planes Summoning

Rather than transporting only, they can also summon units. LCVPs summon regular infantry and US marine (US only) with some cooldowns. Paratrooper planes will summon paratroopers. The LCVPs will still have 1 carry capacity for tanks, vehicles, or other infantry types. This idea is meant for the AI to...

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