Search found 240 matches

by dust-n-steel
Mon Nov 24, 2014 8:50 pm
Forum: Infantry
Topic: WW2 Units: Infantry
Replies: 38
Views: 9303

Re: WW2 Units: Infantry

I added the US infantrist
by dust-n-steel
Mon Nov 24, 2014 5:19 pm
Forum: Infantry
Topic: WW2 Units: Infantry
Replies: 38
Views: 9303

Re: WW2 Units: Infantry

Ok, I regrouped and added japan :). Now the images!
Should I outline them with a black stroke like the most AoS units are?

If anyone likes he can create a similar thread per example for the light tank and make some grphics too, maybe patdroid or COOLguy?
by dust-n-steel
Mon Nov 24, 2014 8:08 am
Forum: Infantry
Topic: WW2 Units: Infantry
Replies: 38
Views: 9303

WW2 Units: Infantry

Basic combat unit vs. non-armored enemies. Allies: UK: http://i.imgur.com/Ek03EP1.png US: http://i.imgur.com/nVCEkvX.png France: Eastern Block Sowjet: http://i.imgur.com/XpSbs9P.png Partisans: Axis: Germany: http://i.imgur.com/HhqvHhc.png Italia: Japan: Changes: * new style: UK, Sowjet and German so...
by dust-n-steel
Mon Nov 24, 2014 7:46 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Age of Strategy WW2
Replies: 6
Views: 2872

Re: Age of Strategy WW2

I'll give you some infantry units too, The tanks'd be hard for me
by dust-n-steel
Mon Nov 24, 2014 7:45 am
Forum: Map & campaign ideas
Topic: Undead Lord
Replies: 8
Views: 3061

Re: Undead Lord

Maybe also "Rise Of Shadows" or "Black Chapter"
by dust-n-steel
Mon Nov 24, 2014 7:44 am
Forum: ARCHIVED
Topic: Tasks - Before publishing CLOSED
Replies: 47
Views: 35537

Re: Tasks - Before publishing

I'm exited :)
by dust-n-steel
Sun Nov 23, 2014 8:54 pm
Forum: Map & campaign ideas
Topic: Undead Lord
Replies: 8
Views: 3061

Re: Undead Lord

Maybe a little bit like the "Overlord" game?
by dust-n-steel
Sun Nov 23, 2014 8:31 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 62136

Re: dwarves

dwarf-worker.png
dwarf-worker.png (820 Bytes) Viewed 12537 times
Little reskinned worker in shoes and bear fur
by dust-n-steel
Tue Nov 18, 2014 10:26 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Age of Strategy WW2
Replies: 6
Views: 2872

Re: Age of Strategy WW2

But a really nice collection of needed units!
by dust-n-steel
Tue Nov 18, 2014 10:22 pm
Forum: Orc
Topic: Unit - insane orc MTG
Replies: 15
Views: 2471

Re: Unit - insane orc

Idea one, but maybe also for other races?
by dust-n-steel
Tue Nov 04, 2014 1:50 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Paladin - ANSWERED
Replies: 3
Views: 1838

Unit: Paladin - ANSWERED

I tried to restaurate the paladin unit since it's inside the first AoF campaign, my temporary result for this night:
32_unit_lord_paladin.png
32_unit_lord_paladin.png (898 Bytes) Viewed 1838 times
by dust-n-steel
Tue Nov 04, 2014 1:07 am
Forum: DEVELOPER version changes
Topic: version 0.14 - CLOSED version
Replies: 34
Views: 6677

Re: version 0.14

Really nice.chamges here! :) 'll test them
by dust-n-steel
Wed Oct 29, 2014 6:45 pm
Forum: DEVELOPER version changes
Topic: version 0.14 - CLOSED version
Replies: 34
Views: 6677

Re: version 0.14

Orcs are really too weak cause of the infantry movement
by dust-n-steel
Fri Oct 24, 2014 12:58 pm
Forum: DEVELOPER version changes
Topic: version 0.14 - CLOSED version
Replies: 34
Views: 6677

Re: version 0.14

The mega mansions are looking awesome!
by dust-n-steel
Thu Oct 23, 2014 3:56 pm
Forum: DEVELOPER version changes
Topic: version 0.14 - CLOSED version
Replies: 34
Views: 6677

Re: version 0.14

Could you try my TC on tiles too?

WP indicator is a very bice idea!
by dust-n-steel
Wed Oct 22, 2014 6:32 pm
Forum: ARCHIVED
Topic: Structure - new TC - IMPLEMENTED
Replies: 8
Views: 4327

Re: Race properties

I hope that's ok for today. I'll add details tomorrow:

Image

Maybe also with a fountain:

Image

Edit: lamp added, flag added, street added, roof in player colors
by dust-n-steel
Wed Oct 22, 2014 4:22 pm
Forum: ARCHIVED
Topic: Structure - new TC - IMPLEMENTED
Replies: 8
Views: 4327

Re: Race properties

I'll find one, I hope.
by dust-n-steel
Wed Oct 22, 2014 2:00 pm
Forum: ARCHIVED
Topic: Structure - new TC - IMPLEMENTED
Replies: 8
Views: 4327

Structure - new TC - IMPLEMENTED

(daniel: TC conversation was splitted from "races" section)
Ok, but let the city centers overlap so they're not as small as now
by dust-n-steel
Tue Oct 21, 2014 7:31 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Structure: mansion - IMPLEMENTED
Replies: 20
Views: 11155

Re: Structure: mansion

32_unit_undead_bld_mansion.png
I made the mansion fitting in 32x64,
I don't like.the mega mansions, they should be smaller then the town centers
by dust-n-steel
Tue Oct 21, 2014 2:22 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Offensive magician unit - IMPLEMENTED
Replies: 4
Views: 1289

Re: Offensive magician unit

Maybe we can change the lich a bit?
by dust-n-steel
Tue Oct 21, 2014 12:33 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Structure: mansion - IMPLEMENTED
Replies: 20
Views: 11155

Re: Structure: mansion

@Daniel I'll edit the first one, I think
by dust-n-steel
Mon Oct 20, 2014 5:53 pm
Forum: DEVELOPER version changes
Topic: version 0.13 - CLOSED version
Replies: 22
Views: 5665

Re: version 0.13

Gave the orkish kennel an update, I hope you like it

empty: Image
/w units inside: Image
by dust-n-steel
Sun Oct 19, 2014 9:34 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Undead
Replies: 25
Views: 11224

Re: Undead

Gave the graveyard a more undead-like feeling
64_unit_undead_bld_graveyard.png
64_unit_undead_bld_graveyard.png (1.83 KiB) Viewed 10874 times
by dust-n-steel
Sat Oct 18, 2014 6:23 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Undead
Replies: 25
Views: 11224

Re: Undead

I extracted it out of the apk ;)

I also gave the vampire wings and a mask to hide identity and... can fly (obviously he can)
32_unit_undead_vampire.png
32_unit_undead_vampire.png (1021 Bytes) Viewed 10881 times
by dust-n-steel
Sat Oct 18, 2014 6:02 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Undead
Replies: 25
Views: 11224

Re: Undead

bld-undead-crypt.png
bld-undead-crypt.png (1.15 KiB) Viewed 10883 times
I modified the actual crypt image and added some details in it
by dust-n-steel
Sat Oct 18, 2014 3:42 pm
Forum: DEVELOPER version changes
Topic: version 0.13 - CLOSED version
Replies: 22
Views: 5665

Re: version 0.13

HP 25 would be nice I think :)
by dust-n-steel
Sat Oct 18, 2014 3:09 pm
Forum: DEVELOPER version changes
Topic: version 0.13 - CLOSED version
Replies: 22
Views: 5665

Re: version 0.13

Ok, then simply a little bit lower attack or HP?
by dust-n-steel
Sat Oct 18, 2014 12:26 pm
Forum: DEVELOPER version changes
Topic: version 0.13 - CLOSED version
Replies: 22
Views: 5665

Re: version 0.13

Maybe lifelink as "heal me when i hitted an enemy"
by dust-n-steel
Sat Oct 18, 2014 10:38 am
Forum: DEVELOPER version changes
Topic: version 0.13 - CLOSED version
Replies: 22
Views: 5665

Re: version 0.13

For the vampire: I.think lifelink gives it too.much HP. Only really beatable with ~2 tanks or ~2 flying unita
by dust-n-steel
Fri Oct 17, 2014 8:03 pm
Forum: DEVELOPER version changes
Topic: version 0.13 - CLOSED version
Replies: 22
Views: 5665

Re: version 0.13

Can you add the looter for the orks and the death guard for the undeads?

And the ghouls and vampires are a little bit strong, the elvish eagle/griffin too

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