Search found 240 matches

by dust-n-steel
Mon Feb 02, 2015 4:26 pm
Forum: Elf
Topic: Unit: Battleship (Elves)
Replies: 7
Views: 2059

Re: Unit: Battleship (Elves)

You Mean two naval techs "Battleship" and "Poseidon" as technology upgrade?
by dust-n-steel
Mon Feb 02, 2015 6:12 am
Forum: Dwarf
Topic: Dwarven Tunneler - MERGED
Replies: 55
Views: 11515

Re: unit: dwarven tunneler

I think it's a good dwarwen-only ability
by dust-n-steel
Mon Feb 02, 2015 1:25 am
Forum: Dwarf
Topic: Dwarven Tunneler - MERGED
Replies: 55
Views: 11515

Re: unit: dwarven tunneler

No, no way in the underground. Just two tunnels for each (dwarven) player. When a unit enters one of the building, the unit should be teleported to the second tunnel. That would be a cool idea for the gameplay for this race or what?!
by dust-n-steel
Sun Feb 01, 2015 11:40 pm
Forum: Others
Topic: Unit Value Remake
Replies: 4
Views: 1520

Unit Value Remake

Can reset the speacial values for the units (attack power, strenght, sight, move, ...) to the principles set for Age of World Wars here? http://androidutils.com/forum/viewtopic.php?f=55&t=911
by dust-n-steel
Sun Feb 01, 2015 11:37 pm
Forum: Units & Structures
Topic: transportship
Replies: 1
Views: 1159

Re: transportship

Ok, can we gather some images from the web? And why aren't transport shuttles enough? :D
by dust-n-steel
Sun Feb 01, 2015 11:35 pm
Forum: IMPLEMENTED - Redesigns
Topic: Church redesign - IMPLEMENTED
Replies: 36
Views: 3495

Re: Church redesign

ok, can we change it in AoS and Aof then, Daniel? :)
by dust-n-steel
Sun Feb 01, 2015 11:31 pm
Forum: DEVELOPER version changes
Topic: version 0.17 CLOSED version
Replies: 36
Views: 9349

Re: version 0.17

Is the new elves transport ship sprite already added? :)
And can you look what's with the werewolf and death's guard?
by dust-n-steel
Sun Feb 01, 2015 11:29 pm
Forum: Undead Technologies
Topic: undead tech: self-destruct
Replies: 4
Views: 2115

Re: undead tech: self-destruct

A self destruction method to power up the lich would be very cool!

example: Two units are "sacrified" to the lich, each adds +2 attack power.
by dust-n-steel
Sun Feb 01, 2015 11:10 pm
Forum: Dwarf
Topic: Dwarven Tunneler - MERGED
Replies: 55
Views: 11515

Re: unit: dwarven tunneler

When it's possible, I'm in!

The tunneller Image should can build 2 tunnel entries (those can teleport units to each other): Image
You can destroy an entry and rebuild it at another place when you want to change it.
by dust-n-steel
Sun Feb 01, 2015 12:14 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 62933

Re: dwarves

It's based on the Dwaener idea from Skyrim, I'd really like it, but I can make it more built out of metal and wood
by dust-n-steel
Sat Jan 31, 2015 6:01 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Unicorn Knight (Elves) - IMPLEMENTED
Replies: 13
Views: 3867

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Here's the updated image Image
by dust-n-steel
Sat Jan 31, 2015 2:42 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Elves: Fast Shot (Double Arrow to some units) - IMPLEMENTED
Replies: 5
Views: 1234

Re: Elves: Fast Shot (Unlocks Double Archer)

I don't see the need for the fast shot archer from the beginning when the elves already have a good bowman unit in balancing, maybe we should give them more different stats (maybe more armor & HP for the normal archer, so it's good as defender while the fast shot bowman is a good attacking unit. Is ...
by dust-n-steel
Sat Jan 31, 2015 2:39 pm
Forum: DEVELOPER version changes
Topic: version 0.17 CLOSED version
Replies: 36
Views: 9349

Re: version 0.17

how can I build the unicorn rider when playing the elves? I don't see any unit or technology for it
by dust-n-steel
Sat Jan 31, 2015 12:33 pm
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 27804

Re: Unit: Werewolf (Undeads)

Ok, with stronger body: Image
"human" form: Image
by dust-n-steel
Sat Jan 31, 2015 11:14 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Escortist (Elves) - IMPLEMENTED
Replies: 3
Views: 1304

Re: Unit: Escortist (Elves) - IMPLEMENTED

I like the blue-golden color for stromng elven units (like in the race symbol)
by dust-n-steel
Sat Jan 31, 2015 2:05 am
Forum: Races
Topic: Dwarves
Replies: 312
Views: 62933

Re: dwarves

* Bombarde added
by dust-n-steel
Sat Jan 31, 2015 1:34 am
Forum: Races
Topic: Dwarves
Replies: 312
Views: 62933

Re: dwarves

* Mountain Stronghold added
by dust-n-steel
Sat Jan 31, 2015 12:43 am
Forum: Races
Topic: Dwarves
Replies: 312
Views: 62933

Re: dwarves

* Updated most infantry images and added a short description for each
by dust-n-steel
Fri Jan 30, 2015 11:53 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: unit: Transportship (Elves) - redesign - IMPLEMENTED
Replies: 4
Views: 1365

unit: Transportship (Elves) - redesign - IMPLEMENTED

Here is the elvish transport ship: Image
by dust-n-steel
Fri Jan 30, 2015 11:45 pm
Forum: Elf
Topic: Unit: Battleship (Elves)
Replies: 7
Views: 2059

Re: Unit: Battleship (Elves)

So I think 1 standard ship (with strong ramming attack and fast) and the harpoon ship after an upgrade is a nice thing :). We need a transport ship for the elves
by dust-n-steel
Fri Jan 30, 2015 11:42 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 62933

Re: dwarves

*Bear Rider Added
by dust-n-steel
Fri Jan 30, 2015 11:20 pm
Forum: Technologies, Spells & Abilities
Topic: Spell Background Buttons
Replies: 8
Views: 4067

Re: Spell Background Buttons

Ok, I think we don't need it, you're right
by dust-n-steel
Fri Jan 30, 2015 11:06 pm
Forum: Technologies, Spells & Abilities
Topic: Spell Background Buttons
Replies: 8
Views: 4067

Re: Spell Background Buttons

I think it's better to symbolize the difference between building a unit in a town and per example summining a wolf with a sorcerer
by dust-n-steel
Fri Jan 30, 2015 11:05 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Unicorn Knight (Elves) - IMPLEMENTED
Replies: 13
Views: 3867

Re: Unit: Unicorn Knight (Elves)

Ok, here it is, also with shadows :)

Image
by dust-n-steel
Fri Jan 30, 2015 10:55 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 62933

Re: dwarves

Ok, then I we'll manage it otherwise :)
by dust-n-steel
Fri Jan 30, 2015 10:51 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Unicorn Knight (Elves) - IMPLEMENTED
Replies: 13
Views: 3867

Unit: Unicorn Knight (Elves) - IMPLEMENTED

A unicorn from the race overwiew list. Elvish skirmish cavalery.

Image

Maybe we add a "Unicorn Expedition" technologie to unlock it cause the elves already have a start cavalery (the Dryad)? :)
by dust-n-steel
Fri Jan 30, 2015 10:29 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 62933

Re: dwarves

Dwarves Race Status: Race Symbol: http://i.imgur.com/AwjC0l6.png Buildings: Tavern: http://i.imgur.com/c7uqNAt.png Shooting Stand: http://i.imgur.com/nzkYJR8.png Mountain Stronghold [Mega Mansion]: http://i.imgur.com/gRzyY9M.png Units Worker: http://androidutils.com/forum/download/file.php?id=243 S...
by dust-n-steel
Fri Jan 30, 2015 10:09 pm
Forum: Technologies, Spells & Abilities
Topic: Spell Background Buttons
Replies: 8
Views: 4067

Spell Background Buttons

Maybe we can change the backgrounds for the spell selection button for normal magic in this image:

Image

And for dark magic in:

Image

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