Search found 1495 matches

by Lynx Shafir
Wed Jan 30, 2019 5:17 pm
Forum: Techs
Topic: Group formations
Replies: 13
Views: 1060

Re: Group formations

Riding each other sounds hilarious
by Lynx Shafir
Wed Jan 30, 2019 5:04 pm
Forum: Undead
Topic: Blood fountain
Replies: 7
Views: 592

Re: Blood fountain

Sorry for asking, but what's the HP stat and build cost? Pros: It's good for Undead to get a dedicated healer unit, and Lifesteal is never bad. The Gargoyle's being able to give you a way to recompensate for your losses is pretty cool, too. It adds on to the "Undead buildings turning into units" mo...
by Lynx Shafir
Tue Jan 29, 2019 6:25 pm
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1661

Re: Axeman (Not Axe Thrower)

Actually a "barbar" unit with power range 1 and 3 cost wud be cool

May as a special nation unit.
by Lynx Shafir
Tue Jan 29, 2019 6:18 pm
Forum: Unit - infantry
Topic: Converting Warriors
Replies: 18
Views: 1099

Re: Converting Warriors

Don't forget this is not fantasy So Historically accurate or realistic approach is needed At least converting it in playable form (for exl. knowing that How ranged heal logic works.. Inquisitors were fanatic and sadistic mass killers.. (how simpatyc)-we can ignore this and add some reduce spell resi...
by Lynx Shafir
Tue Jan 29, 2019 5:54 pm
Forum: Structures
Topic: Oil walls
Replies: 15
Views: 2500

Re: Oil walls

May this work?

Image
by Lynx Shafir
Tue Jan 29, 2019 5:49 pm
Forum: Undead
Topic: Blood fountain
Replies: 7
Views: 592

Blood fountain

come into the fountain of blood, immerse yourself and be renewed! 1.Heal and lifelink And with the last amount of power left the destroyed fountain animates the statue what was part of it,to revenge its decay 2. On death leaves a gargoyle https://cdn.discordapp.com/attachments/510471260933849100/53...
by Lynx Shafir
Tue Jan 29, 2019 5:40 pm
Forum: Structures
Topic: Oil walls
Replies: 15
Views: 2500

Re: Oil walls

So here's my proposal -insert name- Research cost 6 advancement center or Fort(why not, currently pretty useless) 1unlocks new ability for fortifications Towers, walls 2.unlocks tar trap as constructable. Ability -"pour Oil/Tar" Active skill with CD 3! Deals 10 melle /blank dmg to units within range...
by Lynx Shafir
Tue Jan 29, 2019 1:05 pm
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25224

Re: Unit: Werewolf (Humans)

Ok so This stats must be regardless of transform. Cost 6 - mage Hut after research. Hp 42. Attak 14 Action/turn 2 Range 1 (Bonus to vampires 50%) Arm 4/4 Sight 6 Speed 5-6(mountain walk 2) Spell res 50% There are 3 questions left 1.Add veteran or not If yes wich? Alternative Bloodlust 2.what is coun...
by Lynx Shafir
Tue Jan 29, 2019 7:53 am
Forum: Units/techs/effects
Topic: Religious ferver IMPLEMENTED
Replies: 3
Views: 328

Re: Religious ferver

Yeah a concrete aura wud be cool.

Isn't that icon too similar to the one of moral?
by Lynx Shafir
Tue Jan 29, 2019 7:46 am
Forum: Unit - infantry
Topic: Converting Warriors
Replies: 18
Views: 1099

Re: Converting Warriors

Well, Teutonic doesn't receive any blacksmith upgrades... Thus, he later becomes obsolete... Besides, having more options wouldn't hurt would it? On regular units wud hurt An archer convert a knight. "Great" On Non religious units I don't like this idea Actually nor on" healer"but that's is an old ...
by Lynx Shafir
Tue Jan 29, 2019 7:27 am
Forum: Techs
Topic: Chivalry
Replies: 18
Views: 6133

Re: Chivalry

Trainable at cathedral,
Instead?
by Lynx Shafir
Tue Jan 29, 2019 7:21 am
Forum: Other asset ideas (terrain, sound ...)
Topic: Lava tiles
Replies: 37
Views: 3626

Re: Lava tiles

Allrigh, I'll make the rest in that format
by Lynx Shafir
Sun Jan 27, 2019 8:36 am
Forum: Orc
Topic: Hungry Warg
Replies: 27
Views: 2350

Re: Hungry Warg

I think it's not ready. Remove dodges Too high hp Better no bonuses. Or lower attack and add minor bonus to "animals"and" infantry" Max speed is 6 I don't like 3 tiers idea! Upgrade Where is upgraded? Better chose mass Orks tech upgrades U don't put precious armor to an uncontrollable beast what may...
by Lynx Shafir
Sun Jan 27, 2019 8:08 am
Forum: Orc
Topic: Ork hunter
Replies: 4
Views: 454

Re: Ork hunter

Ok
I think can increase Base dmg for compensation.
by Lynx Shafir
Sun Jan 27, 2019 8:04 am
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25224

Re: Unit: Werewolf (Humans)

Think we can make it a werewolf only for now till don't have day-night circle
If gets implemented soon
Otherwise not.

I wanna know the vanishing transform is working or not?
Brave?


I'll write the actual stats soon.
by Lynx Shafir
Sat Jan 26, 2019 8:12 pm
Forum: Undead
Topic: Plague Carriers
Replies: 4
Views: 357

Re: Plague Carriers

As for my part I want actual plague to been used for newest units of this kind. (not kill anybody one) We have similar ideas Aprox four some just with regular p. breath For now is not a priority. Some Base balance and adding supporters . Yet when we decided definitely the nature of that effect we ma...
by Lynx Shafir
Sat Jan 26, 2019 8:04 pm
Forum: Unit - infantry
Topic: Herbalist
Replies: 6
Views: 581

Re: Herbalist

The tree active skill. Weakness https://cdn.discordapp.com/attachments/507128765831184405/538758726006472714/poison_of_weakness_blue_.png Slowing one https://cdn.discordapp.com/attachments/507128765831184405/538758727189397504/3_slowing_poison_activ_.png And immunity https://cdn.discordapp.com/attac...
by Lynx Shafir
Sat Jan 26, 2019 7:56 pm
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25224

Re: Unit: Werewolf (Humans)

Licantofy tech

Cost 6 mage Hut only
(later I want to be stealable for undeads and use on neutrals)
by Lynx Shafir
Sat Jan 26, 2019 9:54 am
Forum: Undead
Topic: Mummies
Replies: 63
Views: 5193

Re: Mummies

Here's this "apperive"

;)

Tank
Counting as elemental
can be constructed
Additional tech
Will have an important role in a summon
by Lynx Shafir
Sat Jan 26, 2019 9:44 am
Forum: Elf
Topic: Fairy Queen
Replies: 9
Views: 884

Re: Fairy Queen

Well if can be done to get a self enchants while attacking with skill wud be good.

I wanted a drawback for ability
by Lynx Shafir
Sat Jan 26, 2019 9:41 am
Forum: Orc
Topic: Ork hunter
Replies: 4
Views: 454

Re: Ork hunter

I have made 2 position
Wich is better?
by Lynx Shafir
Sat Jan 26, 2019 9:21 am
Forum: Orc
Topic: Ork hunter
Replies: 4
Views: 454

Ork hunter

Ork hunter I feel that the Tribal line of Orks is unexploited. For basic race at least Yet we have 2 swordman Since we split goblins and Orks I think this wud be nice alternative both campaign and MP. Cost 3-4 Ork Hut only Hp 35 Attack 13 Bonus 50%cavalry, 50%giants Range 1 Action 1 Arm 2/0 Speed 3+...
by Lynx Shafir
Sat Jan 26, 2019 9:18 am
Forum: Unit - mounted
Topic: Mounted Fire Archer
Replies: 3
Views: 847

Re: Mounted Fire Archer

May this was already discussed Anyway I don't like the mounted idea. We'll have a hun rider with melle range but good mobility. Two siege for burning. 1ship Already enough sources of burning to deal with buildings. Historically : "Shooting fire from the back of a horse is a one time ride" I wud not ...
by Lynx Shafir
Thu Jan 24, 2019 8:10 am
Forum: Dwarf
Topic: Rune Battle Priest
Replies: 8
Views: 1116

Re: Rune Battle Priest

This resurrect thing reminds me of my death angel.
by Lynx Shafir
Thu Jan 24, 2019 8:07 am
Forum: Undead
Topic: Cryomancer
Replies: 97
Views: 8739

Re: Cryomancer

Tankhead wrote:
Thu Jan 24, 2019 7:48 am
NOTE

3 new spell Json files need to get started

You can choose to ignore comment, im just making not of what's required
I can't ignore it, it struck my eyes when I was reading.
by Lynx Shafir
Thu Jan 24, 2019 7:58 am
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25224

Re: Unit: Werewolf (Humans)

Now we need a licantofy tech
by Lynx Shafir
Thu Jan 24, 2019 7:56 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: A place to for units.
Replies: 59
Views: 2094

Re: A place to for units.

What about this?
by Lynx Shafir
Thu Jan 24, 2019 7:47 am
Forum: Elf
Topic: Nymph expansion
Replies: 31
Views: 1953

Re: Nymph expansion

Updated a bit

1Each nymph will have a summon able companion for aid, like one above I posted
Acoding where they live


2.And a nature based attack /debuff
3.a buff related to their home.
by Lynx Shafir
Wed Jan 23, 2019 3:46 pm
Forum: Elf
Topic: Fairy Queen
Replies: 9
Views: 884

Re: Fairy Queen

Ok
What u say

For fairy dust.

Sleeping - new effect
last 2
Removed if unit receive any damage
Can be disenchanted

Or
Work with Stun
last 2, can be disenchanted.
?

Neither can be healed out.

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