Search found 319 matches

by Hyacintho
Sat Sep 15, 2018 10:13 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

Very good, but I think it needs to be animated. I can mess around with the picture, see if I can animate it.
by Hyacintho
Sat Sep 15, 2018 9:20 pm
Forum: Implemented/Closed ones
Topic: M3A1 Satan IMPLEMENTED
Replies: 49
Views: 2223

Re: M3A1 Satan

Perhaps Sameulch and I can work on the the flame projectile. Finding sounds, however, I leave to someone else more skilled in that department. Ill start work tomorrow.
Thank You.
by Hyacintho
Sat Sep 15, 2018 9:10 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

We need a sprite for the grenades, showing them explode upon contact with the enemy. I will work on that tomorrow.
by Hyacintho
Sat Sep 15, 2018 8:37 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

TECHNOLOGY M2 GRENADE: (Unit ids are outdated, I think. They should be checked.) Damage, 10, Targets, Infantry, and non-combat vehicles. Bonuses, 20% against vehicles and 50% against infantry. No changes to the image, other than the name. I like it a lot. I don't think I will do anymore reviewing of...
by Hyacintho
Sat Sep 15, 2018 7:54 pm
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 24
Views: 1676

Re: New Looks for German Infantries

Looks nice. I like the MG in particular.
by Hyacintho
Sat Sep 15, 2018 7:41 pm
Forum: Implemented/Closed ones
Topic: M3A1 Satan IMPLEMENTED
Replies: 49
Views: 2223

Re: M3A1 Satan

Signaling this for implementation. I polished up the JSON and renamed the image. @ Stratego (dev) It's ready to be put in unless there is an error I have not found. I think there may be an issue in the Image defining part of the JSON. I set it to this: crop to rect: Top 0 Right 256 Left 0 Bottom 64 ...
by Hyacintho
Sat Sep 15, 2018 6:58 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

Damage is right. I think we can put this one in the game, and focus on the next grenade.
by Hyacintho
Sat Sep 15, 2018 6:52 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

Edit on the last post.
by Hyacintho
Sat Sep 15, 2018 6:48 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

TECHNOLOGY STIELHANDGRNATE: (I changed the JSONs a little.) Targets: Infantry, Non Combat vehicles. Damage, 8 Bonuses: 50% infantry, 20% non-combat vehicles. I changed the image, what do guys think? I'll work on the M2 grenade next. Let's do them one at a time, and then give them to the infantry uni...
by Hyacintho
Sat Sep 15, 2018 1:35 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

Thank you, Midonik. I looked everywhere in the assets folder of AoWW, AoF, and AoS, but I didn't find a single one.
by Hyacintho
Sat Sep 15, 2018 3:19 am
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

I think I've found an issue with the effectTargets area of the JSON. You have lasted each individual category that the grenade can effect, when from what I have seen and read the only terms that can be used in that area are ENEMY, FRIENDLY, or ME. FOR EXAMPLE: "effectTargets":["ENEMY", "U_INFANTRY_A...
by Hyacintho
Sat Sep 15, 2018 12:42 am
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

Changed the names to look more JSON like and fit better with the game. I'll examine them closely here soon. I think in the next couple days these will be implemented.
by Hyacintho
Sat Sep 15, 2018 12:34 am
Forum: Implemented/Closed ones
Topic: Light Tanks Extra Armour
Replies: 7
Views: 514

Re: Light Tanks Extra Armour

I agree. Perhaps we should buff them a bit, but not too much. They must remain light tanks that, upon the availability of stronger tanks, become obsolete as they did in the real war.
by Hyacintho
Sat Sep 15, 2018 12:15 am
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

I'll do that as well. Though I'm not exactly the type of person who should be checking JSON files for errors.

The names of the grenade JSONs should be changed to better fit the overall code of the game. I can do that soon.
by Hyacintho
Sat Sep 15, 2018 12:12 am
Forum: Implemented/Closed ones
Topic: Light Tanks Extra Armour
Replies: 7
Views: 514

Re: Light Tanks Extra Armour

Perhaps we could increase their armor with a number depending on the tank and how well it currently performs against infantry.
So long as it remains relatively easy to destroy. It is a light tank, after all.
by Hyacintho
Fri Sep 14, 2018 11:54 pm
Forum: Implemented/Closed ones
Topic: Light Tanks Extra Armour
Replies: 7
Views: 514

Re: Light Tanks Extra Armour

I assume you are talking mainly about the German light tanks. Are there any other tanks you are speaking of?
by Hyacintho
Fri Sep 14, 2018 11:44 pm
Forum: Implemented/Closed ones
Topic: Light Tanks Extra Armour
Replies: 7
Views: 514

Re: Light Tanks Extra Armour

Why exactly?
by Hyacintho
Fri Sep 14, 2018 11:42 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

Yes, there is that aspect as well. Though as soon as the plane is made, the AI will immediately spawn as many units as it can before it even reaches the front lines, so the idea of the paratrooper plane in general was never real friendly to the AI. This could be fixed with some clever coding telling...
by Hyacintho
Fri Sep 14, 2018 11:26 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 5824

Re: Grenades on Most Infantries

Cool. I can add them to the paratrooper now.
by Hyacintho
Fri Sep 14, 2018 4:49 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

The ability to spawn will be permanently disabled upon its first use.
Only infantry can enter the plane,
And you have made a very good point about units entering the plane in mid flight. We should find a way around that. But as of now, I'm not sure what to do. I'll think about it a bit.
by Hyacintho
Fri Sep 14, 2018 12:01 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

I could set it so that it can only spawn the unit once and only once, and I could also raise the cost of the plane to 7 turns if you wish. I'm not entirely sure about a plane that can transform into infantry. I think the main aspect of this plane is the fact that it operates as a flying transport, a...
by Hyacintho
Fri Sep 14, 2018 3:18 am
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

Stratego (dev) . Here are 3 JSONs, one for the Plane, one for the Paratrooper, and one for the spawning of the paratrooper from the plane. I've also modified the names of the unit images to fit the JSON. I've never made JSONs quite like this, so I know there will be flaws. Please, if you have time,...
by Hyacintho
Thu Sep 13, 2018 5:20 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

EDIT:

I can do some work on them. 4 JSONs on one topic.
by Hyacintho
Thu Sep 13, 2018 2:25 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

Are those grenades already implemented?
by Hyacintho
Wed Sep 12, 2018 11:56 pm
Forum: Buildings
Topic: Concrete Bunker (All nations) IMPLEMENTED
Replies: 53
Views: 2142

Re: Concrete Bunker (All nations) IMPLEMENTED

Thank you, Samuelch.

Anyone else have any suggestions for the image?
by Hyacintho
Wed Sep 12, 2018 11:52 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

Here is my uneducated guess at what the paratrooper stats should be:

Cost: 3

HP: 30

Attack: 10

Armor: 0/0

Speed: 3

Sight: 4

Actions: 2

Bonuses: 20% infantry, 25% buildings.

Special Abilities: Gets flying in C47.

Everyone agree on these?
by Hyacintho
Wed Sep 12, 2018 10:26 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

I can't finish the JSON for the C47 until the paratrooper is done.
We need to make stats for the Paratrooper.
by Hyacintho
Wed Sep 12, 2018 9:14 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

Stats, as calculated by XLS. Cost: 5 HP: 41 Speed: 5 Armor: 2/2 Attack: 0 Carry Capacity: 2 No bonuses. Can spawn paratrooper, cool down 5 turns. I'll start work on the JSON, but one question: Should this be buildable in TC? Or only airport? However, know that I cannot finish the JSON until the para...
by Hyacintho
Wed Sep 12, 2018 2:04 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

Ah, yes. I did some research and found out that all though they can carry trucks and the like, they cannot carry tanks. Apologies.

Any more suggestions concerning my idea? I think its good.
by Hyacintho
Wed Sep 12, 2018 1:16 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 47
Views: 2001

Re: TO-BE-JSONED US Paratrooper and C47

Looks like we have a debate! I'm willing to compromise here. How about we give the paratrooper the flying effect once it enters the plane, using GoK's idea. However, the plane will retain its ability to spawn 1 paratrooper, with a cooldown of 5 turns. It has a carry capacity of (2 or 3?) and can car...

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