Search found 319 matches

by Hyacintho
Wed Sep 12, 2018 2:51 am
Forum: Elf
Topic: Elf wizard animated
Replies: 14
Views: 1820

Re: Elf wizard animated

Could we make the animation teamcolored? The end of the staff I mean.
Just a thought.
by Hyacintho
Tue Sep 11, 2018 11:52 pm
Forum: Buildings
Topic: Concrete Bunker (All nations) IMPLEMENTED
Replies: 53
Views: 2744

Re: Concrete Bunker (All nations) IMPLEMENTED

I took a lot of inspiration from your image, Samuelch.
Suggestions?
by Hyacintho
Tue Sep 11, 2018 10:17 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

This is what I think. We don't need a portable, flying barracks which is capable of training it's own soldiers with no limit. It doesnt matter much with one C47, but with 5 or more and you have a problem. What's also troublesome is the fact that this plane can move. With this, you can basically move...
by Hyacintho
Tue Sep 11, 2018 5:07 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

Ah. That makes sense.
Perhaps then the spawning abilities should be impossible to regain once used. The plane will still be useful as a flying transport, and will always be useful for invasions, yet they will only be able to summon their units one time.
by Hyacintho
Tue Sep 11, 2018 3:29 pm
Forum: Vehicles
Topic: SdKfz half-track (Germans) IMPLEMENTED
Replies: 21
Views: 3183

Re: SdKfz half-track (Germans) IMPLEMENTED

From what I've seen in the game, I think we should lower this unit's speed to 5 and sight to 4. A half track having the same sight and speed as an aircraft is very odd.
Suggestions?
by Hyacintho
Tue Sep 11, 2018 3:25 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 2780

Re: TO-BE-JSONED US Paratrooper and C47

2 units, 2 JSONs. Samuelch, do you think you could post the stats for both here? The plane will act as a carrier, able to carry 1 unit, so long as it is not mechanized (tanks and such.) It will also be able to spawn (2 or 3?) paratroopers from a range of (2 or 3?). The abilities will be restored onc...
by Hyacintho
Tue Sep 11, 2018 3:15 pm
Forum: Implemented/Closed ones
Topic: US M2 Tank IMPLEMENTED
Replies: 15
Views: 1273

Re: US M2 Tank

Thanks! It all looks good. Texting and everything. The special ability that was mentioned is this: Firing a cannon. The idea is that, since the tank is going to be most effective against infantry, then it should use its machine guns as it's primary weapons. The cannon would be used as it's secondary...
by Hyacintho
Tue Sep 11, 2018 12:45 am
Forum: Infantry
Topic: Soviet scout
Replies: 2
Views: 430

Re: Soviet scout

Hello. See this topic: http://www.androidutils.com/forum/viewtopic.php?f=195&t=5499&sid=d25be756f13edce1d4085319dd0b2447 It seems that the idea of scouts in the game is worth plenty of consideration, however they will likely wait until they can be JSONed, which basically means coded and implemented ...
by Hyacintho
Tue Sep 11, 2018 12:31 am
Forum: Others
Topic: LCVPs and Paratrooper Planes Summoning
Replies: 9
Views: 1103

Re: LCVPs and Paratrooper Planes Summoning

Let's get the Marine and Pekhota implemented, then we can focus on the LCVP. In the meantime, I will research and open a topic for an American paratrooper plane, with Russian and German planes following soon.
by Hyacintho
Mon Sep 10, 2018 7:05 pm
Forum: Others
Topic: LCVPs and Paratrooper Planes Summoning
Replies: 9
Views: 1103

Re: LCVPs and Paratrooper Planes Summoning

The LCVP idea can be implemented with minimal effort it seems. However, we should first create a marine unit to be used for the U.S. and see if there any marine equivalents on the German and Russian sides. In the meantime, we should start research on the paratrooper plane. What planes were used by e...
by Hyacintho
Mon Sep 10, 2018 1:05 pm
Forum: Vehicles
Topic: SdKfz half-track (Germans) IMPLEMENTED
Replies: 21
Views: 3183

Re: SdKfz half-track (Germans) IMPLEMENTED

<string="UNIT_TXT_GER_VEHICLE_SDKFZ_HALF_TRACK">A strong, armored transport capable of fighting off infantry, but not much else.</string>

I hope this is good for the description.
by Hyacintho
Sun Sep 09, 2018 6:10 pm
Forum: Infantry
Topic: Volksgrenadier
Replies: 7
Views: 728

Re: Volksgrenadier

Despite having less soldiers than normal Infantry divisions, the Volksgernaiders, being trained to fight a defensive war, were able to effectively delay the Allied advance in Germany. They were comprised mainly of former members of the Luftwaffe and Kriegsmarine, and were put under the command of ex...
by Hyacintho
Sun Sep 09, 2018 4:26 pm
Forum: Infantry
Topic: Volksgrenadier
Replies: 7
Views: 728

Re: Volksgrenadier

It could be a good addition to the German Infantry.
Here is picture for image inspiration, if anyone wants to make an image.
However, we will have to make this fit in the game. I doubt it will unbalance the game, but it could look strange for the Germans to have an extra infantry unit.
by Hyacintho
Sun Sep 09, 2018 4:07 pm
Forum: Others
Topic: LCVPs and Paratrooper Planes Summoning
Replies: 9
Views: 1103

Re: LCVPs and Paratrooper Planes Summoning

That's what I thought I paratrooper plane would be. A plane which, like the (destroyer?) that lays mines, can summon infantry. However, I'm not entirely sure about having a landing craft being able to summon infantry with no limit. It should not have a cool down, (because I'm sure they were not goin...
by Hyacintho
Sun Sep 09, 2018 3:55 pm
Forum: Buildings
Topic: Urban Area
Replies: 14
Views: 1474

Re: Urban Area

This is going to be a nightmare to code, but I see no reason to deem it impossible.
Until then, are we still using this image for it?
by Hyacintho
Sat Sep 08, 2018 7:06 pm
Forum: Vehicles
Topic: SdKfz half-track (Germans) IMPLEMENTED
Replies: 21
Views: 3183

Re: SdKfz half-track (Germans)

I added teamcolor to the image and modified the JSON of M3 Half Track to make a JSON for this.
About the JSON: It has an outdated unit ID, and the shopitems number, which I assume relates to its status as a Gems unit, has not been changed.
Other than that, I think it is good.
@Stratego (dev)?
by Hyacintho
Sat Sep 08, 2018 6:12 pm
Forum: Vehicles
Topic: SdKfz half-track (Germans) IMPLEMENTED
Replies: 21
Views: 3183

Re: SdKfz half-track (Germans)

I will attempt to draw the JSON.
by Hyacintho
Fri Sep 07, 2018 11:27 pm
Forum: Buildings
Topic: Concrete Bunker (All nations) IMPLEMENTED
Replies: 53
Views: 2744

Re: Concrete Bunker (All nations) IMPLEMENTED

Good Image, but I think I can find a way to improve it. I'm going to examine it, if you don't mind.
Thanks for making it, though.
by Hyacintho
Fri Sep 07, 2018 2:36 pm
Forum: Buildings
Topic: Concrete Bunker (All nations) IMPLEMENTED
Replies: 53
Views: 2744

Re: Concrete Bunker (All nations) IMPLEMENTED

Very well. I'll get to work and see what I can do.

Thanks!
by Hyacintho
Fri Sep 07, 2018 3:22 am
Forum: Buildings
Topic: Concrete Bunker (All nations) IMPLEMENTED
Replies: 53
Views: 2744

Re: Concrete Bunker (All nations) READY FOR TESTING

Stratego (dev) . What do you think? As far as I know, the JSONs and the images are fully perfected, however I am still open to new suggestions, and I will be more than happy to fix any flaws that are found. If no flaws are found, then I believe it is time for this u it to be implemented and tested....
by Hyacintho
Fri Sep 07, 2018 3:18 am
Forum: Buildings
Topic: Concrete Bunker (All nations) IMPLEMENTED
Replies: 53
Views: 2744

Re: Concrete Bunker (All nations) READY FOR TESTING

NEW UNIT: BUNKER COMPLEX.
This unit is an upgrade of the Concrete Bunker.

Cost: 6

HP: 60

Armor: 6/6

Sight: 5

Carry Capacity: 3

Heal Rate: 5

Description:
A very strong, heavily fortified structure built to shelter multiple units and withstand lots of punishment.
by Hyacintho
Fri Sep 07, 2018 2:25 am
Forum: Buildings
Topic: Concrete Bunker (All nations) IMPLEMENTED
Replies: 53
Views: 2744

Re: TO-BE-JSONED Concrete Bunker (All Nations)

CONCRETE BUNKER: FINAL DRAFT.

Cost: 6

HP: 40

Armor: 5/5

Sight: 3

Carry Capacity: 2

Heal Rate: 3

Description:
A strong fortification built to shelter units and withstand lots of punishment.
by Hyacintho
Tue Sep 04, 2018 7:42 pm
Forum: Implemented/Closed ones
Topic: US M2 Tank IMPLEMENTED
Replies: 15
Views: 1273

Re: US M2 Tank

Here is the JSON for the tank. I did not add the cannon special ability beacause I am not yet skilled enough to implement it. I leave that task to someone more skilled with JSONs than I. I also did not change the unit number because I am unaware of what to change it to. I made the bonus against infa...
by Hyacintho
Tue Sep 04, 2018 4:18 pm
Forum: Implemented/Closed ones
Topic: US M2 Tank IMPLEMENTED
Replies: 15
Views: 1273

Re: US M2 Tank

Here are the stats:

HP: 20

Armor: 1/3

Speed: 4

Power: 11

Sight: 5

Actions: 2

I used the formulas on the Spreadsheet to calculate these stats, however I did not put it on the Spreadsheet because I dont understand how it works or how to use it real well.
I'll start work on the JSON.
by Hyacintho
Tue Sep 04, 2018 12:44 pm
Forum: Implemented/Closed ones
Topic: US M2 Tank IMPLEMENTED
Replies: 15
Views: 1273

Re: US M2 Tank

I'm having troubles downloading the app, hopefully I can do it today. I'll see about a JSON and that cannon ability, as I like the idea.
by Hyacintho
Tue Sep 04, 2018 4:55 am
Forum: Implemented/Closed ones
Topic: US M2 Tank IMPLEMENTED
Replies: 15
Views: 1273

Re: US M2 Tank

I found it, but I can't edit it. Here are the things to be entered in the Spreadsheet by he who can.

18.7 tons weight.
6.4-51 mm armor.
37 mm gun.
210 Km OP range.
42 Km/h.
914 meter range.

I also assume a bonus against infantry because it was armed with multiple machine guns.
by Hyacintho
Tue Sep 04, 2018 4:36 am
Forum: Implemented/Closed ones
Topic: US M2 Tank IMPLEMENTED
Replies: 15
Views: 1273

Re: US M2 Tank

Now all this needs is it's stats and a JSON. Now I've heard of this spreadsheet where you put in values, and it gives you stats accurate to the tank. Anyone know where to find it?
Never mind, I think I can find it.
by Hyacintho
Tue Sep 04, 2018 4:25 am
Forum: Buildings
Topic: Decorative Mega Buildings.
Replies: 7
Views: 820

Re: Decorative Mega Buildings.

I can't believe I forgot about the statue of liberty. Absolute yes, it should be a the U.S. mega building.
by Hyacintho
Mon Sep 03, 2018 7:12 pm
Forum: Buildings
Topic: Decorative Mega Buildings.
Replies: 7
Views: 820

Re: Decorative Mega Buildings.

The size should vary with the building, now that I think about it. I'll do some research, and decide the size for each.
by Hyacintho
Mon Sep 03, 2018 4:32 pm
Forum: Buildings
Topic: Decorative Mega Buildings.
Replies: 7
Views: 820

Re: Decorative Mega Buildings.

Should the images for these structures be 2x2 instead of 3x2? Because the scale of this game is bigger than the other games.

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