Search found 319 matches

by Hyacintho
Sun Dec 23, 2018 3:11 am
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 24
Views: 2103

Re: New Looks for German Infantries

Here are all basic infantries in the game. All except Germany are first drafts, and as such need more work. Mainly, I was trying to just get the colors and the helmets right. U.S.- First Draft unit_us_inf_infantry.png Germany- Finalized (for the most part) unit_ger_inf_infantry.png Russia- First Dra...
by Hyacintho
Sun Dec 23, 2018 1:38 am
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Ages or Tiers INPROGRESS
Replies: 12
Views: 1133

Re: Ages or Tiers INPROGRESS

Turns out I have no more suggestions.

What do you think of my idea concerning the names of the techs?
by Hyacintho
Sat Dec 22, 2018 8:27 pm
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 24
Views: 2103

Re: New Looks for German Infantries

I have not forgotten this. However, I have been delayed something terrible by the Mortar Unit image redesign. I couldn't figure it out, and my Will to finish basically broke after a while and repeated external distractions. However, now I think I can finally finish this. You'd think after a while, I...
by Hyacintho
Wed Dec 19, 2018 10:05 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 103
Views: 12144

Re: Member Activity

I will be active for the foreseeable future, though there will likely be occasions where I go offline for days at a time.

So if I vanish for a couple days, it's not unusual.
by Hyacintho
Wed Dec 19, 2018 10:02 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Ages or Tiers INPROGRESS
Replies: 12
Views: 1133

Re: Ages or Tiers INPROGRESS

Apologies for being late to the topic. I tested this out, and I must say I like the direction it's going. My first suggestion, though, would concern the names. "Mid War" and "Late War" don't neccesarily make much sense, since you can unlock them relatively early in your battle, depending on the size...
by Hyacintho
Sun Dec 16, 2018 9:42 pm
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 1443

Re: Missing texts AOW IMPLEMENTED

Here I'm gathering together all the units that need descriptions. At the top are the completed strings, then templates that need completed, then the units that I have not yet made a template for. <string name="UNIT_TXT_RU_ARTILLERY_SPG_SU_122>Built on a T34 Chasis, the SU 122 self propelled Howitzer...
by Hyacintho
Sun Dec 16, 2018 9:36 pm
Forum: DEVELOPER version changes
Topic: version 0.010
Replies: 39
Views: 3301

Re: version 0.010

I'll tackle the descriptions for these, as for more campaign maps, I'm afraid others will have to handle that for now.
by Hyacintho
Fri Nov 23, 2018 7:22 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 103
Views: 12144

Re: Member Activity

I will be absent from the community indefinitely. All my projects I have put on hold except the infantry redesign on AoWW, which I hope to make more progress on in the coming months. (And to think I once thought I could do it in 4 days. That clearly didn't work out.) Aside from that, my presence her...
by Hyacintho
Fri Nov 23, 2018 7:09 pm
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 1443

Re: Missing texts AOW

<string name="TECH_TXT_LOYALTY">Researching this instills strong morale and discipline in your ground forces, leading to fewer defections and a strong sense of National Pride.</string> <string name="EFFECT_TXT_AFFECT_HAFTHOHLLADUNH_DAMAGE">Hafthohlladung AT mines are capable of dealing great damage ...
by Hyacintho
Sat Nov 10, 2018 1:58 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 1443

Re: Missing texts AOW

These are all the strings except for the loyalty one. What does the Loyalty tech do in this game?
I ask so I can make the description.
by Hyacintho
Sat Nov 10, 2018 1:54 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 1443

Re: Missing texts AOW

Here they are. <string name="EFFECT_TXT_AFFECT_SHARP_SHOT_DAMAGE">The Damage dealt to infantry units is immense when snipers aim their sights.</string> <string name="EFFECT_TXT_TRANSFORM_UBOAT_SUBMERGE">Submerge U-Boat, rendering the ship invisible to most units.</string> <string name="EFFECT_TXT_IN...
by Hyacintho
Sat Nov 10, 2018 1:31 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 1443

Re: Missing texts AOW

Sorry for that, it's easy to lose track of errors like that in a sea of text. Here are some more strings. <string name="EFFECT_TXT_AFFECT_RGD33_DAMAGE">The Soviet Anti Personell grenade, deals good damage to infantry.</string> <string name="EFFECT_AFFECT_BUNDLE_DAMAGE">Bundle Damage</string> <string...
by Hyacintho
Sat Nov 10, 2018 1:07 am
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 343
Views: 17194

Re: Human Subrace: Warfell.

Here is the cool version.
Image
by Hyacintho
Sat Nov 10, 2018 1:03 am
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 343
Views: 17194

Re: Human Subrace: Warfell.

@General Brave, here is the Map I promised.
Sorry it took so long, but better late than never, I suppose.
Image
What do you think? Perhaps it could use some work.
by Hyacintho
Thu Nov 08, 2018 1:28 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 1443

Re: Missing texts AOW

<string name="TECH_TXT_HEAVY_TANKS">Once this is researched, your industrial capabilities will expand allowing you to produce stronger tanks.</string> <string name="TECH_TXT_SUPER_HEAVY_TANKS">Researching this will expand your industrial capabilities further, allowing for the production of extremely...
by Hyacintho
Thu Nov 08, 2018 1:04 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 1443

Re: Missing texts AOW

<string name="UNIT_TXT_US_INF_MEDIC">A soldier trained not to take life, but to save it. These combat medics specialize in battlefield medicine, and they are essential to the survival of a large, infantry comprised army.</string> <string name="UNIT_TXT_US_TANK_M3A1_SATAN">A modified version of the M...
by Hyacintho
Thu Nov 08, 2018 12:19 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 1443

Re: Missing texts AOW

<string name="UNIT_TXT_TC">An urban industrial center able to train infantry, produce tanks and planes and heal damaged units. They are essential to the survival of a nation.</string> <string name="UNIT_TXT_US_SHIP_SUB_GATO_SUBMERGE">Submerged under water, this ship has sacrificed speed in favor of ...
by Hyacintho
Fri Nov 02, 2018 2:32 am
Forum: Structures
Topic: Roman guard tower
Replies: 14
Views: 1083

Re: Roman guard tower

Alright. Then I suppose that the Roman builder idea either gets scrapped, or a Roman Slave gets put in, which I think we don't need, since we already have the labourer.

Other than that, I don't really have any real suggestions, other than this tower is cool, and I think it should be in.
by Hyacintho
Sun Oct 28, 2018 5:33 pm
Forum: Structures
Topic: Roman guard tower
Replies: 14
Views: 1083

Re: Roman guard tower

Just my 2 cents on the builder thing. Roman Legionnaires were the ones responsible for building military installations during war campaigns. They were soldiers in battle, and workers and architects after the battle. (Caesar's bridge into Germania, and his siege of Alesia are good examples of this. A...
by Hyacintho
Sun Oct 28, 2018 5:23 pm
Forum: Reporting Issues
Topic: Snake Man Dual Swordsman Issue
Replies: 2
Views: 392

Re: Snake Man Dual Swordsman Issue

If so, then that's good. Just bringing up a minor problem that needs solved.
by Hyacintho
Sat Oct 27, 2018 4:06 pm
Forum: Reporting Issues
Topic: Snake Man Dual Swordsman Issue
Replies: 2
Views: 392

Snake Man Dual Swordsman Issue

I'm back, at least for now, and check this out. (I wouldve posted a screenshot, but the 'board attachment quota has been reached.') The "Snake Man Dual Swordmen can slash through many units before dying" unit needs a name change. The description is in the name. That doesn't look too good. Here are s...
by Hyacintho
Sun Oct 21, 2018 5:12 pm
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 7099

Re: Sniper

Alright, we keep going back nd forth on the range, at this this unit will be implemented in February, next year. Here is my idea of how it should work, It follows Belfrys 2 range idea, but with my own twist. To make it fit better with the game. First, we have the Sniper in standing form. Its stats a...
by Hyacintho
Sun Oct 21, 2018 4:45 pm
Forum: Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG
Replies: 60
Views: 5380

Re: 57mm anti tank gun ZiS-2

Looks like all that needs discussing is the range. I reckon 2 range ain't too bad, if every tile is considered 1000 meters, this unit does exceed that in real war characterisitcs. I also tested it, and this way it did seem rather useful. Or we just give it 80% or 90%, maybe 100% dodge counter, and m...
by Hyacintho
Wed Oct 17, 2018 1:10 am
Forum: Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG
Replies: 60
Views: 5380

Re: 57mm anti tank gun ZiS-2

This JSON is good, and I reckon the Unit is ready for implementation.
I tested it, and it seems very well balanced.

<string name="UNIT_RU_AT_ZIS2">57 mm Zis2</string>
unit_ru_at_zis2.png
unit_ru_at_zis2.png (3.46 KiB) Viewed 1457 times
Renamed the Image.

@Stratego (dev), what do you think? Is it ready?
by Hyacintho
Fri Oct 12, 2018 11:18 pm
Forum: Implemented/Closed ones
Topic: US Infantry can't build constructions IMPLEMENTED
Replies: 4
Views: 583

Re: US Infantry can't build constructions IMPLEMENTED

Tested it, the glitch is fixed.
by Hyacintho
Fri Oct 12, 2018 11:18 pm
Forum: Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG
Replies: 60
Views: 5380

Re: 57mm anti tank gun ZiS-2

I'll look into this.
by Hyacintho
Fri Oct 12, 2018 11:17 pm
Forum: DEVELOPER version changes
Topic: version 0.010
Replies: 39
Views: 3301

Re: version 0.010

With the aid of Puss and Belfry, I might add.

Also, the Sniper is a map editor unit only, until we decide for sure on how it will work.
by Hyacintho
Thu Oct 11, 2018 6:54 pm
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 24
Views: 2103

Re: New Looks for German Infantries

German MG. It is by no means finished, consider this a first draft. Apologies for the time it took, I hope to get more done soon. unit_ger_inf_machinegun.png Concerning the helmet, I've modified Puss's design so it doesn't stick so far from the head. Suggestions? unit_ger_inf_infantry.png I need to ...
by Hyacintho
Thu Oct 11, 2018 5:22 pm
Forum: Implemented/Closed ones
Topic: US Infantry can't build constructions IMPLEMENTED
Replies: 4
Views: 583

Re: US Infantry can't build constructions.

I thought that glitch was patched. Damn.
We'll fix it.
by Hyacintho
Thu Oct 11, 2018 1:14 pm
Forum: Dwarf
Topic: Discussing unit and other concepts
Replies: 84
Views: 3520

Re: Discussing unit and other concepts

Dwarves= 1200's to 1460's in era technology. (Cannons and such.)

Gnomes= 1700's to 1860's in era technology. (Industrial Revolution.)

This is just my uneducated guess. What do you think?

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