Search found 319 matches

by Hyacintho
Thu Oct 11, 2018 12:24 am
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 8431

Re: sniper

I agree with 1 range for the Unit. I agree with as 70%, perhaps 80% chance to dodge a counterattack, with a 10% or 20%, maybe 30% chance to dodge an enemy direct attack. Perhaps these can be increased by a tech or two, like the elves on AoF. (I say this because the game has a criminal lack of techs ...
by Hyacintho
Wed Oct 10, 2018 9:53 pm
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 8431

Re: sniper

I tested out the sniper, and I must say I am not entirely pleased with how it works. First off, since it's power is extreme, it must be slow. It cannot replace the MG as an anti infantry. I know it has weak health, but the issue with that is it's range, which enables it to outrun any enemy infantry ...
by Hyacintho
Mon Oct 08, 2018 12:54 am
Forum: Planes
Topic: British: Hawker Hurricane +IMG
Replies: 5
Views: 674

Re: Hawker Hurricane

JSON and a renamed image.

<string name="UNIT_GB_PLANE_HAWKER_HURRICANE">Hawker Hurricane</string>

A description will follow soon.
by Hyacintho
Mon Oct 08, 2018 12:51 am
Forum: Planes
Topic: British: Wellington Medium Bomber +IMG
Replies: 1
Views: 451

Re: Wellington Medium Bomber

A JSON and a renamed image. I've tested it, and it works good.

<string name="UNIT_GB_PLANE_VICKERS_WELLINGTON">Vickers Wellington</string>

A description will follow soon.
by Hyacintho
Thu Oct 04, 2018 7:56 pm
Forum: Infantry
Topic: machine gunners IMG
Replies: 5
Views: 792

Re: machine gunners

You call, and I answer. I like your enthusiasm, however an infantry redesign is in the works for all implemented units, using the style of this unit. unit_ger_inf_infantry.png Version 1, unit_ger_rifleman_stamhelm.png Version 2. I've yet to make any true progress with the redsign beyond the German f...
by Hyacintho
Thu Oct 04, 2018 3:46 am
Forum: Infantry
Topic: British Infantries
Replies: 0
Views: 498

British Infantries

A repost of an earlier post. Contains some corrections and strings, and all files are GB instead of BR. Here are the files for the British Engineer and British SMG. Engineer: unit_gb_inf_engineers.json unit_gb_inf_engineers.png <string name="UNIT_GB_INF_ENGINEER">British Engineer</string> <string na...
by Hyacintho
Thu Oct 04, 2018 1:34 am
Forum: Nations
Topic: United Kingdom IMPLEMENTED
Replies: 83
Views: 9009

Re: United Kingdom

Nice. I'll draw up a JSON.
by Hyacintho
Thu Oct 04, 2018 1:33 am
Forum: Planes
Topic: British: Hawker Hurricane +IMG
Replies: 5
Views: 674

Re: Hawker Hurricane

Wonderful image.
I will attempt the JSON.
by Hyacintho
Thu Oct 04, 2018 1:31 am
Forum: Buildings
Topic: British Factory Buildings
Replies: 1
Views: 615

British Factory Buildings

Here I will post all Britsh factory buildings.

The first is the Barracks.

<string name="BLD_GB_BARRACKS">British Barracks</string>
<string name="BLD_TXT_GB_BARRACKS">A camp where British infantry are trained and healed.</string>

Suggestions?
by Hyacintho
Tue Oct 02, 2018 2:05 am
Forum: Nations
Topic: United Kingdom IMPLEMENTED
Replies: 83
Views: 9009

Re: United Kingdom

In the Chruchill JSON, I think it's listed as a medium. Takes more damage than the Sherman, but deals less damage, so I thought it was on the upper end of the Medium tank spectrum, so to speak. I've never heard of the Matilda nor the Valentine, we should research and implement one of those. Or both.
by Hyacintho
Tue Oct 02, 2018 12:25 am
Forum: Nations
Topic: United Kingdom IMPLEMENTED
Replies: 83
Views: 9009

Re: United Kingdom

I am seeking to have this implemented as its own nation by November first. Hereafter is a list of what we have and what we need. What we have: Infantry, Machine Gun, AT rifle, Flamethrower, Mortar, SMG, Engineer, Artillery, 1 light tank, 1 medium tanks, 1 Heavy Tank, 1 Fighter Plane. 1 Ground Attack...
by Hyacintho
Sun Sep 30, 2018 1:45 pm
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 24
Views: 2550

Re: New Looks for German Infantries

Latest image.
by Hyacintho
Sat Sep 29, 2018 5:44 pm
Forum: Implemented/Closed ones
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 6986

Re: P47 Thunderbolt! DEV Ready!

Bombing Special Ability Icon. I'm open to suggestions.

Currently it has a Cool down of 2 turns. I'm thinking about lowering it to 1 turn.
by Hyacintho
Sat Sep 29, 2018 4:31 pm
Forum: Implemented/Closed ones
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 6986

Re: P47 Thunderbolt! DEV Ready!

Latest image.
I put it on steroids.
by Hyacintho
Wed Sep 26, 2018 12:01 am
Forum: Implemented/Closed ones
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 6986

Re: P47 Thunderbolt! DEV Ready!

Looks like the image may need some more work to make it fit in.
Mainly just size and shading.
Hopefully I can do it.
by Hyacintho
Tue Sep 25, 2018 11:14 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 7723

Re: Grenades on Most Infantries

No need. The JSONs have been finished, just smoothing out a few flaws before they are implemented.
by Hyacintho
Tue Sep 25, 2018 10:55 pm
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 24
Views: 2550

Re: New Looks for German Infantries

I will redesign the image. It shouldn't take me too long to redesign the other images, since I can use this one as template. Maybe 2 or 3 days, at most. And if I'm being honest, I think most tanks and vehicles in the game are much more detailed than the current infantry units, so I think these ones ...
by Hyacintho
Tue Sep 25, 2018 12:33 am
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 24
Views: 2550

Re: New Looks for German Infantries

Here is an image. It is by no means complete. The legs of the lowest soldier in particular need work.
I know it doesn't fit the style of the current infantry units, but if this gets confirmed, then I will change all infantry units to fit the style of this one.

Suggestions?
by Hyacintho
Sun Sep 23, 2018 1:17 pm
Forum: Implementeds
Topic: Crash - all maps on random after turn 50 VANISHED
Replies: 8
Views: 3285

Re: Crash - all maps on random after turn 50 UNCONFIRMED

I played a random game on AoWW. When I reached the 30 turn limit, it simply ended the game.
It didn't crash. Perhaps it has been fixed?
by Hyacintho
Sun Sep 23, 2018 3:41 am
Forum: Nations
Topic: Nation Emblems
Replies: 7
Views: 2095

Re: Nation Emblems

I went ahead and posted these here because I think it slightly fits the topic. Nation Emblems, nation flags, very similar. Here below are the flags for Germany, Japan, and Italy. I know Germany already has a flag, and a good one at that, but I think this one is more accurate for the times. It is bas...
by Hyacintho
Mon Sep 17, 2018 11:45 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 7723

Re: Grenades on Most Infantries

I was hoping for something like the fireball animation on AoF. You know how when it hits it's target, it explodes? I'm hoping I can make it work like that.

I'm not entirely sure as to how to implement it, but I hope I can figure it out.
by Hyacintho
Sun Sep 16, 2018 5:15 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 7723

Re: Grenades on Most Infantries

Here is an animation for when the grenade hits it's mark.
by Hyacintho
Sun Sep 16, 2018 2:06 pm
Forum: DEVELOPER version changes
Topic: version 0.010
Replies: 39
Views: 3797

Re: version 0.010

Description for the PanzerGrenadier, as written by Samuelch. <string name="UNIT_TXT_GER_INF_PANZERGRENADIER">The Panzergrenadiers are motorized or mechanized infantry units of the German Army, depending from the vehicles they mount. They are always supported with vehicles including their rare half-t...
by Hyacintho
Sun Sep 16, 2018 1:16 am
Forum: Implemented/Closed ones
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 6986

Re: P47 Thunderbolt! DEV Ready!

Here is a JSON. I built it off of one made by Belfry777. I have modified it to fit some new stats as dictated by the XLS spreadsheet. These Include: Lowering its health 1 point, to 31. Raising its base attack to 20. Increasing its speed to 10. BONUSES: 370% to pretty much everything, except a 100% b...
by Hyacintho
Sun Sep 16, 2018 12:49 am
Forum: Buildings
Topic: Supply Stash
Replies: 23
Views: 2035

Re: Supply Stash

Sounds Good.
The Supply stash image could use some work, Ill see what I can do to it.
by Hyacintho
Sun Sep 16, 2018 12:39 am
Forum: DEVELOPER version changes
Topic: version 0.010
Replies: 39
Views: 3797

Re: version 0.010

PanzerGrenadier I leave to you, Sameulch. I'm not sure what to write. <string name="UNIT_TXT_US_TANK_M3A1">An M3 light tank fitted with a M1A1 flamethrower, used for destroying fortifications.</string> <string name="TECH_UPGRADE_TXT_UNIT_BUILDING_BUNKER_COMPLEX">An upgrade to the Concrete Bunker, ex...
by Hyacintho
Sat Sep 15, 2018 10:48 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 82
Views: 7723

Re: Grenades on Most Infantries

Sorry, my bad.

However, I did find U_INFANTRY and U_VEHICLE_NOCOMBAT in the consts.json, the thing that lists categories and such.
Is it the M_AFFECT thing, or are these labels not functioning as categories?
by Hyacintho
Sat Sep 15, 2018 10:15 pm
Forum: Implemented/Closed ones
Topic: PanzerGrenadier IMPLEMENTED
Replies: 26
Views: 2062

Re: TO-BE-JSONED PanzerGrenadier

http://www.androidutils.com/forum/viewt ... fc7#p74073

At the end of page 2 on the above listed topic.

Go to advanced search