Search found 216 matches

by DreJaDe
Wed Aug 07, 2019 12:09 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 1265

Re: version 1.095

@Stratego (dev)

The assassins also cannot enter wagons. Pls fix fast. My whole game is ruined because of this bugs
by DreJaDe
Wed Aug 07, 2019 5:10 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 1265

Re: version 1.095

@Alexander82

Just to clear this up, what your point is not the problem and I don't know where you get that. The problem here is the Seige unit not being able to enter wagons.


When this happen always, it kinda gets annoying.
by DreJaDe
Tue Aug 06, 2019 8:38 pm
Forum: IMPLEMENTED
Topic: Summoned Ent - ANSWERED
Replies: 4
Views: 439

Summoned Ent - ANSWERED

The summoned ENT has Giant and anti-air in it's category but when I hit a flying unit (batrider), it just deal 1 dmg. Pls clear up this thing pls it will really help. At least correct the written in the descriptions so player like me won't misunderstand.
by DreJaDe
Tue Aug 06, 2019 8:49 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 1265

Re: version 1.095

Oh yeah the wagon, right. Sry I was wrong on the others, it's just full but I didn't notice my bad.
by DreJaDe
Tue Aug 06, 2019 3:38 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 1265

Re: version 1.095

Stratego (dev) There is a bug where human Seige unit such as catapult and trebuchet cant enter caravan, towers and TC at all. If they're there it ok, but once you move them out, the can't enter again. Fls fix. I already posted this on the issues section but I just want a quick fix so I will also pu...
by DreJaDe
Mon Aug 05, 2019 11:26 pm
Forum: IMPLEMENTED
Topic: Human Seige bug - ANSWERED
Replies: 3
Views: 427

Human Seige bug - ANSWERED

Got the new update with the elf captain and such. Humans seige units like catapult and trebuchet aren't able to enter the caravan, towers, castles and TC anymore. If they're inside it's ok, but if you take it out, it can't enter again. Pls fix immediately cause it really causes so much to me. If thi...
by DreJaDe
Sat Aug 03, 2019 1:51 am
Forum: Other discussions about the game
Topic: Private Chat
Replies: 6
Views: 1015

Re: Private Chat

Yeah, but I still think a private message INGAME is a GOOD idea. :D :D
by DreJaDe
Fri Aug 02, 2019 9:42 am
Forum: Other discussions about the game
Topic: Private Chat
Replies: 6
Views: 1015

Re: Private Chat

Yeah, that's just a pretense to the real thing.

To team up with another player to remove others easily.

But maybe because of this it won't be possible to be implemented.

Since it's a tactical game, I thought of a psychologicaly diplomatic war or something
by DreJaDe
Fri Aug 02, 2019 3:15 am
Forum: Other discussions about the game
Topic: Private Chat
Replies: 6
Views: 1015

Private Chat

I suggest for the game to have a private chat INGAME (different from ally chat) so when you want to team up with someone you could just chat the other to player/team up.

It will be like a real diplomatic chat INGAME where you could discuss a ceasefire, joint forces etc on an all war map.
by DreJaDe
Wed Jul 31, 2019 12:30 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Imperial Pikeman or Spearman - ANSWERED
Replies: 15
Views: 903

Re: Imperial Pikeman or Spearman

Yeah right! That!
by DreJaDe
Wed Jul 31, 2019 5:33 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Imperial Pikeman or Spearman - ANSWERED
Replies: 15
Views: 903

Re: Imperial Pikeman or Spearman

Oh I didn't notice this, I thought this is included to the effect of group attack from the warfell captain. I almost don't play human without one.
by DreJaDe
Tue Jul 30, 2019 10:20 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Imperial Pikeman or Spearman - ANSWERED
Replies: 15
Views: 903

Re: Imperial Pikeman or Spearman

I am using them a lot. They are quite good units. Also they will have even better role in future when we will rework bonuses (and remove some bonuses at all) - they will keep unlike their shielder more costly variants current anti-building bonuses. Shielders will have halved anti building bonuses. ...
by DreJaDe
Sun Jul 28, 2019 6:21 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Imperial Pikeman or Spearman - ANSWERED
Replies: 15
Views: 903

Re: Imperial Pikeman or Spearman

Imperial halberdier is in the game (dev version) as well. Has 40 hp, 20 attack and 5 turn cost. I don't get the relevance of your statement? I am saying that imperial halberdier is not excluding imperial piker. We also want to differentate halberds and pike-based weapons and thus orcs, dwarves and ...
by DreJaDe
Sat Jul 27, 2019 7:20 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Imperial Pikeman or Spearman - ANSWERED
Replies: 15
Views: 903

Re: Imperial Pikeman or Spearman

makazuwr32 wrote:
Thu Jul 25, 2019 6:47 pm
Imperial halberdier is in the game (dev version) as well.

Has 40 hp, 20 attack and 5 turn cost.
I don't get the relevance of your statement?
by DreJaDe
Thu Jul 25, 2019 6:35 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Imperial Pikeman or Spearman - ANSWERED
Replies: 15
Views: 903

Imperial Pikeman or Spearman - ANSWERED

I suggest to remove the imperial Pikeman in the game and bring back the stats of the old imperial halberdiers. The reason for this is like why is an imperial that's supposed to be elite have variants of the same category (I'm ok with Shielder and swordsman). Also it doesn't look good for as an elite...
by DreJaDe
Thu Jul 18, 2019 12:35 pm
Forum: IMPLEMENTED
Topic: Red Spiders bug IMPLEMENTED
Replies: 10
Views: 473

Re: Red Spiders bug

Oh yeah thanks.

I don't know any of the so it's good to be clear
by DreJaDe
Thu Jul 18, 2019 12:00 pm
Forum: IMPLEMENTED
Topic: Red Spiders bug IMPLEMENTED
Replies: 10
Views: 473

Re: Red Spiders bug

So, can I get the real answer to my question? (My question at the top)

Will it be fixed?
I can't really know if you dont answer my questions you know.
by DreJaDe
Thu Jul 18, 2019 10:30 am
Forum: IMPLEMENTED
Topic: Red Spiders bug IMPLEMENTED
Replies: 10
Views: 473

Re: Red Spiders bug

Both.

But does it really matter if it's wounded or not? Does the units change codes when damaged?

I kinda want the fix since they're retaking my tc.
by DreJaDe
Thu Jul 18, 2019 8:51 am
Forum: IMPLEMENTED
Topic: Red Spiders bug IMPLEMENTED
Replies: 10
Views: 473

Re: Red Spiders bug

It first happen to me in multiplayer so the only possible controller is (John) the ai neutral. I already tried it on map create something in the settings and it can take a players TC. Even if controlled by a player or random ai (not John), all spiders except The Red Spider can take TC. I could email...
by DreJaDe
Thu Jul 18, 2019 8:41 am
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 515

Re: Humans /(no upgrade game)

I don't know why but I kinda feel your not answering my questions involuntarily. Please answer my question above (and also here below) and not just explain about the topic of the question. Also about the archery range on the upgrade section. Since it's supposed to be on the no upgrade game, what are...
by DreJaDe
Wed Jul 17, 2019 10:48 pm
Forum: IMPLEMENTED
Topic: Red Spiders bug IMPLEMENTED
Replies: 10
Views: 473

Red Spiders bug IMPLEMENTED

Why can a red spider take a TC? I thought neutral units cant retake TC anymore? Pls solve this.
by DreJaDe
Wed Jul 17, 2019 5:50 am
Forum: Others
Topic: Catapult and seige
Replies: 4
Views: 333

Re: Catapult and seige

Oh, nice!! I'm just hoping that it's not like in the AOS type of upgrade(Transforming the catapult to heavy one). I really like the no upgrade in AOF since it's like the fantasy is given more thought. The type in AOS is good in AOS since as you upgrade things it's like the unit's weapons advances in...
by DreJaDe
Wed Jul 17, 2019 5:36 am
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 515

Re: Humans /(no upgrade game)

NC thanks. :D

Were just spamming it and see who will win.

Btw if this is a bug, can it be exploited? Or is there a rule where u cant use bugs?
by DreJaDe
Wed Jul 17, 2019 2:31 am
Forum: Others
Topic: Catapult and seige
Replies: 4
Views: 333

Catapult and seige

I suggest that machinery upgrade for humans to have 8 turns instead of 6 or make it only available on seige building and reduce the catapult building time to like 14 turns or lower. If the above is okay then reduce the splash damage upgrade turns also. I suggest this so that it can be more accessibl...
by DreJaDe
Tue Jul 16, 2019 10:02 pm
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 515

Re: Humans /(no upgrade game)

There's also the building where you could train dragons in no upgrade game? If that is intended I think there is a bug where you there is still the dragon training upgrade. It has no use so why is it there? Also what about my other questions? No answer? I have a game where were like in a dragon batt...
by DreJaDe
Mon Jul 15, 2019 9:26 pm
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 515

Humans /(no upgrade game)

Human has axe thrower in both barracks and archery range?? There's an Imperial Fortress in the no upgrade game? Theres no stable in the no upgrade game There is an archery range in the no upgrade game even though it is bought in upgrade section? Or it is supposed to be in the no upgrades game but yo...
by DreJaDe
Sun Jul 14, 2019 9:54 am
Forum: IMPLEMENTED
Topic: Skarn bug - IMPLEMENTED
Replies: 3
Views: 501

Skarn bug - IMPLEMENTED

Skarn is supposed to work like Minotaur right? But when I try to move it to mountain terrain, it doesn't have a movement in the next turn.
by DreJaDe
Sun Jul 14, 2019 9:52 am
Forum: IMPLEMENTED
Topic: Burning not removed and fireball problem IMPLEMENTED
Replies: 5
Views: 553

Re: Burning not removed and fireball problem IMPLEMENTED

Also the skarn is supposed to work like Minotaur right? But when I try to move it to mountain terrain, it doesn't have a movement in the next turn.
by DreJaDe
Fri Jul 12, 2019 8:24 pm
Forum: IMPLEMENTED
Topic: Burning not removed and fireball problem IMPLEMENTED
Replies: 5
Views: 553

Burning not removed and fireball problem IMPLEMENTED

Why doesn't the workers if human cant remove the burning effect from building while priest can??

Dragon Knight of human have 2 range for fireball that they damage themselves when firing. Also 10 turns for it is so unfair, when that's one of the only useful anti giant for humans.
by DreJaDe
Thu Jul 04, 2019 4:00 am
Forum: FAQ
Topic: Triggers
Replies: 1
Views: 974

Triggers

My next problem is that my triggers are becoming buggy. I have a trigger dialogue when a unit died, but even if he's not dead the dialogue will still trigger in some turn. The next one is the trigger when one of three dies all the unit in ur team will die to so it's instant lose when one of them die...

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