Search found 121 matches

by DreJaDe
Tue Sep 17, 2019 6:19 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 102

Re: Raptor Rider is bugged - ANSWERED

Could I ask how practical is that?

How does this supporting works with a scout?

Since this is an early scouting, would there be enough time to support the scout?
by DreJaDe
Tue Sep 17, 2019 4:21 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 102

Re: Raptor Rider is bugged

I know their capabilities except that elf with poison effect? Is that the violet unit with bow? And Dwarf since not implemented still. Im just suggesting that it would be good if scouts could survive a hit against a raptor rider. I know it's supposed to be a good anti cavalry unit since they only ha...
by DreJaDe
Tue Sep 17, 2019 4:08 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 110

Re: Goblins slave is has faster build than humans

Okay, lol. Here's my reason just to be clear. When I first played it this year it's still 5 turns. Later on.. I'm shocked that when I played against an orc with elf they already build so many buildings when I saw their base and I'm still building my 2nd building so I thought there's a problem. I'm s...
by DreJaDe
Tue Sep 17, 2019 2:38 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 102

Raptor Rider is bugged - ANSWERED

Raptor Rider can kill other scout in just one hit making it the strongest scout unit. Exclude elf and orc since their scout is also main cavalry This became a problem with scouting since they could just assassinate other scout before taking all TC available. Please fix it making it atleast leave som...
by DreJaDe
Tue Sep 17, 2019 2:25 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 110

Goblins slave is has faster build than humans - ANSWERED

2 TC scenario Goblin Slave is a 2 turn unit. And, he can make a building (factory) in just 4 turn. In just 4 turns (turn 3) he would be able to make 2 building paired with another TC occupied in turn 1. In humans, that would just be one building completed plus 2 turn for another building. That is on...
by DreJaDe
Mon Sep 16, 2019 11:39 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 485

Re: Orc Balance - ANSWERED

This is really hard.... But I'll still try for the last time This time I would specify Test in the map creation in the settings Put a 1st tier rock Hurler in the map An Orc shaman near the Rock hurler Then an enemy Mansion in range for the Rock hurler Play the game/map Buff the Hurler with orc stren...
by DreJaDe
Mon Sep 16, 2019 11:06 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 485

Re: Orc Balance - ANSWERED

I'm done with this. Lol You don't consider buff and debuff? Why? Max dmg is always should be considered. Debuff a 10 tiles far unit? Like many mods said, Rock Hurler is a late game unit, clearly it has back ups like what a human would do with their trebuchet. It's not a catapult spam that is disposa...
by DreJaDe
Mon Sep 16, 2019 10:59 am
Forum: Reporting Issues
Topic: Keep's category is wrong - IMPLEMENTED
Replies: 5
Views: 98

Re: Keep's category is wrong

To makaruwi since the introduction of "Player Select" for race, your suggestion is almost invalid.

To Alexander, I already consider them as such (can also be beta or something) for a long time.

And so because of that pls pls pls try (at least have a go) fixing it, till then new update.
by DreJaDe
Mon Sep 16, 2019 10:19 am
Forum: Reporting Issues
Topic: Keep's category is wrong - IMPLEMENTED
Replies: 5
Views: 98

Keep's category is wrong - IMPLEMENTED

Keep is in the category of buildings, it should be a fortified one. My trebuchet and magical arrow almost deal 0 dmg to it.

Because it is OP

Pls Fix it!!!!!!
by DreJaDe
Mon Sep 16, 2019 10:07 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 485

Re: Orc Balance - ANSWERED

I do suggest for you to test it. I did a retest just to make sure I'm not stating something from my imagination and it really did one shot a mansion. I was wrong with great tree though. They have the same HP so I thought it would receive the same dmg. Like I said Rock Hurler can be casted the spell ...
by DreJaDe
Mon Sep 16, 2019 9:19 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 485

Re: Orc Balance - ANSWERED

I won't go further with that busy thing since we all know all are busy. Do I have to specify in specified manner? Or just an estimate is enough? For example Rock hurler (just the 1st tier) can instantly destroy Great Tree and Mansion. So I think, either a change in stat for either the Rock Hurler or...
by DreJaDe
Mon Sep 16, 2019 9:09 am
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 648

Re: AOW / AOS / AOF online multiplayer testers

From my experience it's actually great, super great to say, just that it doesn't work the same way when you watch an ai's turn.

When you resigned, nothing bad happened. To say its normal is okay. I can't remember the exact details but I just remembered that what happen look normal.
by DreJaDe
Mon Sep 16, 2019 3:43 am
Forum: Reporting Issues
Topic: Summoned ENT destroys TC with it's corps
Replies: 8
Views: 115

Re: Summoned ENT destroys TC with it's corps

Did I not meantion that it is a Summoned ENT. Well I agree that they don't really leave corpses, but it happen in many of my elf games where I would let my Summoned ENT tank in the TC and if they did a corpse would appear and I wouldn't be able to use the TC and gone after some turns. Btw Normal Ent...
by DreJaDe
Mon Sep 16, 2019 1:57 am
Forum: Reporting Issues
Topic: Summoned ENT destroys TC with it's corps
Replies: 8
Views: 115

Summoned ENT destroys TC with it's corps

The topic title is the problem I finally found the problem with me losing my TC's in-game!!! Ha! Just to elaborate. When you summon an ENT and make it go inside a TC and if it died/killed by your opponent, it will leave a corpse. When you click the tc the corpse is the only thing you can click (like...
by DreJaDe
Mon Sep 16, 2019 1:49 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 485

Re: Orc Balance - ANSWERED

Since nothing can be done here, I would not go further in this topic. But I still think nerf for a short term is needed till all your mod's updates/what you want to add to make it balanced is added. Since this is a growing game I know that you'll balance things when all what you all Mods want is add...
by DreJaDe
Sun Sep 15, 2019 11:24 pm
Forum: Others
Topic: Magic arrow - ANSWERED
Replies: 2
Views: 60

Magic arrow - ANSWERED

I have heard that given some time for new updates, they would remove the Magic arrow as a way of seige. My suggestion is for the magic arrow to stay as means of seige. Elves most efficient seige is their Magic arrow. Their ents are so unreliable in seige that making them is a really good choice unle...
by DreJaDe
Sun Sep 15, 2019 11:10 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 116

Re: Shielder/Defender Bonuses

When they're first added I thought they were more like Roman soldiers than the Romans themselves. What I mean is that, even though they are supposed to be anti archer/good defender. Plus they can ezly be outflanked by cavalry making them look more like the Legionaries. To summarize, theyre perfect f...
by DreJaDe
Sun Sep 15, 2019 10:54 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 485

Re: Orc Balance - ANSWERED

Please chill out yourselfes, and talk to each other patiently and nicely. Yes, this is democratic forum and anyone can tell any of their ideas, exception is: insulting or upsetting the other. that is not a good way imho. So please correct any insulting words to nicer ones, be objective and dont use...
by DreJaDe
Sun Sep 15, 2019 10:58 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcs Need A Nerf - ANSWERED
Replies: 13
Views: 173

Re: Orcs Need A Nerf

LordOfAles voice our commoners concern!!! Orcs really are way too all rounder now. Humans are supposed to be the one to be the all rounder race but now Orcs stole the spotlight. And now, they even become the most powerful in almost everything. Summoning Cavalry Fast units Building annahilator (not r...
by DreJaDe
Sat Sep 14, 2019 5:16 pm
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1339

Re: Dwarves rework

It became.more unnatural than your first work.
by DreJaDe
Sat Sep 14, 2019 6:14 am
Forum: Reporting Issues
Topic: Catapult in this new update
Replies: 7
Views: 128

Re: Catapult in this new update

Yeah, that's why I also mentioned that they didn't do something cause if I don't, they will ask about it first then won't answer the question itself like whats happening now. Hope I don't have to ask the question again.
by DreJaDe
Sat Sep 14, 2019 6:04 am
Forum: Reporting Issues
Topic: Catapult in this new update
Replies: 7
Views: 128

Catapult in this new update

In the latest update the catapult now have movable and unmovable form. But they have the same name of catapult cart. Is that intended? There are now 2 area of effect tech for catapult. Is the effect of the lvl 2 tech adds that 18 dmg or not? If not then what is it, can someone give an explanation ab...
by DreJaDe
Fri Sep 13, 2019 11:26 am
Forum: Unit - mounted
Topic: Missionary upgrade
Replies: 13
Views: 169

Re: Missionary upgrade

I might be the only one thinking but isn't the Missionary's stick a bit heavy looking to be handled in one hand? Even for a wooden spear, holding it like that never a good idea.
by DreJaDe
Sat Sep 07, 2019 7:20 pm
Forum: IMPLEMENTED
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 38
Views: 481

Re: Human Race Icon Redesign

This is just my opinion, but I think you should lighten up the wooden shield a bit. Even for wanting a realistic effect, The shields too dark.
by DreJaDe
Fri Sep 06, 2019 9:08 am
Forum: Others
Topic: Skipping turn IMPLEMENTED
Replies: 4
Views: 101

Re: Skipping turn

Puss_in_Boots wrote:
Fri Sep 06, 2019 12:45 am
I remember doing this accidentally in AoW, and my game froze. It definitely needs attention.
If you actually check the turn itself, you would see that the turn have added 1 without really changing anything.

But that is not the real skipping turn that I'm reporting.
by DreJaDe
Fri Sep 06, 2019 9:04 am
Forum: Other discussions about the game
Topic: Daily Spin
Replies: 9
Views: 207

Re: Daily Spin

Maps aren't made fast enough despite the possibilities to make them disposable for 1 day and replaced by another the next day. Maybe, make a set of maps, challenges or dillema that can be played? About 30 or so depending to the number of days the month will have. The map creation could be made for ...
by DreJaDe
Thu Sep 05, 2019 10:27 pm
Forum: Others
Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
Replies: 20
Views: 319

Re: Racial Selection Upon Pressing "Upgrades"

The upgrade section being more organized would really make it look good. Though it is intentional for it to be disorganized so players would have to think they have to unlock all, the need for this (disorganized form) dont exist anymore. The line of upgrade is already separated by race, why not make...
by DreJaDe
Thu Sep 05, 2019 8:27 pm
Forum: Others
Topic: Skipping turn IMPLEMENTED
Replies: 4
Views: 101

Skipping turn IMPLEMENTED

In all of the three games available to public (the engine itself is the problem from my view) AOF, AOS, and AOWW. You could skip the other players turn by simply double clicking the end turn and double clicking the confirmation button.

This is a big bug, if you ask me.

This is a bug report.
by DreJaDe
Thu Sep 05, 2019 8:24 pm
Forum: Other discussions about the game
Topic: Daily Spin
Replies: 9
Views: 207

Re: Daily Spin

My idea is when is said the mind games if chess is this. Like in chess that have problems and dilemmas, for example; -The number of moves is limited thus if you gone past that certain amount of moves, you'll lose. -There are only certain moves that you can take, if one mistake is made, the game ends...
by DreJaDe
Tue Sep 03, 2019 11:51 pm
Forum: Other discussions about the game
Topic: Daily Spin
Replies: 9
Views: 207

Re: Daily Spin

I like what PIB but instead of just fighting AI, they will have to fight challenges with ai, like a mind game problems of chess. It will have higher difficulty as the stakes goes higher thus making the price and the challenge both satisfying and worth it to have.

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