Search found 205 matches

by DreJaDe
Sat Feb 08, 2020 1:27 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9718

Re: Buidlings' images redesign request

That's so NC. I really hope that would be implemented soon.
by DreJaDe
Fri Feb 07, 2020 1:33 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 1109

Re: Pikeman IMPLEMENTED

That look so good (not as much as our Savra) but NC for a beginner (idk if that's beginner)

I suggest making the spear 2 sided and following other players suggestion to copy the unit in game and edit it.
by DreJaDe
Fri Feb 07, 2020 1:29 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9718

Re: Buidlings' images redesign request

Yes. I want them to not look small besides units.

Also, I find it sometimes weird that somebuildings are facing diagonally, I want to see some facing downward (front), Sides (left or right). Facing X or Y.
by DreJaDe
Fri Feb 07, 2020 7:28 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9718

Re: Buidlings' images redesign request

Maybe this is not a redesign request but can someone make house face front or back.

Or some 2x2 house. Units in the game can be as big as 1x1 to 2x1 (stretching) and when I placed them next to houses, the houses looks like a hobbits playground (not even their house).
by DreJaDe
Wed Feb 05, 2020 2:40 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Shallow water
Replies: 3
Views: 256

Re: Shallow water

I really like this idea
The name would be like river water. Not like it is shown anyway and units will get to pass on it.

Then make units like barricade. When units go to river. You can delete the barricade in River water to inflict straight damage to units in the river.
by DreJaDe
Wed Feb 05, 2020 12:14 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 12
Views: 417

Re: XP for players

I disagree with this. Losing in multiplayer is like losing to AI. Most of my lose in multiplayer is because of withdrawal for them not turning. If you can reduce players xp by doing that then isn't that almost useless?
by DreJaDe
Sat Feb 01, 2020 6:02 am
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 1224

Re: Pikeman

Since this unit is already on the implementation stage, I want to suggest things for the unit.

Why not a small shield like the shield used by a Macedonian Phalangite

Also, since I'm on this why not add Macedonian Phalangite as a unit for the game or do I have to make separate topic?
by DreJaDe
Tue Jan 28, 2020 10:55 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 923

Re: Daily gift

This is what's hard in AOS
So full of workers in late game
LOL
by DreJaDe
Sun Jan 26, 2020 10:21 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 8
Views: 286

Re: Leaderboard / player statistics sheets

Definitely vote for in-game.

Also another topic that is also what I want for in game. Will there be a more exclusive type of chat in the future? Like player to player only when you click their names.
by DreJaDe
Sat Jan 25, 2020 5:14 am
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 533

Re: How many upgrades did you unlocked currently?

@godOfKings It's easy to complete it when you play the game everyday at some time of 2019
by DreJaDe
Fri Jan 03, 2020 10:32 am
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 33
Views: 2303

Re: Tournament Of Balance (AoF)

Human me. This is going to be hard.
by DreJaDe
Fri Dec 27, 2019 8:25 am
Forum: Others
Topic: Map test condition for checking death
Replies: 2
Views: 171

Re: Map test condition for checking death

@Stratego (dev)
by DreJaDe
Tue Dec 24, 2019 4:29 am
Forum: Game
Topic: Swordsman can't occupy TC ANSWERED
Replies: 9
Views: 482

Re: Swordsman can't occupy TC ANSWERED

Does that still work. I thought it got removed.
by DreJaDe
Tue Dec 24, 2019 12:37 am
Forum: Others
Topic: Map test condition for checking death
Replies: 2
Views: 171

Map test condition for checking death

I noticed that there is a condition in Map editor where if an object dies. Now, my problem is that I can't see a plural version of that condition of that like for example. * Condition If this object from x to y dies from team 1 Effect The game ends * While the game only have this type where you can ...
by DreJaDe
Mon Dec 23, 2019 1:24 pm
Forum: Ships
Topic: National navy Flagship
Replies: 4
Views: 173

Re: National navy Flagship

Hope this aircraft carrier flagship will have free summon planes.
by DreJaDe
Mon Dec 23, 2019 1:20 pm
Forum: Others
Topic: Fighter Planes too strong
Replies: 1
Views: 172

Re: Fighter Planes too strong

I will be against this. In the later stage of the game, there will be a time where it will be just an economy game where one shotting really helps. Strategical will be side but if used properly will give advantage.
by DreJaDe
Mon Dec 23, 2019 1:15 pm
Forum: Game
Topic: Swordsman can't occupy TC ANSWERED
Replies: 9
Views: 482

Re: Swordsman can't occupy TC ANSWERED

Well, you can't. That's part of the beauty of this game.

Just imagine why, and you'll get many reasons.
Or... Someone might just say it.
by DreJaDe
Thu Dec 19, 2019 10:36 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9718

Re: Buidlings' images redesign request

I think you admins should address the elf seige first before the change in magic arrow. They will have no useful seige if you remove their magic arrow nuke.
by DreJaDe
Tue Dec 17, 2019 4:31 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 107
Views: 4195

Re: Necropolis - replacement of mansion

This is simply awesome!!! Though... I don't know but, I like the old one you made more.

It's more appropriate for the UD theme of this game.
by DreJaDe
Tue Dec 10, 2019 11:04 am
Forum: Races
Topic: Savra's orc balance suggestion
Replies: 12
Views: 775

Re: Savra's orc balance suggestion

I agree with this though they would be weaken so much in the early game for this. With this I could continue my elf shananigans again. Yey. I believe this would be good but I think orc warlock is ok in TC if his spells upg is removed from TC. I don't really know this stuff with orc but this looks go...
by DreJaDe
Wed Dec 04, 2019 11:13 pm
Forum: Others
Topic: Question about balance - ANSWERED
Replies: 6
Views: 529

Re: Question about balance

For elves, minotours are nothing but fast tank (easily counterable. Even though there's no elf that has higher stats than it.

If they commit in minotours, that's easily counterable even with the difference in stats.
by DreJaDe
Sat Nov 30, 2019 7:43 pm
Forum: Technologies
Topic: Air-ground missiles
Replies: 11
Views: 291

Re: Air-ground missiles

F4U corsairs aren't even air to ground. They were navy planes used to dogfight Japanese aircraft. A-36 and A-20 Havoc are better examples as they were ground attack aircraft. Although, A-36 was a variant of P-51 Mustang, I believe it was modified for dive bombing. The A-20 can load rockets and bomb...
by DreJaDe
Sat Nov 30, 2019 12:25 pm
Forum: Technologies
Topic: Air-ground missiles
Replies: 11
Views: 291

Re: Air-ground missiles

No I was not the one who wants more planes for US, maybe your misunderstanding something or your mistaking me for someone. anyway... Though since it's already there then why not but here's my thoughts Air to ground doesn't really have meaning. I thought that is why there's Corsair and bombers in gam...
by DreJaDe
Thu Nov 28, 2019 7:24 pm
Forum: Technologies
Topic: Air-ground missiles
Replies: 11
Views: 291

Re: Air-ground missiles

No air to ground missile pls.

This is already an AIR superiority game. I think anymore is enough.
by DreJaDe
Thu Nov 28, 2019 7:21 pm
Forum: Technologies
Topic: methamphetamine pills - Benzedrine, Pervitin
Replies: 8
Views: 296

Re: methamphetamine pills - Benzedrine, Pervitin

The +1 action would be good. I don't like the +1 power since it wouldn't have that much of a use.

Maybe make him have infinite turn for 1 turn but normal movement speed. Guess this is no good but maybe...
by DreJaDe
Wed Nov 20, 2019 7:36 pm
Forum: Elf
Topic: Crossbowmen Elf - ANSWERED
Replies: 9
Views: 546

Re: Crossbowmen Elf

Ohhh, I didn't know that. Ty.

Did it say that in the description. I feel like it doesn't say anything, last time I check it.
by DreJaDe
Wed Nov 20, 2019 12:14 pm
Forum: Issues
Topic: Just for this forum
Replies: 3
Views: 195

Re: Just for this forum

I will send an email to what I mean. I think, my point is not understandable for this.
by DreJaDe
Wed Nov 20, 2019 6:34 am
Forum: Elf
Topic: Druid bear form
Replies: 1
Views: 226

Druid bear form

Inspired by warcraft 3

A tech that would make druids be able to transform into an animal, mostly bear but can be made to be random.

It will have active effects of slow and have a unique stats compared the mobs in-game.

Go to advanced search