Search found 121 matches

by DreJaDe
Mon Sep 02, 2019 4:44 am
Forum: IMPLEMENTED
Topic: add werewolf for undead - ANSWERED
Replies: 4
Views: 87

Re: add werewolf for undead

WTF!!! Nooo!!! Why the humans? They don't need Mythical!!! Dragons and Pegasus are already enough!

LOL, What's happening in this game!?
by DreJaDe
Sun Sep 01, 2019 12:07 am
Forum: Others
Topic: Mountainous Terrain should not be seen tru
Replies: 10
Views: 142

Re: Mountainous Terrain should not be seen tru

I've read the links and it's old though still relevant. Why are they in AOS section? Is it because it's old? In terms of attacking base on line of sight, what I'm suggesting is it to be like on AOWW. Units there with big range but have small vision, thus you will need other units (like airplanes) to...
by DreJaDe
Sat Aug 31, 2019 4:40 pm
Forum: Others
Topic: Mountainous Terrain should not be seen tru
Replies: 10
Views: 142

Re: Mountainous Terrain should not be seen tru

I still think Stratego's topic is completely different from mine. I don't get the connection between not being able to shoot beside a wall and mountain terrains or high level terrain being able to block the sight of units and not just see everything.

I still think this is a good suggestion
by DreJaDe
Sat Aug 31, 2019 5:48 am
Forum: Others
Topic: Battering Ram coloring problem ANSWERED
Replies: 2
Views: 80

Battering Ram coloring problem ANSWERED

Ive seen the Battering Ram's 3rd upgrade and I wonder why did it turn bronze? Isn't iron armored Battering ram which is the 2nd upgrade should be better? Here's my suggestion, make the 2nd upgrade of Battering Ram the 3rd upgrade and make the 3rd, the 2nd. To shorten it, make the 2nd and 3rd upgrade...
by DreJaDe
Sat Aug 31, 2019 5:34 am
Forum: Others
Topic: Mountainous Terrain should not be seen tru
Replies: 10
Views: 142

Re: Mountainous Terrain

I corrected the mistake on should, it should be "shouldn't".

Also Archers can really shoot over walls.
by DreJaDe
Sat Aug 31, 2019 1:47 am
Forum: Others
Topic: Mountainous Terrain should not be seen tru
Replies: 10
Views: 142

Mountainous Terrain should not be seen tru

Archers and other units which is not flying or just units that have high sight range shouldn't be able to see what is on the other side of a mountain.

Mountain terrain should block the sight of units like how they block they're movement.

This is a suggestion.
by DreJaDe
Sat Aug 31, 2019 1:42 am
Forum: IMPLEMENTED
Topic: Keep does not get damage bonus - IMPLEMENTED
Replies: 2
Views: 100

Keep does not get damage bonus - IMPLEMENTED

Keep is categorized as building instead of mega or fortified building thus unit like throwers and such that counters buildings only deals damage it like building also. Also the wizards magic arrow deals only 10 dmg to it.

This is a bug report.
by DreJaDe
Sat Aug 31, 2019 1:36 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Arcane Archer - ANSWERED
Replies: 16
Views: 553

Re: Arcane Archer

I don't know if Im free to do this but just trying to suggest

Since it's an 8 turn unit what about something like a minus armor effect when it hits a unit like that spell from UD and Lizards. It could work like the poison archer with poison effect or the phantom axeman with that curse.
by DreJaDe
Tue Aug 27, 2019 7:05 am
Forum: Others
Topic: AA for ships
Replies: 3
Views: 88

AA for ships

This looks dead but I'll try

I suggest for ships to have advantages over air.

Or ships to be able to mount AA guns but obviously not the AA trucks.
by DreJaDe
Tue Aug 27, 2019 6:42 am
Forum: IMPLEMENTED
Topic: Race Select IMPLEMENTED
Replies: 9
Views: 216

Re: Race Select

Yes, I think it's a good idea since when creating a new random game it's always annoying to click so many times just to click that "Race Select". ↑↑↑ This is my opinion. If I would be able to suggest more, I think it's a good idea to make the choosing mechanic to go more like when a you click that "...
by DreJaDe
Mon Aug 26, 2019 11:26 pm
Forum: IMPLEMENTED
Topic: Race Select IMPLEMENTED
Replies: 9
Views: 216

Race Select IMPLEMENTED

Make the Player Select the first choice when making a game(that ? In race selection). Then make the Random Race the 2nd.

Btw, I'm not asking a question. This is a suggestion.
by DreJaDe
Sat Aug 24, 2019 7:40 am
Forum: IMPLEMENTED
Topic: Lore Description ANSWERED
Replies: 3
Views: 76

Re: Lore Description

@Stratego (dev)
What I mean by that is the paragraph in the description that describes the unit.
by DreJaDe
Sat Aug 24, 2019 6:11 am
Forum: IMPLEMENTED
Topic: Lore Description ANSWERED
Replies: 3
Views: 76

Lore Description ANSWERED

Whenever a unit or building are going to be introduced/added in the game, the lore description should be finished first. Whenever someone wants to add a unit in the game, the lore description should also be put in high regard when it is already in the finishing or when being considered to be added i...
by DreJaDe
Sun Aug 18, 2019 7:41 pm
Forum: DEVELOPER version changes
Topic: version 1.096
Replies: 22
Views: 383

Re: version 1.096

Now, the next one I want to be fixed is the assassin which is also not included in the fix of not being able to ride wagon
by DreJaDe
Sun Aug 18, 2019 12:23 pm
Forum: Others
Topic: Workers of dwarfs
Replies: 1
Views: 91

Workers of dwarfs

The new skin of workers for dwarves looks to clean for me. Though I like its features, it really looks to clean for dwarf worker which I can't imagine for dwarves.

I don't know if this is going to be seen but hey at least I suggest.
by DreJaDe
Sun Aug 18, 2019 10:17 am
Forum: DEVELOPER version changes
Topic: version 1.096
Replies: 22
Views: 383

Re: version 1.096

I thought this was already been solved by bringing back the old catapult then change it when it's update is completed. I don't get this game anymore.
by DreJaDe
Sun Aug 18, 2019 2:16 am
Forum: DEVELOPER version changes
Topic: version 1.096
Replies: 22
Views: 383

Re: version 1.096

Catapults still aren't able to go inside wagons! I thought this is going to be fixed in this update?
by DreJaDe
Tue Aug 13, 2019 4:49 am
Forum: AoF Votes and Polls
Topic: Poison and Fire
Replies: 7
Views: 491

Re: Poison and Fire

IDK about that, I don't think burns are that easy to burn but if fantasy, maybe (like the poison)?
by DreJaDe
Mon Aug 12, 2019 9:15 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1848

Re: Use of Unused Towers

Is the idea still alive?
by DreJaDe
Sat Aug 10, 2019 1:51 am
Forum: AoF Votes and Polls
Topic: Poison and Fire
Replies: 7
Views: 491

Re: Poison and Fire

Actually elves' wolf spam is more dangerous than the undead Knight at first, they can eat undeads if the map is too small. Poison I think is just a game mechanic like many other things here, just treat it as fantasy.
by DreJaDe
Thu Aug 08, 2019 11:09 pm
Forum: IMPLEMENTED
Topic: Summoned Ent - ANSWERED
Replies: 4
Views: 188

Re: Summoned Ent

Thank you for answering, thought you never see.
by DreJaDe
Thu Aug 08, 2019 8:41 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 610

Re: version 1.095

I just hope the fix's release date would be within days and not weeks (I consider this a fix since what you devs plans is still not finished also because of the assassins).
by DreJaDe
Thu Aug 08, 2019 1:16 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 610

Re: version 1.095

But this is AOFantasy right? So why not magical wagon or something. Whatever. I know this is useless. Lol
by DreJaDe
Wed Aug 07, 2019 10:16 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 610

Re: version 1.095

Just asking, how much time does it take to do that? Does catapult entering wagons will be gone forever? I will miss catapult shuffling in castle.
by DreJaDe
Wed Aug 07, 2019 7:38 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 610

Re: version 1.095

Okay

I summon you @Alexander82
Pls read properly what is in the top. :D
by DreJaDe
Wed Aug 07, 2019 12:09 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 610

Re: version 1.095

@Stratego (dev)

The assassins also cannot enter wagons. Pls fix fast. My whole game is ruined because of this bugs
by DreJaDe
Wed Aug 07, 2019 5:10 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 610

Re: version 1.095

@Alexander82

Just to clear this up, what your point is not the problem and I don't know where you get that. The problem here is the Seige unit not being able to enter wagons.


When this happen always, it kinda gets annoying.
by DreJaDe
Tue Aug 06, 2019 8:38 pm
Forum: IMPLEMENTED
Topic: Summoned Ent - ANSWERED
Replies: 4
Views: 188

Summoned Ent - ANSWERED

The summoned ENT has Giant and anti-air in it's category but when I hit a flying unit (batrider), it just deal 1 dmg. Pls clear up this thing pls it will really help. At least correct the written in the descriptions so player like me won't misunderstand.
by DreJaDe
Tue Aug 06, 2019 8:49 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 610

Re: version 1.095

Oh yeah the wagon, right. Sry I was wrong on the others, it's just full but I didn't notice my bad.
by DreJaDe
Tue Aug 06, 2019 3:38 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 610

Re: version 1.095

Stratego (dev) There is a bug where human Seige unit such as catapult and trebuchet cant enter caravan, towers and TC at all. If they're there it ok, but once you move them out, the can't enter again. Fls fix. I already posted this on the issues section but I just want a quick fix so I will also pu...

Go to advanced search