Banner bearer - IMPLEMENTED

These suggestions are in the game

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ejm29
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Banner bearer - IMPLEMENTED

Post by ejm29 » Sun Feb 08, 2015 1:14 pm

A unit holding a banner with the players team colour on it, all allied units within 2 tiles of him get +1 attack.
I made some quick stats, but nothing solid :)
Attack 2
Armor 1
Pierce armor 3
Speed 2
Cost 8
Resistance to conversion, 100%
Sight 3
Has bonus against; 50% against light cavalry
Units that have bonus against him; 2) 10% all infantry
Built in tc, barracks, castle?

Any thoughts?

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balint
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Re: Banner bearer

Post by balint » Sun Feb 08, 2015 1:17 pm

I like it!
I make an image for it.
This is Hungary and winter is coming.

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ejm29
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Re: Banner bearer

Post by ejm29 » Sun Feb 08, 2015 1:18 pm

Ok, cool! :)

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balint
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Re: Banner bearer

Post by balint » Sun Feb 08, 2015 3:06 pm

here you are. what do you think?
Attachments
bannerman.png
hope you like it :)
bannerman.png (974 Bytes) Viewed 5663 times
This is Hungary and winter is coming.

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ejm29
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Re: Banner bearer

Post by ejm29 » Sun Feb 08, 2015 3:19 pm

Look great :D

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balint
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Re: Banner bearer

Post by balint » Sun Feb 08, 2015 3:25 pm

thanks :)
This is Hungary and winter is coming.

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patroid
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Re: Banner bearer

Post by patroid » Sun Feb 08, 2015 3:28 pm

Should i polish (i mean the shield)?
But its cool.

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Re: Banner bearer

Post by max-damage » Sun Feb 08, 2015 3:28 pm

Very cool, brah!! The speed should be higher, though...it isn't weighed down with weapons...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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ejm29
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Re: Banner bearer

Post by ejm29 » Sun Feb 08, 2015 3:36 pm

But the banner and shield would be a lot heavy than a bow or sword?. ;)

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balint
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Re: Banner bearer

Post by balint » Sun Feb 08, 2015 3:49 pm

he should gain bonus against cavalry.
This is Hungary and winter is coming.

max-damage
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Re: Banner bearer

Post by max-damage » Sun Feb 08, 2015 4:05 pm

I don't know about you, but I've never seen a wooden flagstaff that weighed 13 kilos (average weight for a medieval broadsword...)

I don't mean extreme speed, but 3 isn't unreasonable...

And yes, he needs a bonus against some unit type...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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patroid
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Re: Banner bearer

Post by patroid » Sun Feb 08, 2015 4:37 pm

Hi
When i think of a banner i think of something like that:
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banner_men.png
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ejm29
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Re: Banner bearer

Post by ejm29 » Sun Feb 08, 2015 5:13 pm

@Patroid, nice! The banner is a lot more visible that way.
@max, I suppose it depends on size, but in general I think your probaly right :)

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balint
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Re: Banner bearer

Post by balint » Sun Feb 08, 2015 5:41 pm

That is much better :)
This is Hungary and winter is coming.

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COOLguy
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Re: Banner bearer

Post by COOLguy » Sun Feb 08, 2015 6:57 pm

Yes much better! :)
The banner can go above 32p.
and his arm and leg appear a bit flat.
Thanks!
Josh

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Re: Banner bearer

Post by Stratego (dev) » Sun Feb 08, 2015 7:03 pm

image: i suggest start from an existing nice unit from the great unit template i posted in introduction.
ability: i think he is not a war guy, he can not even fight well so no bonus needed for him, the +1 to all units around is enough to build him.

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Re: Banner bearer

Post by Pepe » Sun Feb 08, 2015 7:20 pm

Life??

8 turns is too too much. Just thinking aloud, I think I would not use it. It's easier to build a blacksmith and then technologies to give +1.

For 8 turns the banner bearer should have long life and also more range for the +1 attack.

These are my thoughts. Would you use it with the current stats?

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COOLguy
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Re: Banner bearer

Post by COOLguy » Sun Feb 08, 2015 7:22 pm

Well, we don't know his hp yet, but you're right, 8 turns may be a bit overkill. (However, remember that these are in addition to those techs and more than one can be used.)
Thanks!
Josh

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Re: Banner bearer

Post by Stratego (dev) » Sun Feb 08, 2015 7:25 pm

more than one +1 giving is too op i think.
i think 1-2 bearer in an army is enough, and they should give +1 only once even they have overlapping area (like the orc leader in AOF)

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COOLguy
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Re: Banner bearer

Post by COOLguy » Sun Feb 08, 2015 7:26 pm

Ok then maybe 8 is too expensive - maybe 6-7? Depends on his hp...
Thanks!
Josh

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ejm29
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Re: Banner bearer

Post by ejm29 » Sun Feb 08, 2015 9:34 pm

On second thoughts, 6 would be good! :D

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Re: Banner bearer

Post by max-damage » Sun Feb 08, 2015 11:06 pm

6 turns sounds reasonable, but the bonus has a very limited range, so why limit it to 1 or 2 turns? Also, Daniel, i meant a defense bonus against some unit type--as you said, he's a non-combative unit...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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COOLguy
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Re: Banner bearer

Post by COOLguy » Wed Feb 18, 2015 5:45 pm

How is this?
Attachments
32_unit_banner.png
First essay of the craft
32_unit_banner.png (1.45 KiB) Viewed 5565 times
Thanks!
Josh

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Re: Banner bearer

Post by Pepe » Wed Feb 18, 2015 5:53 pm

Cool!!!

Isn't it a bit similar to the templar?

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COOLguy
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Re: Banner bearer

Post by COOLguy » Wed Feb 18, 2015 6:12 pm

A bit based off of him. Is that bad?
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Josh

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Re: Banner bearer

Post by Stratego (dev) » Wed Feb 18, 2015 7:13 pm

cool!

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balint
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Re: Banner bearer

Post by balint » Wed Feb 18, 2015 8:42 pm

really nice
This is Hungary and winter is coming.

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ollie444
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Re: Banner bearer

Post by ollie444 » Wed Feb 18, 2015 8:57 pm

Why has he got a shield?
But I really like that image1

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ejm29
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Re: Banner bearer

Post by ejm29 » Wed Feb 18, 2015 9:01 pm

cool image! :D Maybe a sword instead of the shield?

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ollie444
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Re: Banner bearer

Post by ollie444 » Wed Feb 18, 2015 9:43 pm

What about a dagger?

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