Concept Arts / Bigger Graphics

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COOLguy
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Re: Concept Arts / Bigger Graphics

Post by COOLguy » Fri Oct 28, 2016 10:17 pm

Thanks!
Josh

HokanPL
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Re: Concept Arts / Bigger Graphics

Post by HokanPL » Mon Nov 14, 2016 2:40 pm

I've used this website to edit this pdf.

http://www.pdfescape.com/

I've sent it to you, Daniel. Please, fill in:
Name:
Company:
Address:
Phone:
Email:
And let's go with this! :)

Stratego (dev)
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Re: Concept Arts / Bigger Graphics

Post by Stratego (dev) » Mon Nov 14, 2016 9:34 pm

THANKS! I have sent it , this is the auto reply:
THIS IS AN AUTOMATED REPLY

Thank you for contacting Permission Requests at Electronic Arts. This permissionrequests@ea.com email address is for inquiries requesting permission to use EA materials for publication, school presentations, film/television, social media, tournaments or other purposes.

If you are seeking permission to use game footage on YouTube and other video sharing sites, please note that EA does not object to fair uses of video footage or screenshots on video sharing websites, including on channels that are monetized, as long as the footage or screenshots are from a version of the game that we have released to the public. Because of the large number of video-related requests we receive, we are not able to grant specific approvals or respond to all follow-up inquiries related to video sharing websites. EA reserves the right to address any inappropriate use of EA content on video sharing websites.

For all other permission requests, EA will respond shortly.

Thank you,
Permission Requests Team
Electronic Arts Inc.

Stratego (dev)
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Re: Concept Arts / Bigger Graphics

Post by Stratego (dev) » Tue Nov 15, 2016 5:51 am

They were fast :(
Hello Daniel,

Thank you for your interest in Electronic Arts Inc. EA appreciates the passion that players like you have for our games, and we’re always excited to see the creativity that comes from our community. While we appreciate your enthusiasm for our Command & Conquer: Red Alert game, we are unable to authorize your request to use our copyrighted Red Alert assets to create a mobile game. We greatly respect our fans and hope this response does not diminish your interest in our games. We wish you the best of luck with your endeavors.

Kind regards,
LC
EA Permission Requests Team

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MightyGuy
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Re: Concept Arts / Bigger Graphics

Post by MightyGuy » Tue Nov 15, 2016 6:28 am

:(
A.K.A SacredNut

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Alexander82
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Re: Concept Arts / Bigger Graphics

Post by Alexander82 » Tue Nov 15, 2016 6:54 am

:cry:

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Alpha
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Re: Concept Arts / Bigger Graphics

Post by Alpha » Tue Nov 15, 2016 1:26 pm

k
Awoo~ my dudes!

HokanPL
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Re: Concept Arts / Bigger Graphics

Post by HokanPL » Tue Nov 15, 2016 8:50 pm

Eh... stupid EA. Like always. Age of Alerts and Age of Tiberium - goodbye ;-;

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DoomCarrot
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Re: Concept Arts / Bigger Graphics

Post by DoomCarrot » Wed Nov 16, 2016 2:54 pm

Not surprising at all honestly, what do you expect from EA :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Alexander82
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Re: Concept Arts / Bigger Graphics

Post by Alexander82 » Wed Nov 16, 2016 3:47 pm

Hokan you are good with graphics. Just create your setting inspired by those games. Also you might help with AoW

HokanPL
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Re: Concept Arts / Bigger Graphics

Post by HokanPL » Wed Nov 16, 2016 5:16 pm

Yeah, perhaps I can make some campaigns for AOW inspired with Red Alert history

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Alexander82
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Re: Concept Arts / Bigger Graphics

Post by Alexander82 » Wed Nov 16, 2016 5:51 pm

I think that will be possible ;)

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Alpha
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Re: Concept Arts / Bigger Graphics

Post by Alpha » Wed Nov 16, 2016 7:19 pm

Agree, And that's the spirit!
Awoo~ my dudes!

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MightyGuy
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Re: Concept Arts / Bigger Graphics

Post by MightyGuy » Thu Nov 17, 2016 6:46 pm

that's true!!! :)
A.K.A SacredNut

HokanPL
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Re: Concept Arts / Bigger Graphics

Post by HokanPL » Thu Nov 17, 2016 11:45 pm

Daniel, I hope you DIDN'T delete this email, because I've started thinking about OUR answer, a bit malignant answer :twisted:

Stratego (dev)
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Re: Concept Arts / Bigger Graphics

Post by Stratego (dev) » Fri Dec 09, 2016 8:13 pm

Daniel (the dev) wrote:They were fast :(
Hello Daniel,

Thank you for your interest in Electronic Arts Inc. EA appreciates the passion that players like you have for our games, and we’re always excited to see the creativity that comes from our community. While we appreciate your enthusiasm for our Command & Conquer: Red Alert game, we are unable to authorize your request to use our copyrighted Red Alert assets to create a mobile game. We greatly respect our fans and hope this response does not diminish your interest in our games. We wish you the best of luck with your endeavors.

Kind regards,
LC
EA Permission Requests Team
that time i also asked them this and now they answered this.
nov. 15.
címzett: PermissionRequ.
Hello!

Thank you for the fast answer, i kindly ask if there is any other way i can request these materials?
For instance maybe: can i pay a fee for these rights?

Thanks!

daniel

-------

Hello Daniel,

Unfortunately no, we are not interested in licensing our rights to this franchise.

Kind regards,
LC

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Alpha
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Re: Concept Arts / Bigger Graphics

Post by Alpha » Fri Dec 09, 2016 9:12 pm

Well you tried daniel. Well then again EA is a horrible Game company.
Awoo~ my dudes!

HokanPL
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Re: Concept Arts / Bigger Graphics

Post by HokanPL » Sat Dec 10, 2016 6:46 pm

Yeah, better to keep C&C died and inactive than do something interesting or just let fans work on it :/

In my view C&C universe is much more interesting and it has more deep storyline than Star Wars. And I don't say that SW is bad.

SW is very good, but C&C - better. It would be much bette if Disney could buy C&C too :D

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LordOfAles
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Re: Concept Arts / Bigger Graphics

Post by LordOfAles » Wed Oct 25, 2017 1:38 pm

One copyright question:

If i ever want to make a campaign whose storyline is copied from some game, but not character appearances, but same names, is that considered copyright?
"Everyone knows how to make a human, but secrets to deadly laser rifles are still hidden..." - LordOfAles 2015

Idk what to write

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