unit: fire archers - IMPLEMENTED

These suggestions are in the game

Moderator: Endru1241

lazi
Posts: 13
Joined: Thu May 01, 2014 6:22 pm

unit: fire archers - IMPLEMENTED

Post by lazi » Tue May 13, 2014 3:50 pm

Like poison but for buildings

User avatar
Mairon
Posts: 50
Joined: Thu May 01, 2014 7:59 am

Re: fire

Post by Mairon » Tue May 13, 2014 6:15 pm

Specify. You mean fire archers, or some 'torchbearers'?
Also, it would probably affect ships rather than buildings, because most of AoS buildings are shown to be made of stone.
Cheers, everything will go well! Yes, ask the other person to lend you something/go on a date/do anything else! They ain't gonna bite your head off!

Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.

lazi
Posts: 13
Joined: Thu May 01, 2014 6:22 pm

Re: fire

Post by lazi » Thu May 15, 2014 5:06 pm

Both

Lancer
Posts: 129
Joined: Fri Sep 19, 2014 6:14 pm
Location: Serbia

New unit:Fire Archer

Post by Lancer » Wed Oct 01, 2014 8:12 am

This new unit cost 5 gems to upgade and he is like normal archer but shoots flaiming arrows they deal some more damage and PENETRATES pierce armor.So his attacks will ignore pierce armor the unit he shots.Picture for thi unit is same as normal archer but his arrows have yellow and orange color on top on it so it looks like fire.The way you compare normal archer to fire archer is that the fire archer has flaiming arrows in his backpack behind him.This unit takes 3 turns to build

User avatar
patroid
Posts: 1178
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: New unit:Fire Archer

Post by patroid » Wed Oct 01, 2014 10:37 am

Hi
Good idea!!
Maybe a bonus against buildings.

Patroid

Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: New unit:Fire Archer

Post by Storgar » Wed Oct 01, 2014 3:42 pm

I like the idea of a flame arrow but not the way you have described.
I feel it should be:
They have less range than normal archer so only 4 - due to weight of arrow and loss of aerodynamics.
No extra armor penetration - it is no stronger than a normal arrow.
Normal effect against troops.
It then sets fire to buildings and ships, these would stay on fire until a worker mends them and puts out the fire.
Each turn they are on fire they lose 8Hp.

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: New unit:Fire Archer

Post by balint » Wed Oct 01, 2014 5:45 pm

And if ships ,,mend themelves'' after 2-4 flaming?
This is Hungary and winter is coming.

Stratego (dev)
Site Admin
Posts: 9682
Joined: Fri Apr 25, 2014 9:28 pm

Re: New unit:Fire Archer

Post by Stratego (dev) » Wed Oct 01, 2014 5:48 pm

I like storgar version how it should work!

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: New unit:Fire Archer

Post by COOLguy » Wed Oct 01, 2014 6:08 pm

Yes, very good!
Thanks!
Josh

Stratego (dev)
Site Admin
Posts: 9682
Joined: Fri Apr 25, 2014 9:28 pm

Re: unit: fire archers

Post by Stratego (dev) » Sat Oct 04, 2014 6:01 am

(i have merged the two topics since fir3e archers was already suggested)

Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Fire Archer

Post by Alex486 » Thu Jan 08, 2015 1:54 am

How about a fire archer that has the same stats as a regular archer, except it can burn mechanical units like battering rams, cats, trebuchet, walls, and towers. Basically any unit that can be built by a worker gets extra damage like the poison archer does to people units. To stop the burning damage from continuing, a worker has to make a repair.
The extra burn damage could be 5% or something like that. Thus, you could use one to attack several walls to accelerate a breach.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: Fire Archer

Post by Alex486 » Thu Jan 08, 2015 1:56 am

The extra damage would be 5% per turn.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Fire Archer

Post by ejm29 » Thu Jan 08, 2015 10:02 am

I think this unit has already been suggested, and accepted in another thread :)

Stratego (dev)
Site Admin
Posts: 9682
Joined: Fri Apr 25, 2014 9:28 pm

Re: Fire Archer

Post by Stratego (dev) » Thu Jan 08, 2015 10:46 am

Which? I will merge them

Everyone: please check if an idea has already a topic or not before opening a new topic. Thanks.

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Fire Archer

Post by ejm29 » Thu Jan 08, 2015 1:29 pm


User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: fire archers - ACCEPTED

Post by COOLguy » Fri Jan 23, 2015 12:59 am

Ok. I had thought that Patroid was going to make this image a while back, but I guess not. What do you think of this one?
Attachments
32_unit_fireboy.png
32_unit_fireboy.png (1.13 KiB) Viewed 14610 times
Thanks!
Josh

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: unit: fire archers - ACCEPTED

Post by balint » Fri Jan 23, 2015 5:31 am

I like it
This is Hungary and winter is coming.

Stratego (dev)
Site Admin
Posts: 9682
Joined: Fri Apr 25, 2014 9:28 pm

Re: unit: fire archers - ACCEPTED

Post by Stratego (dev) » Fri Jan 23, 2015 7:19 am

not bad at all, but looks almost the same as the normal archer - could u make it a little more unique?
ideas:
- burning arrow in the bow
- some kind of pot on ground (like on AOF)

something like this.

User avatar
patroid
Posts: 1178
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: unit: fire archers - ACCEPTED

Post by patroid » Fri Jan 23, 2015 2:02 pm

What is a pot??
Attachments
firearch.png
firearch.png (1.17 KiB) Viewed 14589 times

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: fire archers - ACCEPTED

Post by COOLguy » Fri Jan 23, 2015 2:12 pm

Hey that is cool! :) But I think a torch stuck in the ground is more realistic than a pot.
Patroid: he lost his quiver.
Thanks!
Josh

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: unit: fire archers - ACCEPTED

Post by balint » Fri Jan 23, 2015 2:55 pm

Any of various usually domestic containers made of pottery, metal, or glass, as:
a. A round, fairly deep cooking vessel with a handle and often a lid.
b. A short round container for storing or serving food: a jam pot; a mustard pot.
c. A coffeepot.
d. A teapot.
:D

they are good
This is Hungary and winter is coming.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: fire archers - ACCEPTED

Post by COOLguy » Fri Jan 23, 2015 7:35 pm

balint: LOL :lol:
Last edited by COOLguy on Sat Jan 24, 2015 3:12 pm, edited 1 time in total.
Thanks!
Josh

User avatar
patroid
Posts: 1178
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: unit: fire archers - ACCEPTED

Post by patroid » Sat Jan 24, 2015 11:00 am

Hi
3.edit

Patroid
Attachments
firearch.png
firearch.png (1.25 KiB) Viewed 14557 times

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: unit: fire archers - ACCEPTED

Post by balint » Sat Jan 24, 2015 11:59 am

nice :)
This is Hungary and winter is coming.

Stratego (dev)
Site Admin
Posts: 9682
Joined: Fri Apr 25, 2014 9:28 pm

Re: unit: fire archers - ACCEPTED

Post by Stratego (dev) » Sat Jan 24, 2015 12:01 pm

good! but maybe too much fire on left side, i suggest to put one of the fire on the right.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: fire archers - ACCEPTED

Post by COOLguy » Sat Jan 24, 2015 3:12 pm

Like this?
Attachments
firearch.png
firearch.png (1.32 KiB) Viewed 14547 times
Thanks!
Josh

Stratego (dev)
Site Admin
Posts: 9682
Joined: Fri Apr 25, 2014 9:28 pm

Re: unit: fire archers - ACCEPTED

Post by Stratego (dev) » Sat Jan 24, 2015 6:52 pm

yes! this was the idea!

User avatar
patroid
Posts: 1178
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: unit: fire archers - ACCEPTED

Post by patroid » Mon Feb 02, 2015 7:17 am

Implement impleement implement!!

Please :D

Patroid

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: unit: fire archers - ACCEPTED

Post by DoomCarrot » Sat Mar 28, 2015 3:51 am

YEEEES upsate them. Then I can burn taylortheundead's stupid fleet of warships that are bombarding my coast :D
The day is coming when a single carrot, freshly observed, will set off a revolution.

Ness

Re: unit: fire archers - IMPLEMENTED

Post by Ness » Thu Apr 02, 2015 9:12 pm

Why fire archers doesnt get archery upradges from blacksmith

Post Reply

Return to “IMPLEMENTED - Ranged”