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Orc unit: giant marksman - IMPLEMENTED

Posted: Thu Jul 30, 2015 2:19 pm
by Sunrise Samurai
7 cost
25 life
15 attack, area dmg and hits melee armor
12 range, inaccurate to the point it has a 1/9 chance to hit anything, even a building. This means an equal chance to hit the target or any square around it.
2 movement

The most accurate rock hurler in the giant clans, he prides himself on being able to almost hit a castle every time.

Orc artillery, the least accurate unit in the game but has area dmg and extreme range to make up for it. Best used to hit massed units or hurl and hope a rock hits a building.

Re: Orc unit: giant marksman

Posted: Thu Jul 30, 2015 3:42 pm
by Alexander82
Why don't we make it a troll?
Like a cave troll from LotR?
I might edit my troll image to make it hurl a rock

Re: Orc unit: giant marksman

Posted: Thu Jul 30, 2015 3:55 pm
by Alexander82
Something like that

Re: Orc unit: giant marksman

Posted: Fri Jul 31, 2015 1:08 pm
by Alexander82
changed its position to make it more "dynamic"

Re: Orc unit: giant marksman

Posted: Tue Aug 04, 2015 11:49 pm
by Alexander82
if you want a giant i made this one

Re: Orc unit: giant marksman

Posted: Tue Aug 04, 2015 11:56 pm
by Alexander82
One with a more rock-like object

Re: Orc unit: giant marksman

Posted: Wed Aug 05, 2015 12:02 am
by Alexander82
We might use both a troll with a spiked metal ball and a giant with rocks.
One could be an heavyer ranged siege unit while the other one could deal area damage and have more bonus against flying units

Re: Orc unit: giant marksman

Posted: Mon Aug 31, 2015 7:23 pm
by ollie444
Trolls should already be able to hurl rocks though...

Re: Orc unit: giant marksman

Posted: Mon Aug 31, 2015 10:47 pm
by Alexander82
Do you mean like a special ability? It would be great to add a new tech that allows the trolls to switch to a ranged mode

Re: Orc unit: giant marksman

Posted: Wed Jan 20, 2016 9:50 pm
by Jqwan
I love this idea. Orc are indeed lacking an effective catapult. I would say this or the very weak fodder cannon needs a buff but It is something they are lacking indeed

Re: Orc unit: giant marksman

Posted: Wed Aug 17, 2016 6:35 pm
by Alexander82
I made a reskin to add a more 3d effect

Re: Orc unit: giant marksman

Posted: Mon Aug 29, 2016 10:11 am
by Alexander82
Stats (made comparing it to catapult and trebuchet)
Cost 7
HP 30
Attack 20 (not pierce)
Range 10
Speed 2
Sight 11
Action 1
area dmg
Great bonus against buildings
Buildable at Tcs, Monster's cave (both)

Re: Orc unit: giant marksman- IMPLEMENTED

Posted: Thu Aug 08, 2019 1:40 pm
by Alexander82
Sunrise Samurai wrote:
Thu Jul 30, 2015 2:19 pm
7 cost
25 life
15 attack, area dmg and hits melee armor
12 range, inaccurate to the point it has a 1/9 chance to hit anything, even a building. This means an equal chance to hit the target or any square around it.
2 movement

The most accurate rock hurler in the giant clans, he prides himself on being able to almost hit a castle every time.

Orc artillery, the least accurate unit in the game but has area dmg and extreme range to make up for it. Best used to hit massed units or hurl and hope a rock hits a building.

Re: Orc unit: giant marksman ACCEPTED

Posted: Thu Aug 08, 2019 1:41 pm
by Alexander82
implemented