Ettin - IMPLEMENTED

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Alexander82
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Ettin - IMPLEMENTED

Post by Alexander82 » Fri Aug 07, 2015 12:04 am

Two headed giant. Every head has a distinctive personality and control a single arm (the one on its side).
I've edited a couple of images and melded them together

Here is a first result (i have to add shading and some details)

The unit in game should be a heavy hitter with a double attack
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Re: Ettin

Post by Alexander82 » Sat Aug 08, 2015 8:56 am

added some shading and some details
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Re: Ettin

Post by Alexander82 » Sat Aug 08, 2015 5:30 pm

added shades on hair and mahe his skin more uniform
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Re: Ettin

Post by Alexander82 » Thu Aug 27, 2015 3:10 pm

Stats
Cost: 10
Hp: 100 (bigger than a troll)
Attack power: 20
Range 1 (maybe 2 because it's a tall creature)
Armor: 3
Pierce armor: 3
Speed: 4
sight: 6
Action/turn: 2
Spell resistance: 50% (it has two personalities and you need to convert both), Trample (area attack)
Builder: tc, volcano
Last edited by Alexander82 on Tue Nov 03, 2015 11:17 pm, edited 4 times in total.
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Re: Ettin

Post by Stratego (dev) » Thu Aug 27, 2015 3:26 pm

i suggest more shading or something the body parts look flat i think.

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Re: Ettin

Post by Alexander82 » Thu Aug 27, 2015 3:30 pm

Which part mostly?
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Re: Ettin

Post by Alexander82 » Thu Aug 27, 2015 4:13 pm

I reworked the arms a bit and increased the contrast between the parts in shadow and those in light
it should have a more "3d" look now
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Re: Ettin

Post by ejm29 » Thu Aug 27, 2015 4:25 pm

That looks a lot better! Though in my opinion the feet look a tiny bit strange. A bit like he's walking on his claws :)

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Re: Ettin

Post by Alexander82 » Thu Aug 27, 2015 4:42 pm

I might try to add some perspective.
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Re: Ettin

Post by Alexander82 » Fri Aug 28, 2015 4:04 pm

here two possible solutions
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Ettin 3.png
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Re: Ettin

Post by ejm29 » Fri Aug 28, 2015 4:32 pm

The first one looks a lot better! :P

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Re: Ettin

Post by patroid » Fri Aug 28, 2015 4:48 pm

Hi


strongly reshaded small cub rework and feeds are different now.

THE SHADY SHADING MAN : patroid
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Re: Ettin

Post by Alexander82 » Fri Aug 28, 2015 4:52 pm

The real slim shading man :D
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Re: Ettin

Post by ejm29 » Fri Aug 28, 2015 4:53 pm

I can't see any difference..... are you sure you have not posted the same image again?

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Re: Ettin

Post by Alexander82 » Fri Aug 28, 2015 5:03 pm

The shadows on the legs are fairly stronger and the tip of the club is different
Last edited by Alexander82 on Fri Aug 28, 2015 7:45 pm, edited 1 time in total.
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Re: Ettin

Post by ejm29 » Fri Aug 28, 2015 7:42 pm

Ah! Ok, I can sort of see it now :)

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Re: Ettin

Post by Alexander82 » Mon Nov 02, 2015 2:32 pm

Daniel what you think abou this unit?

The ettin is a classic fantasy creature, it is a pretty common one.
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Re: Ettin

Post by Stratego (dev) » Mon Nov 02, 2015 5:39 pm

Ok! Please json it! Thanks!

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Re: Ettin

Post by Alexander82 » Mon Nov 02, 2015 11:28 pm

Perfect!
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Re: Ettin

Post by Alexander82 » Tue Nov 03, 2015 11:57 pm

Ok i'm pretty sure i'll need some hints

Code: Select all

{
   "unitTypeName":"UNIT_ETTIN",
   "unitType":98,
   "uiDefinition":{
      "visuals":[
      
      
         {
            "imgName":"64_unit_ettin.png",
            "type":"DEFAULT",
            "shiftIndicatorsDown":0,
            "typeExtra":0.0,
            "imgColumns":8,
            "imageDefParts":[
               {
                  "cropToRect":{"top": 0,"left":0,"bottom":32,"right":256},
                  "layer":"UNITS",
                  "shiftCol":0,
                  "shiftRow":0,
                  "clickable":true
               }
            ]
         }

         
         ]
   },
   
   "unitStatSheet":{
         "unit":{

            "isTechnology":false,
            "costTurn":3,
            "grantorShopItems":[244],
            "hpMax":100,
            "power":20,
            "rangeAttack":2,
            "armorPierce":3,
            "armorNormal":3,
            "sight":6,

            "unitSizeCol":1,
            "unitSizeRow":1,
            "isUnderConstruction":false,
            "isFactory":false,
            "isFactoryThatNotAffectsFactoryLimits":false,
            "isOccupiableBuilding":false,
            "isWalkableThrough":true,

            "powerAccuracyPenalty":0.0,
            "powerRange":0,
            "powerRangePenaltyPercent":0,
            "attackTypeBurningRock":false,
            "attackTypeArrow":false,

            "rangeWalk":4,            
            "trnWalkTerrain":[
               {"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
               {"terrainType":"TERRAINS_SAILABLE", "modifier":0.6}
            ],
            

            "convertRange":0,
            "convertResistance":0.0,
            "convertPossibility":0.0,
            "rangeHeal":0,
            "healRate":0,
            "rangeMend":0,
            "mendRate":0,
            "canBuild":false,
            "bonusMendingWhenConstructing":0.0,
            "bonusMending":0.0,
            "bonusHealing":1.0,

            "carryCapacity":0,
            "canBeCarried":true,
            "isCarriedUnitSurvivesIfIDie":false,
            "isCarrierCanCarryUnderConstruction":false,
            "isCarrierHidesCarriedUnits":true,
            "isCarrierLetCarriedUnitsToShoot":false,
            "isCarrierRemovesTerrainDrawbacks":false,

            "maxActionCount":2,
            "canOccupyBuilding":true,
            "canKillForest":false,
            "canFlyAsteroid":false,
            "isStealthUnit":false,
            "canSeeStealthUnits":false,

            
            "trnWeaponEffects":[
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
                  "effDefault":"EFFECT_FIRE_ARROWS",
                  "effOptions":null
               },
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_SPELLCAST",
                  "effDefault":"EFFECT_US_SNIPER_ROCKET",
                  "effOptions":["EFFECT_US_SNIPER_ROCKET", "EFFECT_US_FIRE_ROCKET", "EFFECT_US_STINK_BOMB"]
               }
               
            ],


        "trnCategories":["U_WAR_UNITS"],
        "trnModifiers":{"unitTypes":["EFFECT_INSTANT_TRAMPLE", "EFFECT_ENCHANT_POISONED_WEAPON"]{
   "unitTypeName":"UNIT_ETTIN",
   "unitType":98,
   "uiDefinition":{
      "visuals":[
      
      
         {
            "imgName":"64_unit_ettin.png",
            "type":"DEFAULT",
            "shiftIndicatorsDown":0,
            "typeExtra":0.0,
            "imgColumns":8,
            "imageDefParts":[
               {
                  "cropToRect":{"top": 0,"left":0,"bottom":32,"right":256},
                  "layer":"UNITS",
                  "shiftCol":0,
                  "shiftRow":0,
                  "clickable":true
               }
            ]
         }

         
         ]
   },
   
   "unitStatSheet":{
         "unit":{

            "isTechnology":false,
            "costTurn":3,
            "grantorShopItems":[244],
            "hpMax":100,
            "power":20,
            "rangeAttack":2,
            "armorPierce":3,
            "armorNormal":3,
            "sight":6,

            "unitSizeCol":1,
            "unitSizeRow":1,
            "isUnderConstruction":false,
            "isFactory":false,
            "isFactoryThatNotAffectsFactoryLimits":false,
            "isOccupiableBuilding":false,
            "isWalkableThrough":true,

            "powerAccuracyPenalty":0.0,
            "powerRange":0,
            "powerRangePenaltyPercent":0,
            "attackTypeBurningRock":false,
            "attackTypeArrow":false,

            "rangeWalk":4,            
            "trnWalkTerrain":[
               {"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
               {"terrainType":"TERRAINS_SAILABLE", "modifier":0.6}
            ],
            

            "convertRange":0,
            "convertResistance":0.0,
            "convertPossibility":0.0,
            "rangeHeal":0,
            "healRate":0,
            "rangeMend":0,
            "mendRate":0,
            "canBuild":false,
            "bonusMendingWhenConstructing":0.0,
            "bonusMending":0.0,
            "bonusHealing":1.0,

            "carryCapacity":0,
            "canBeCarried":true,
            "isCarriedUnitSurvivesIfIDie":false,
            "isCarrierCanCarryUnderConstruction":false,
            "isCarrierHidesCarriedUnits":true,
            "isCarrierLetCarriedUnitsToShoot":false,
            "isCarrierRemovesTerrainDrawbacks":false,

            "maxActionCount":2,
            "canOccupyBuilding":true,
            "canKillForest":false,
            "canFlyAsteroid":false,
            "isStealthUnit":false,
            "canSeeStealthUnits":false,

            
            "trnWeaponEffects":[
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
                  "effDefault":"EFFECT_INSTANT_TRAMPLE",
                  "effOptions":null
               },

        "trnCategories":["U_WAR_UNITS"],
        "trnModifiers":{"unitTypes":["EFFECT_INSTANT_TRAMPLE", "EFFECT_ENCHANT_POISONED_WEAPON", "EFFECT_CAST_POISON_WEAPON"]},
        "trnCanNotCarryMe":{},
        "trnBuilders":{"unitTypes":["UNIT_TC","UNIT_MEGA_BUILDING_VOLCANO"]},
        "trnBonusList":[       
      {
         "modifier":3,         
         "unitList":{"categories":["U_MEGA_BUILDINGS"]}         
      },
        "trnBestAgainstMeWater":{"categories":["U_SHIP_ATTACK"]},
        "trnBestAgainstMeGround":{"categories":["U_ANTI_ARCHER"]}
            

         }
   },
   "soundDefinition":
      "soundPacks":[
         {"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_LAND_UNIT"},
         {"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_SELECT_ORC_LAND_UNIT"},
         {"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_SELECT_UND_LAND_UNIT"},
         {"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGED_ORC"}         
         ]
   }
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Alexander82
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Re: Ettin

Post by Alexander82 » Thu Nov 05, 2015 9:52 am

Is that ok Daniel?
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Re: Ettin

Post by Stratego (dev) » Thu Nov 05, 2015 9:26 pm

thanks for trying!

- there were many format errors, and was copied text into the middle of the same text.
- also you have deleted ] characters - dont do such that will ruin the format.
- also UNIT_ORC_BUILDING_VOLCANO is the name of the volcano type
- u did not set race
- also please try it in json formatter and that will tell you the format problems that u may have accidentally do.

(i am working on it)

...

ok it is in, io have removed him from the TC

i see that the image is not good in team coloring, would u fix it? thanks!

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Re: Ettin

Post by Alexander82 » Thu Nov 05, 2015 11:02 pm

here

Btw, can't we make another building that allow us to train these units? Right now orcs strenght is too dependant on the chance to build a volcano. In maps where you are short on space you really loos most of your strongest options.
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Re: Ettin

Post by Stratego (dev) » Fri Nov 06, 2015 8:37 am

ok, we can have a cave or something (maybe what can be built on hills only? (although that would decrease the usability on some maps)
and in cave can have the big troll, and ettin produced.
we would need a good image for the "cave-mountain".

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Re: Ettin - IMPLEMENTED

Post by Alexander82 » Fri Nov 06, 2015 8:40 am

I'll make one now, i think there is no need to make it buildableon ills only, like the volcano that you can build anywhere you have space. On the other hand i would make it buildable on forest (after all is a simple cave).
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Re: Ettin - IMPLEMENTED

Post by Alexander82 » Fri Nov 06, 2015 9:11 am

What about that?
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Re: Ettin - IMPLEMENTED

Post by Stratego (dev) » Fri Nov 06, 2015 9:14 am

i like my idea having carved cave and a assembled cave separately :)

image: it is 2Dish, we need one that looks 3D - maybe start from the 1x1 tile mountain image and "carve" a cave into it.

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Re: Ettin - IMPLEMENTED

Post by Alexander82 » Fri Nov 06, 2015 9:15 am

ok, i've just edited a cave i've found right now :D
i didn't want to exceed the 32x32 limit to save slots
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Re: Ettin - IMPLEMENTED

Post by Stratego (dev) » Fri Nov 06, 2015 9:45 am

slots?
no, it can exceed 32px upwards if u want no problem.

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Re: Ettin - IMPLEMENTED

Post by Alexander82 » Fri Nov 06, 2015 9:52 am

do you like that?
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