Elves' "tech"- Resurrection - ANSWERED

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max-damage
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Elves' "tech"- Resurrection - ANSWERED

Post by max-damage » Sat Feb 14, 2015 6:04 pm

When developed, this "tech" would give all UPGRADED elven units a 15% probability to be automatically resurrected with 50% of maximum hit points, if killed...research cost: 8 turns


For fairness' sake, it would only affect units killed AFTER the tech was researched and developed...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

Stratego (dev)
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Re: Elves' "tech"- Resurrection

Post by Stratego (dev) » Sat Feb 14, 2015 6:53 pm

this is an undead type of ability/spell i think.

max-damage
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Re: Elves' "tech"- Resurrection

Post by max-damage » Sat Feb 14, 2015 9:08 pm

Elves are a magical race by their very nature...doesn't it follows that they would have a few powerful techs available? But okay...
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Stratego (dev)
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Re: Elves' "tech"- Resurrection - ANSWERED

Post by Stratego (dev) » Wed Mar 04, 2015 10:20 pm

powerful is fine, but black magic is not so good.

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Alexander82
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Re: Elves' "tech"- Resurrection - ANSWERED

Post by Alexander82 » Thu Mar 05, 2015 11:29 am

I don't think it fits elves at all.
It is more an effect for a race of abominations
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