Glade Wardens - IMPLEMENTED

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makazuwr32
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Re: Sentinel expansion IMPLEMENTED

Post by makazuwr32 » Tue Nov 27, 2018 5:06 am

Nope. Light armored cav would be if it was a pikeman unit on that unicorn.
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Savra
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Re: Sentinel expansion

Post by Savra » Tue Nov 27, 2018 6:37 am

And you said it looked like a heavy armoured cavalry. :lol: :lol: :lol:
Do you want the shield or no? Because the shield would put it at a heavy cavalry standard still, plus judging by how elves make armour, the shield is light and so is the armour but they are still strong. The sentinels armour would not be strong and heavy like Uruks in that perspective, but actually be strong and light. Both would have the same strength but the wait is due to material differences and other metal refining methods.

Thus, shield could be kept since it is light enough to not break the cats back with the other light armour.
We might need to come up with something to make the tiger faster, maybe make it a magic one of special breed of tigers that sentinels use that are fast. That way the cavalry has speed 7 rather then similar speed to the caragor rider unless that is wanted.

The armour will be changed to, I actually might just remove armour from the cat, or the extra decor. Maybe the decor.

What tiger do you want, white or orange? I think the white one in combination to the green armour might look interesting but the Orange one might look better.

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Lynx Shafir
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Re: Sentinel expansion

Post by Lynx Shafir » Tue Nov 27, 2018 7:04 am

L.
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Savra
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Re: Sentinel expansion

Post by Savra » Tue Nov 27, 2018 7:12 am

Tiger in number 3 seems ok, but what happened to the elf?
He looks like he's been stretched.

Their armour should look like this.
Disregard the shield and you'll see how it's supposed to look.
These are what the sentinels look like in game.
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Savra
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Re: Sentinel expansion

Post by Savra » Tue Nov 27, 2018 7:31 am

This was how it was originally supposed to look. The cape colour was the one everyone already excepted before, as for the mount, it was the only thing in the original image that needed changing.
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Lynx Shafir
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Re: Sentinel expansion

Post by Lynx Shafir » Tue Nov 27, 2018 7:42 am

Sitting in a mount, I changed the body position, nothing special
Putting an ear..

(it's not enough just cutting and pasting the siluett)
Ih learned anatomical analistic drawing
Believe me ;)

It sits lower and weapon covers his belt.
Anyway so a tiger u chose?
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Savra
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Re: Sentinel expansion

Post by Savra » Tue Nov 27, 2018 7:43 am

Umm, @makazuwr32 why is the construction rate on the headquarters 0%?

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Savra
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Re: Sentinel expansion

Post by Savra » Tue Nov 27, 2018 7:45 am

Lynx Shafir wrote:
Tue Nov 27, 2018 7:42 am
Sitting in a mount, I changed the body position, nothing special
Putting an ear..

(it's not enough just cutting and pasting the siluett)
Ih learned anatomical analistic drawing
Believe me ;)

It sits lower and weapon covers his belt.
Anyway so a tiger u chose?
Yes we all agreed on (the 3 of us who were fighting over it.) It being a tiger. Environment matches, and it's style seemed to be ok.

Btw, the war was in the helmet if you looked at the sentinels in game, I tried modeling them after that. The colours were done by looking at them in game as well.

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godOfKings
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Re: Sentinel expansion

Post by godOfKings » Tue Nov 27, 2018 7:49 am

0% means there is no bonus, so workers will construct at same rate as mend rate, if it was
-100% then construction would b impossible
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Tue Nov 27, 2018 9:34 am

Construction rate on buildings means bonus rate to mending rate of worker that constructs that building.
With 0% construction rate there won't be any bonus rate for workers on constructing headquarters.

For ent workers (mend rate 8) it will take 6 actions to construct one of them.
If i will put lower than it will increase construction time and if i will put higher than it will decrease construction time. 6 turn believe me is fine. It shouldn't be shorter or otherwise it will be too spammable. But it can't be too high as well or it will become unused as was before phantom garrison.
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Savra
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Re: Sentinel expansion

Post by Savra » Tue Nov 27, 2018 4:22 pm

I saw some buildings with the bonus, that's why I asked, I kinda figured that's how the construction system worked.

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Savra
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Re: Sentinel expansion

Post by Savra » Mon Dec 10, 2018 6:52 am

Needs group tech image.
I see it as a green elven shield with 2 elven spears behind it.

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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Mon Dec 10, 2018 4:42 pm

Maybe later. For now we just need them.
Specifically for not so genious persons
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General Brave
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Re: Sentinel expansion

Post by General Brave » Sat Jan 19, 2019 2:43 am

How are we proceeding with this.
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Sat Jan 19, 2019 6:44 am

It will be nice if someone will add them along with corrections of original sentinel.
Specifically for not so genious persons
makazuwr32 wrote:
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General Brave
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Re: Sentinel expansion

Post by General Brave » Sat Jan 19, 2019 5:11 pm

I guess I'll just look at them
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Alexander82
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Re: Sentinel expansion

Post by Alexander82 » Tue Feb 12, 2019 11:59 am

Please can you make the building roof match the sentinel's armor colors?
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Lynx Shafir
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Re: Sentinel expansion

Post by Lynx Shafir » Wed Feb 13, 2019 3:16 pm

L.

Image
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StormSaint373
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Re: Sentinel expansion

Post by StormSaint373 » Wed Feb 13, 2019 3:17 pm

Nicely done.
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Alexander82
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Re: Sentinel expansion

Post by Alexander82 » Wed Feb 13, 2019 6:05 pm

I like that one
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Stratego (dev)
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Re: Sentinel expansion

Post by Stratego (dev) » Wed Feb 13, 2019 6:16 pm

Lynx Shafir wrote:
Wed Feb 13, 2019 3:16 pm
L.

Image
actually AWESOME! you are very gifted!

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General Brave
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Re: Sentinel expansion

Post by General Brave » Thu Feb 14, 2019 1:16 am

That's great, it will fit if we decide to make them sunrise if I remember correctly.
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Mon Apr 29, 2019 6:22 pm

Updated first post. Accepted by Alex.
Only needed last image.
Specifically for not so genious persons
makazuwr32 wrote:
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Alexander82
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Re: Sentinel expansion

Post by Alexander82 » Tue Apr 30, 2019 11:15 pm

here
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Re: Sentinel expansion

Post by Tankhead » Tue Apr 30, 2019 11:42 pm

10/10
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Alexander82
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Re: Sentinel expansion

Post by Alexander82 » Wed May 01, 2019 12:27 am

I have also made a restyling for the current unicorn rider and a new light mounted spearman
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Alexander82
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Re: Glade Wardens

Post by Alexander82 » Sat May 04, 2019 11:07 am

edited the spearman to make it more male-looking
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Alexander82
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Re: Glade Wardens

Post by Alexander82 » Sat May 04, 2019 12:07 pm

archer
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makazuwr32
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Re: Glade Wardens

Post by makazuwr32 » Sat May 04, 2019 12:08 pm

Updated abilities and stats for sentinel, protector, vanguard.
Updated image for sentry.

@General Brave.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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makazuwr32
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Re: Glade Wardens

Post by makazuwr32 » Mon May 06, 2019 8:07 am

@Alexander82 implemented.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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