Undead knight upgrades - IMPLEMENTED

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Alexander82
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Undead knight upgrades - IMPLEMENTED

Post by Alexander82 » Sun Sep 18, 2016 12:32 pm

first upgrade
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Alexander82
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Re: Undead knight upgrades

Post by Alexander82 » Sun Sep 18, 2016 12:53 pm

Upgrade 2
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Alexander82
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Re: Undead knight upgrades

Post by Alexander82 » Sun Sep 18, 2016 12:58 pm

Armored Undead Knight
Image
Stats:
Cost 4
Hp 36
Attack 15
range 1
armor 1
pierce 6
speed 4
sight 5
action 1
spell resistance 30%
Harnessed Undead Knight
Image
stats:
Cost 4
Hp 41
Attack 18
range 1
armor 2
pierce 7
speed 5
sight 6
action 1
spell resistance 50%
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Constantin
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Re: Undead knight upgrades

Post by Constantin » Sun Sep 18, 2016 1:23 pm

Good idea

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Constantin
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Re: Undead knight upgrades

Post by Constantin » Sun Sep 18, 2016 1:26 pm

But I think the Range should rise to 2

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Alexander82
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Re: Undead knight upgrades

Post by Alexander82 » Sun Sep 18, 2016 1:49 pm

I don't know... i generally raise range with longer weapons. This one is the same but with more spiked balls
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Alpha
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Re: Undead knight upgrades

Post by Alpha » Sun Sep 18, 2016 3:49 pm

I believe that we should change the weapon (in my opinion)
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Alexander82
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Re: Undead knight upgrades

Post by Alexander82 » Sun Sep 18, 2016 9:24 pm

The basic weapon is a flail with a spiked ball, itought it would have been cool to add more spiked balls (as in real flails)

Do you mean we should change weapon in all units (included the basic one?) or just those 2?

I'd like to stick with the same weapon type (for example i might exchange a flail for a morningstar or a warhammer but i'd avoid giving that unit a spear or a sword)
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DoomCarrot
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Re: Undead knight upgrades

Post by DoomCarrot » Sun Sep 18, 2016 11:14 pm

I think 2 range should be very rare (as it is already weird imo, unless it is a unit with a very long weapon like a pikeman).

However, I think the idea is good to give undead knights upgrades.
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Alexander82
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Re: Undead knight upgrades - IMPLEMENTED

Post by Alexander82 » Tue Feb 27, 2018 11:44 pm

To be archived
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