Imperial swordsman IMPLEMENTED

Yugrath
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Re: Imperial Guard

Post by Yugrath » Wed Sep 14, 2016 4:17 pm

Thank you again for the help. Yes that is superb, but in real life people's legs are less thick, also head is smaller if I follow the 1/8 rule i.e. head is one eighth of total height, is there any way to make a realistic image of it in 32 px? Sorry if I am bothering you.
What do you think about the stats?

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Alexander82
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Re: Imperial Guard

Post by Alexander82 » Wed Sep 14, 2016 4:23 pm

That wouldn't fit well in game. Current units aren't realistic at all. Also remember that armored legs arent slim as the one you depicted.
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Yugrath
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Re: Imperial Guard

Post by Yugrath » Wed Sep 14, 2016 5:03 pm

Ah OK. Thank you for the explanation. Your image is definitely best for this unit then as I cannot match your skills.

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MightyGuy
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Re: Imperial Guard

Post by MightyGuy » Wed Sep 14, 2016 5:21 pm

i agree!
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Alpha
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Re: Imperial Guard

Post by Alpha » Wed Sep 14, 2016 5:29 pm

Not to be mean but its true Alexander is better, in my opinion his rivals patroid's
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Alexander82
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Re: Imperial Guard

Post by Alexander82 » Wed Sep 14, 2016 5:35 pm

You just need some practice. I just know what is required for a image to look good in game. My first images wasn't simply bad, they just didn't fit the game.

Just continue trying and you'll improve ;)
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Alpha
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Re: Imperial Guard

Post by Alpha » Wed Sep 14, 2016 5:39 pm

Its this going into the list for units that can be implemented?
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Alexander82
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Re: Imperial Guard

Post by Alexander82 » Wed Sep 14, 2016 5:56 pm

I think it might be ok but we need to balance some stats (remember that humans have still smith bonus to both attack and defense)
Cost: 6
HP: 50
Attack power: 20 (a warrior's attack is 8 and an upgraded one is 11, 18 might have been too low)
Range: 1
Armor: 5 (with upgrades go to 7)
Pierce armor: 3
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 0%
Size: 1×1
Buildable at: castle, barracks, tc
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Yugrath
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Re: Imperial Guard

Post by Yugrath » Thu Sep 15, 2016 5:46 am

Yeah he is far better than I am.

Thank you very much for the inspiration.
The stats are cool.

Yugrath
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Re: Imperial Guard

Post by Yugrath » Thu Sep 15, 2016 6:44 am

Don't mean to bother you but I have created another image so I wanted to share it, though it is pointless as I tried to be realistic, I have used photos of real armors as reference. And can the cost be increased to 7 and armor to 6 which goes to 8 with upgrade? I wanted it to be a rare unit which is extremely hard to kill. Thank you.
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Alexander82
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Re: Imperial Guard

Post by Alexander82 » Thu Sep 15, 2016 11:13 am

The image is getting better. I still think that the legs are too thin.
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Yugrath
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Re: Imperial Guard

Post by Yugrath » Thu Sep 15, 2016 1:50 pm

Thank you very much. I wished to base it on Maximilian armor, those seem to have thinner legs compared to other armors.
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450px-Maximilian_field_armor_with_visor_for_ceremony_and_tournament,_south_Germany,_1510-1520_-_Higgins_Armory_Museum_-_DSC05651.JPG
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antique-body-armor-renaissance-maximilian-for-german-warrior-militaria-armor-cuirass-helmet-shield-10620.jpg
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Alexander82
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Re: Imperial Guard

Post by Alexander82 » Thu Sep 15, 2016 2:10 pm

I don't think it would fit so good in game. Let's ask for Daniel's opinion.
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Yugrath
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Re: Imperial Guard

Post by Yugrath » Thu Sep 15, 2016 2:24 pm

Ah well then. OK yes.

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Re: Imperial Guard

Post by Stratego (dev) » Thu Sep 15, 2016 6:45 pm

if you talk about the image than i think alexander's version is nice

Yugrath
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Re: Imperial Guard

Post by Yugrath » Thu Sep 15, 2016 7:38 pm

Yes very nice I agree.

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Alexander82
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Re: Imperial Guard

Post by Alexander82 » Mon Sep 19, 2016 10:53 am

Stats:
Cost: 6
HP: 50
Attack power: 20 (a warrior's attack is 8 and an upgraded one is 11, 18 might have been too low)
Range: 1
Armor: 6 (with upgrades go to 8, 11 with strengthen)
Pierce armor: 3 (with upgrades go to 5, 8 with strengthen)
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 50%
Size: 1×1
Buildable at: castle, barracks, tc
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Alpha
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Re: Imperial Guard

Post by Alpha » Mon Sep 19, 2016 11:51 am

This unit should be trained in the Castle due to its power.
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Constantin
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Re: Imperial Guard

Post by Constantin » Sat Oct 01, 2016 12:08 pm

Imperial guard upgrade to Great imperial guard
Hp 60
Attack 24
Range 1
Armor 7
P. Armor 4
Speed 3
Sight 5
Action 1
Size 1×1
Spell resist 70%

Midonik
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Re: Imperial Guard

Post by Midonik » Sat Oct 01, 2016 12:14 pm

Cool idea.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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http://www.androidutils.com/forum/viewt ... =66&t=4729

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Constantin
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Re: Imperial Guard

Post by Constantin » Sat Oct 01, 2016 12:17 pm

I tried to change the picture of Alexander
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Midonik
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Re: Imperial Guard

Post by Midonik » Sat Oct 01, 2016 12:29 pm

Nice
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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http://www.androidutils.com/forum/viewt ... =66&t=4729

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Alexander82
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Re: Imperial Guard

Post by Alexander82 » Sat Oct 01, 2016 12:54 pm

Hey guys, i wouldn't change it as it is now cause the imperial knight is in and it has the same look
I think that for a matter of coherence we shouldn't chance the look of a certain theme of units
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MightyGuy
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Re: Imperial Guard

Post by MightyGuy » Sat Oct 01, 2016 1:26 pm

Alexander82 wrote:Hey guys, i wouldn't change it as it is now cause the imperial knight is in and it has the same look
I think that for a matter of coherence we shouldn't chance the look of a certain theme of units
i agree, no need to change the alexander's image of imperial guard.
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Constantin
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Re: Imperial Guard

Post by Constantin » Sat Oct 01, 2016 1:29 pm

I mean that it will look like 2 lvl improvement of this type of units.

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MightyGuy
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Re: Imperial Guard

Post by MightyGuy » Sat Oct 01, 2016 8:44 pm

ok
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Alexander82
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Re: Imperial Guard

Post by Alexander82 » Sat Oct 01, 2016 11:57 pm

It is a bit too yellow. If you want to make it gold-like you have to see how to obtain that result from units with a similar color
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MightyGuy
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Re: Imperial Guard

Post by MightyGuy » Sun Oct 02, 2016 12:52 am

i agree to alexander
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DoomCarrot
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Re: Imperial Guard

Post by DoomCarrot » Sun Oct 02, 2016 1:06 pm

Agree, looks like butter armor. ;)
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Constantin
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Re: Imperial Guard

Post by Constantin » Tue Oct 04, 2016 3:02 pm

Alexander82 wrote: It is a bit too yellow. If you want to make it gold-like you have to see how to obtain that result from units with a similar color
Well, I only first use pixel art. And I would like to learn from a skilled and experienced users of graphical editors
Last edited by Constantin on Tue Oct 04, 2016 4:59 pm, edited 1 time in total.

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