Multiplayer, Player becomes lost instead of AI ANSWERED

Issues in the game itself, so no crash report but anything that works badly / or other way it should- but without a crash.

Moderator: Endru1241

Post Reply
User avatar
Puss_in_Boots
Posts: 2801
Joined: Fri Apr 21, 2017 1:23 am

Multiplayer, Player becomes lost instead of AI ANSWERED

Post by Puss_in_Boots » Fri Feb 14, 2020 5:38 pm

When a player resigns in a multiplayer game, they lose instead of becoming AI.
RED, WHITE and BLUE!

Stratego (dev)
Site Admin
Posts: 9917
Joined: Fri Apr 25, 2014 9:28 pm

Re: Multiplayer, Player becomes lost instead of AI

Post by Stratego (dev) » Fri Feb 14, 2020 6:59 pm

that is ok if that is the only player.

phoenixffyrnig
Posts: 9
Joined: Fri Nov 29, 2019 1:07 pm
Location: It changes, frequently.

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

Post by phoenixffyrnig » Sun Feb 16, 2020 12:58 am

No, I've witnessed this in games of several players. After the player resigns, the units stay where they are and cease to be active, they don't build, move, or attack...basically, whoever is nearest can take over without having to fight.

Ive tested this by leaving units on adjacent tiles to enemies and by leaving a single unit as the only unit in range of towers. This has also been corroborated by another player who did his own tests too.

Stratego (dev)
Site Admin
Posts: 9917
Joined: Fri Apr 25, 2014 9:28 pm

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

Post by Stratego (dev) » Sun Feb 16, 2020 6:15 am

i am not sure is it good or bad this way.
i have not modified that part from years.

may tha auto-ai logic goes to only the kicked players - not sure.

was it other way earlier?

User avatar
makazuwr32
Posts: 4646
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

Post by makazuwr32 » Sun Feb 16, 2020 9:19 am

Currently ai is taking place only when player is kicked.
When player resignes ai is not taking his place.

Stratego (dev)
Site Admin
Posts: 9917
Joined: Fri Apr 25, 2014 9:28 pm

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

Post by Stratego (dev) » Sun Feb 16, 2020 9:28 am

cool than it is not bug, but can be a suggestion if some of u wants it to be on resign too.

User avatar
makazuwr32
Posts: 4646
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

Post by makazuwr32 » Sun Feb 16, 2020 9:47 am

I prefer it to be as it is now because it is easier to finish games this way.

If every player who resings will become ai than it will become much more annoying to finish games.

phoenixffyrnig
Posts: 9
Joined: Fri Nov 29, 2019 1:07 pm
Location: It changes, frequently.

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

Post by phoenixffyrnig » Sun Feb 16, 2020 10:46 am

I take the other view - I would rather see the remaining units controlled by AI in the interests of fairness.

Imagine a fairly equal four way fight going on, and blue decides to resign. Yellow, his neighbour just moves in and takes his TCs, whereas red and green, who might be further away from blue continue fighting. This means that suddenly, yellow will be twice the size as the others without having to have fought for it.

Remember, people resign when they're doing well too, such as when life gets too busy, or they'll be away for a few weeks. As things stand, I feel it creates a power vacuum on the map which confers unfair advantage to whoever is closest.

User avatar
makazuwr32
Posts: 4646
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

Post by makazuwr32 » Sun Feb 16, 2020 9:38 pm

if game is ffa than maybe. in case of team games if player resigns than his units will go to his team partner.

Also imagine another situation that i have: ffa for 6 players and 5 of them resigned. only i have left. if they will become ai than this means that i need to finish this stupid ffa with ais.

Post Reply

Return to “Game”