Animating corpuses IMPLEMENTED

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Midonik
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Animating corpuses IMPLEMENTED

Post by Midonik » Sun Oct 16, 2016 10:27 am

When we animate corpuse with bow,he can shoot,but cant move. It would be ok,but normal skeleton can move after animate. Also,skeletons with bow leave corpuses. Normal dont.
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MightyGuy
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Re: Animating corpuses

Post by MightyGuy » Sun Oct 16, 2016 12:21 pm

what do you mean midonik? you mean that animate the corpse awaking?
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Midonik
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Re: Animating corpuses

Post by Midonik » Sun Oct 16, 2016 12:28 pm

This normal,but archers can only shoot
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
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LordOfAles
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Corpses

Post by LordOfAles » Tue Aug 29, 2017 2:55 am

Generic corpses(the ones without weapon),when reanimated,the reanimated skeletal creature can move and attack,but the ones with sword,bow and spear,when reanimated, skeletal creatures cant move in turn when animated,but can attack

Either make generic corpse act as these,or make these act as generic.Sometimes this can be really confusing when planning reanimations :|
The Crusade never ends...

Midonik
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Re: Corpses

Post by Midonik » Tue Aug 29, 2017 7:23 am

viewtopic.php?f=62&t=3291
I make topic about this,but I think no one undenstand it.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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LordOfAles
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Re: Corpses

Post by LordOfAles » Tue Aug 29, 2017 12:44 pm

I think they will better understand this,but i know what you were thinking :)
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Stratego (dev)
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Re: Animating corpuses IMPLEMENTED

Post by Stratego (dev) » Wed Aug 30, 2017 11:04 pm

they will all be disabled
uos in 24h

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