Goblin spiker concerns - SOLVED

Post Reply
User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Goblin spiker concerns - SOLVED

Post by Sunrise Samurai » Tue Apr 24, 2018 4:09 pm

First, elite and master goblin spikers are able to be built as well as spawned.
Image
Imageimage post

This is problematic because it allows orc dragons to be summoned at 3 cost, rather than 6. (Though spikers were already a workaround anyway.) Besides that, they get a bit too strong for a 1 cost unit, especially when you consider the real issue I see with them. Goblin grenade. One goblin begets more goblins. Literally, for the cost of 10 life and the grenade off one (free) master spiker, you can produce up to 16 more spikers for free.
Imagepictures upload
Self replicating goblins was most certainly not the idea behind goblin grenade. Just feed the damaged ones to a green dragon, heal the hamletbacks, and repeat up to an infinite number of times per turn, assuming enough shamans to remove the goblins from the way and keep hamletbacks healed.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Goblin spiker concerns

Post by makazuwr32 » Tue Apr 24, 2018 4:59 pm

Agree on both points:
1. remove from Goblin spikers grenades.
2. either remove from tc or at least increase their cost by 1.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
StormSaint373
Posts: 1646
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Goblin spiker concerns

Post by StormSaint373 » Wed Apr 25, 2018 2:32 pm

Remove the grenade! As for the other point... Field plenty of archers and focus down the spiker spawners. Easy fix!

PS I've not seen this on Google play, is that new?
Beware the calm before the Tempest. . .

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Goblin spiker concerns

Post by makazuwr32 » Wed Apr 25, 2018 2:41 pm

Dev version.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Goblin spiker concerns

Post by Alexander82 » Wed Sep 11, 2019 6:50 am

This have been solved by applying starting cooldown on goblin grenades and cooldown and starting techs to dragon summoning.
Age of Fantasy design leader

Post Reply

Return to “IMPLEMENTED”