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Poison and Fire

Posted: Sat Aug 10, 2019 12:10 am
by GregDB
Dryads are mobile unit, but their damage is too small. Fire effects are stackable on single target, why not to make poison stackable too? So units with poison effects might be much more usefull. Also it will let to elves stop undead early agression with knights spam, cos (its strange) poison work on undead units (they are dead, how poison can deal dmg to them? Or its toxic, so it can, hm, logic in games).

Re: Poison and Fire

Posted: Sat Aug 10, 2019 1:51 am
by DreJaDe
Actually elves' wolf spam is more dangerous than the undead Knight at first, they can eat undeads if the map is too small. Poison I think is just a game mechanic like many other things here, just treat it as fantasy.

Re: Poison and Fire

Posted: Sat Aug 10, 2019 5:49 am
by makazuwr32
Dryad will be later updated. But poison mechanic (of current poison) will stay as it is right now.

Re: Poison and Fire

Posted: Tue Aug 13, 2019 2:26 am
by Puss_in_Boots
I still think skeletons should be immune to poison, fire is common enough to burn them.

Re: Poison and Fire

Posted: Tue Aug 13, 2019 4:49 am
by DreJaDe
IDK about that, I don't think burns are that easy to burn but if fantasy, maybe (like the poison)?

Re: Poison and Fire

Posted: Tue Aug 13, 2019 1:47 pm
by Puss_in_Boots
In fantasy poison is still poison, and you need flowing blood, or a working digestive system for it to do any harm. Most Undeads don't have either.

Re: Poison and Fire

Posted: Wed Aug 14, 2019 3:34 am
by GregDB
Poison also can be toxic dmg, like acid. Acid corrodes bones better than fire.

Re: Poison and Fire

Posted: Wed Aug 14, 2019 7:17 am
by makazuwr32
Acid and poison are different things. Poison should not affect undeads. Any forms of poison.

Acid on the other hand should affect undeads, buildings and heavy armored units.

Also we are thinking about at least 3 acid effects:
Disarmoring acid, that lowers enemy armor, affects all units;
Damaging acid, that will work like fire, including stacking with itself, affects categories above, unlisted categories won't be affected;
Anti-building acid, similar to damaging, but less powerful against normal units and more powerful against buildings.