Dwarven Rifleman

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Alpha
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Dwarven Rifleman

Post by Alpha » Tue Nov 29, 2016 6:35 pm

The Basic Dwarf Ranged unit

Cost:2
Hp:20
Attack Power:8
Range:5
Armor:0
Pierce Armor:0
Speed:2
Sight:5
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Midonik
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Re: Dwarven Rifleman

Post by Midonik » Tue Nov 29, 2016 6:39 pm

Its not basic ranged,there is crossbowmen! Anyway,as more elite,it can be.
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Alpha
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Re: Dwarven Rifleman

Post by Alpha » Tue Nov 29, 2016 6:40 pm

I thought the Muskets were the basic ranged weapons the dwarfs use.
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Re: Dwarven Rifleman

Post by Midonik » Tue Nov 29, 2016 6:47 pm

No. I dont think gunpowder shouldbe that basic think for drafnes. Warrior dont make seanse if you got guns. I not sure you know,but shoot from even weaker musket go throught technicaly EVERY armor.
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Re: Dwarven Rifleman

Post by Skelegonsans » Fri Dec 02, 2016 6:47 pm

Thats true. Maybe make it a cost-4 unit rather than a basic cost-2?
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Re: Dwarven Rifleman

Post by Midonik » Fri Dec 02, 2016 8:12 pm

Yes. And make attack little higer.
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Re: Dwarven Rifleman

Post by Skelegonsans » Fri Dec 02, 2016 9:10 pm

A little -> a LOT

OR

make a medium attack and give it an ability that pierces all p.arm.
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Re: Dwarven Rifleman

Post by MightyGuy » Fri Dec 02, 2016 11:28 pm

Where factories this unit able to train? TCs?
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Alpha
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Re: Dwarven Rifleman

Post by Alpha » Sat Dec 03, 2016 4:38 am

Not in TCS but in the firing range.
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Re: Dwarven Rifleman

Post by Hardeep » Sat Dec 03, 2016 8:07 am

Hmmmmm,
An abus gun is the one 'gun' that we've given them.
I don't think that gunpowder can be common, seeing as it would probably be too powerful. And gun designs naturally have to be inaccurate and quite flawed
Maybe we can make the rifles enchanted or something so it's not like a common weapon but rather a powerful one whose usefulness is accredited to the runic enchantment
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Re: Dwarven Rifleman

Post by Skelegonsans » Sat Dec 03, 2016 8:13 pm

"Enchanted rifles"?
That sounds REALLY weird. But idea might be nice... :?:
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Re: Dwarven Rifleman

Post by MightyGuy » Sat Dec 03, 2016 9:04 pm

Lol, They are using non gunpowder Cannon balls, Small non gunpowder bullets and computing velocity and friction to works. Maybe They can use guns without gun powder or using a secret ingeredient.
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Re: Dwarven Rifleman

Post by Midonik » Sat Dec 03, 2016 9:24 pm

Skelegonsans wrote:"Enchanted rifles"?
That sounds REALLY weird. But idea might be nice... :?:
Rune rifles?
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Re: Dwarven Rifleman

Post by Hardeep » Sun Dec 04, 2016 12:23 am

Midonik wrote:
Skelegonsans wrote:"Enchanted rifles"?
That sounds REALLY weird. But idea might be nice... :?:
Rune rifles?
Yup, Rune rifles, and we can make them a stronger unit for it as the rifles would be rarer.
I mean look at the battlemage guy, he has a super electric fire sword going for him. Why can't the dwarves have the Runic Rifles Regiment? :)
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Re: Dwarven Rifleman

Post by Alpha » Sun Dec 04, 2016 4:24 am

Yes! All so encouraging others to check out Total War Warhammer for ideas.
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Re: Dwarven Rifleman

Post by Hardeep » Sun Dec 04, 2016 4:53 am

If we go that route, I say we call them pathfinders.
Give them good speed and good sight, coupled with powerful offensive capabilities.
They can be like powered up scouts
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Re: Dwarven Rifleman

Post by Alpha » Sun Dec 04, 2016 7:37 pm

Like varients right?
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Re: Dwarven Rifleman

Post by Skelegonsans » Wed Dec 07, 2016 1:22 pm

Yeh, that sounds really cool. :D
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Re: Dwarven Rifleman

Post by Midonik » Sun Jan 01, 2017 9:45 pm

Well... I dont like this idea. All dwarfs are slow,and I dont think it can be faster. Yeah,he can got high slight,but he wouldnt be scout. He should be middle-strong ranged unit,with 3 or 4 cost.
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Re: Dwarven Rifleman

Post by Hardeep » Sun Jan 01, 2017 10:37 pm

Midonik wrote:Well... I dont like this idea. All dwarfs are slow,and I dont think it can be faster. Yeah,he can got high slight,but he wouldnt be scout. He should be middle-strong ranged unit,with 3 or 4 cost.
But dwarves are natural sprinters! :P
It's the heavy armour for the most part. What they lack in height they make up for with determination and endurance.
Every army needs it's scouts...
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Re: Dwarven Rifleman

Post by Midonik » Mon Jan 02, 2017 3:02 pm

We can make other unit as scout (dwarf runner). I still dont think make a riflleman a scout is good idea.
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Re: Dwarven Rifleman

Post by Hardeep » Mon Jan 02, 2017 6:18 pm

This can be the elite scout
Another unit can be a run of the mill scout
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Re: Dwarven Rifleman

Post by Detros » Mon Jan 02, 2017 7:59 pm

If you want a fast scout unit, don't give it too great attack. Instead of rifleman use rather something like "Hammer thrower" with speed 4.
OR
Fast rifle dwarven unit could be like a rifleman in a minecart. Or sitting on a chamois. Instead of rifle you can use a shotgun with a splash damage. Or even use some small attack cone.
You can then get something like: range 3, splash 1, damage 6, splashed damage 3, speed 4, sight 7, bonuses against infantry. Can be used for both scouting and hit and run scenarios.

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Re: Dwarven Rifleman

Post by Skelegonsans » Fri Jan 27, 2017 11:47 pm

Indeed i think that high atk is not the stuff for scouts.
I dont think it should be scout; maybe more advanced range attacker, somewhat similar to dwarf sniper but different abilities? Maybe the splash damage that detros suggested?, dunno.
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Re: Dwarven Rifleman

Post by Alpha » Sat Jan 28, 2017 12:23 am

We can try that, what do the others think?
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Re: Dwarven Rifleman

Post by Midonik » Sat Jan 28, 2017 11:12 am

Splash damage is ok, I think.
Harddeep,you still think it should be a scout?
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Re: Dwarven Rifleman

Post by Menselot » Sat Nov 11, 2017 4:12 pm

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Re: Dwarven Rifleman

Post by Menselot » Sat Nov 11, 2017 4:13 pm

do you like that as the base for your unit ?
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Re: Dwarven Rifleman

Post by Menselot » Sat Nov 11, 2017 4:15 pm

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Re: Dwarven Rifleman

Post by Menselot » Sat Nov 11, 2017 4:15 pm

Or that ?
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