Dwarf Race

User avatar
Gral.Sturnn
Posts: 1186
Joined: Tue Feb 13, 2018 11:29 pm

Re: Dwarf Race

Post by Gral.Sturnn » Wed Jul 11, 2018 3:45 pm

Perfect i will leave some pictures for inspiration
~Gral.Sturnn

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarf Race

Post by General Brave » Wed Jul 11, 2018 6:02 pm

I add those upgrade once I figure out how do I add them.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Gral.Sturnn
Posts: 1186
Joined: Tue Feb 13, 2018 11:29 pm

Re: Dwarf Race

Post by Gral.Sturnn » Wed Jul 11, 2018 6:04 pm

Here are the pics
Attachments
images-14.jpeg
images-14.jpeg (28.35 KiB) Viewed 1783 times
~Gral.Sturnn

User avatar
makazuwr32
Posts: 4703
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarf Race

Post by makazuwr32 » Wed Jul 11, 2018 6:29 pm

General Brave wrote:
Wed Jul 11, 2018 6:02 pm
I add those upgrade once I figure out how do I add them.
Can you copy-paste human upgrades, change availible targets and research place? (and also change value for gunpowder researches)

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarf Race

Post by General Brave » Wed Jul 11, 2018 6:42 pm

Seems to be a bit more than that.
Wise, Might, Loyalty. Forever stands Warfell.

Midonik
Posts: 3643
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Dwarf Race

Post by Midonik » Wed Jul 11, 2018 6:48 pm

I'm dunning about that stuff now too, but I think it's engoun to add those tech to modifiers in effected by it unit's jsons and set the tech to category M_ALL.
Or you can go with sure way that is used in game so far and add category M_DWAFS in consts (do you know how? That's not too hard), add effect category (I don't think that's offical name, but I hope you get it) M_DWARF_BUFFS and add those tech to modifiers kn effected by it unit's jsons.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarf Race

Post by General Brave » Wed Jul 11, 2018 6:51 pm

Midonik wrote:
Wed Jul 11, 2018 6:48 pm
I'm dunning about that stuff now too, but I think it's engoun to add those tech to modifiers in effected by it unit's jsons and set the tech to category M_ALL.
Or you can go with sure way that is used in game so far and add category M_DWAFS in consts (do you know how? That's not too hard), add effect category (I don't think that's offical name, but I hope you get it) M_DWARF_BUFFS and add those tech to modifiers kn effected by it unit's jsons.
Can you try testing it out?
Wise, Might, Loyalty. Forever stands Warfell.

Midonik
Posts: 3643
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Dwarf Race

Post by Midonik » Wed Jul 11, 2018 6:52 pm

I will check if it works in AoG, I don't have the AoF modable version. But it should work there too if it works in AoG.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarf Race

Post by General Brave » Wed Jul 11, 2018 6:58 pm

I will wait for the results.
Wise, Might, Loyalty. Forever stands Warfell.

Midonik
Posts: 3643
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Dwarf Race

Post by Midonik » Wed Jul 11, 2018 7:37 pm

Seems that M_DWARF_BUFFS is necessary. Otherwise it gives bonus to all units owned by player it seems.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarf Race

Post by General Brave » Wed Jul 11, 2018 7:38 pm

Does it only gives the bonus to units before the upgrade was made or after?
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarf Race

Post by General Brave » Wed Jul 11, 2018 7:40 pm

Because for me, it doesn't give the bonus to units who were made after the upgrades. The only one who received them was the one who were made before.
Wise, Might, Loyalty. Forever stands Warfell.

Midonik
Posts: 3643
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Dwarf Race

Post by Midonik » Wed Jul 11, 2018 7:51 pm

You mean you want it to be so or it's not wanted think that happened to you?
Anyway, I have something that kind of works. However, it gives bonus to all units that are in "U_HUM" category, not ralfiemens only... So it's not good yet.
Here are samples, hopeful you can reproduce it in AoF and improve that:
Attachments
consts.json
(10.41 KiB) Downloaded 19 times
unit_hum_inf_ralfiemens.json
(3.71 KiB) Downloaded 23 times
tech_hum_aiming_device.json
(1 KiB) Downloaded 19 times
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Midonik
Posts: 3643
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Dwarf Race

Post by Midonik » Wed Jul 11, 2018 7:52 pm

Sorry it took so long, but I was moving on unknown territory, and also one unit that was flawless and should work perfectly decided to broke...
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 2:01 pm

the workers have weird (thin hands) can I rework them ?
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
makazuwr32
Posts: 4703
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarf Race

Post by makazuwr32 » Fri Jul 13, 2018 2:11 pm

Normal workers?
Yes. Also they have wrong team coloring - can you fix it as well?

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 2:12 pm

Yes I will make them look epic
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 3:34 pm

Here is the rework:
Attachments
New dwarf worker.png
New dwarf worker.png (1.13 KiB) Viewed 1697 times
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
makazuwr32
Posts: 4703
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarf Race

Post by makazuwr32 » Fri Jul 13, 2018 3:36 pm

Please change his eyes and return Horns to helmet.
Otherwise looks good.

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 3:41 pm

His eyes what color will they have ?
Also swinging that giant hammer while wearing a ceremonial viking helmet will not help.
I can make him to not wear a helmet (he is the lowest ranked dwarf)
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
makazuwr32
Posts: 4703
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarf Race

Post by makazuwr32 » Fri Jul 13, 2018 3:47 pm

I liked those horns...
as for eyes i think this, this or this will fit better.

0000BF/004040/804000

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarf Race

Post by General Brave » Fri Jul 13, 2018 3:49 pm

He needs some shading.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 3:55 pm

Without helmet and new eyes
Attachments
New dwarf worker.png
New dwarf worker.png (1.13 KiB) Viewed 1686 times
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 3:57 pm

Also more shading will destroy him.
If look closer the handle of his axe has 4 different colors and darker team colors do not work.
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
makazuwr32
Posts: 4703
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarf Race

Post by makazuwr32 » Fri Jul 13, 2018 3:57 pm

With helmet he was better, eyes are good.

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 4:02 pm

Ok added more bright team color.
Please more opinions
Attachments
New dwarf worker.png
New dwarf worker.png (1.14 KiB) Viewed 1683 times
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 4:07 pm

Helmet with new eyes.
Attachments
New%20dwarf%20worker[2].png
New%20dwarf%20worker[2].png (1.15 KiB) Viewed 1680 times
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarf Race

Post by General Brave » Fri Jul 13, 2018 4:08 pm

Much better now.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Dwarf Race

Post by Menselot » Fri Jul 13, 2018 4:10 pm

Horned version
Attachments
New%20dwarf%20worker[2].png
New%20dwarf%20worker[2].png (1.15 KiB) Viewed 1679 times
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
makazuwr32
Posts: 4703
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarf Race

Post by makazuwr32 » Fri Jul 13, 2018 4:10 pm

That's more like what i wanted to see. Thanks for the work!
Horned one is great!

Post Reply

Return to “Dwarf”