devourer dragon sprite

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Alexander82
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Re: devourer dragon sprite

Post by Alexander82 » Tue Nov 08, 2016 8:23 pm

i think that this kind of image doesn't fit much the devourer concept
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans » Tue Nov 08, 2016 9:10 pm

You mean the image or my suggestion?
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Alexander82
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Re: devourer dragon sprite

Post by Alexander82 » Tue Nov 08, 2016 10:08 pm

The image
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans » Wed Nov 09, 2016 9:35 am

Yeah, kind of. How i see devourer dragon:
Big muscular head with fangs showimg off, a bulky body with big wings, and brownish scales.
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MightyGuy
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Re: devourer dragon sprite

Post by MightyGuy » Wed Nov 09, 2016 9:55 am

seems it's tricky but i will try myself to make it better
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Re: devourer dragon sprite

Post by MightyGuy » Fri Nov 11, 2016 11:39 pm

what do you think this one?
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Devour Dragon Ugly.png
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Midonik
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Re: devourer dragon sprite

Post by Midonik » Sat Nov 12, 2016 10:00 am

Better than last on,but can be better I think.
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Axe
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Re: devourer dragon sprite

Post by Axe » Sat Nov 12, 2016 10:26 pm

not bad, just change the position or stance, :lol: :lol:
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Re: devourer dragon sprite

Post by Skelegonsans » Tue Nov 15, 2016 9:04 pm

Yeah, its pretty nice, but it looks q bit... squeezed :lol: try making its head go up instead of keeping it in the body's level
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Re: devourer dragon sprite

Post by Alpha » Tue Nov 15, 2016 11:08 pm

I agree with Axe but other then that the Dragon looks good.
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Re: devourer dragon sprite

Post by Skelegonsans » Tue Nov 22, 2016 9:22 pm

Finished editing it?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Re: devourer dragon sprite

Post by Skelegonsans » Tue Nov 29, 2016 12:07 am

?
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General Brave
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Re: devourer dragon sprite

Post by General Brave » Mon Jan 01, 2018 3:20 am

Make the dragon look Big, Ferocious, Terrifyingsss.

Here is my stats and idea.

Devourer.
Cost 12-8
Hp 65-75
Attack power 17-20
Range 1
Armor 2-3
Pierce Armor 3-4
Speed 3-4
Sight 6-4
Action /turn 1/1
Spell resistance 80-60%

Active ability.
Devoured: For any creature that it kill, it will gain 2-3 Max health and or 1 armor and p
Charge: Will damage units adjacent to its movement. Damage 4-5 to Infantry, 2-3 to mounted unit. 1-None for flying. Cool down 4-5. only last until movement done.
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Re: devourer dragon sprite

Post by Skelegonsans » Mon Jan 01, 2018 5:24 pm

I think it's a bit too complicated and leaves the devourer concept a little bit like that.
But now that I look at this topic again I have thought of more fitting stats and ability (similar to what you just suggested but a bit different)

Devourer Dragon (Cost: 8 / Ground) (When it last-hits a living, flesh unit [not undead, not mechanical, not building and not plant / wood] it will gain current and max hp equal to the unit's cost, and +1 attack. Units killed by the splash effect of its attack also count [so if he killed 2 knights in 1 attack for example, he would gain 8 max hp, heal 8 hp and gain 2 attack].)

Hp 70
Attack 21
Speed 4
Range 1
Power Range 1
Armor 6
P. Armor 4

Description: A huge, frightening dragon that devours its prey whole. Even though it has wings, it cannot fly because of its bulk - but it is a terrible predator nonetheless, and will grow bigger and stronger with each kill.

I think that fits the devourer dragon concept pretty well and it is balanced, what do you think?
(ps. YES SCALEDFOLK ARE GETTING REVIVED :D )
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Re: devourer dragon sprite

Post by Midonik » Mon Jan 01, 2018 6:01 pm

Sounds good,but making it gaining hp equal to cost of killed unit will require coding thought.
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General Brave
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Re: devourer dragon sprite

Post by General Brave » Mon Jan 01, 2018 6:03 pm

Well can someone make a art for it, just a giant dragon that should fit in a watery place. Could be green or Orange. Its wings are small wings and a huge mouth.
There are plenty around. I'm going to check the internet for images.
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Re: devourer dragon sprite

Post by Skelegonsans » Tue Jan 02, 2018 3:13 pm

If hp can't be equal to the unit's cost then just make it 4 or a similar number - but the idea was to make the dragon gain more strength the tougher its enemy was when it was killed. Obviously eating an ettin would grant much more energy than eating a warrior. It shouldn't be impossible to code. (I think?)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Midonik
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Re: devourer dragon sprite

Post by Midonik » Tue Jan 02, 2018 3:46 pm

You can cide almost everythink,but it require a lot of time, that Daniel havent got. Stick to simple ideas,I think that 4 max hp after kill will work becouse its a edit of weteran effect,but Im not sure I didnt work with spells jsons yet.
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General Brave
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Re: devourer dragon sprite

Post by General Brave » Tue Jan 02, 2018 6:24 pm

4 max hp seems good.
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Re: devourer dragon sprite

Post by Skelegonsans » Wed Jan 03, 2018 11:15 pm

Then we can use that, but if Daniel or someone else that will code the jsons for this unit decide that it's worth doing some extra coding for it, the max hp gained = cost of killed unid idea is better.
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Re: devourer dragon sprite

Post by General Brave » Wed Jan 03, 2018 11:20 pm

I could try to do it if I had the Zurgo code. but the problem is how to make it gain only the 4 full health?
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Re: devourer dragon sprite

Post by General Brave » Wed Jun 20, 2018 12:32 am

Devour%20Drago.png
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Re: devourer dragon sprite

Post by Ayush Tiwari » Wed Jun 20, 2018 2:19 pm

I think the dragon should be having his head above rather than down
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General Brave
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Re: devourer dragon sprite

Post by General Brave » Wed Jun 20, 2018 3:42 pm

Okay I try that.
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Re: devourer dragon sprite

Post by General Brave » Wed Jul 04, 2018 2:27 am

Is this better?
unit_scaledfolk_devourer.png
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Re: devourer dragon sprite

Post by Ayush Tiwari » Wed Jul 04, 2018 8:41 am

nice!The teamcolour is good too!
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Re: devourer dragon sprite

Post by Skelegonsans » Wed Jul 04, 2018 1:41 pm

Nice image, good job General

Also as for the buff thing. If all else fails and you can't make it gain exactally 4 max hp and 1 attack as intended, just make him have the exact same buff as the Zurgo to make it less complicated to implement, I guess it wouldn't be bad.
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Re: devourer dragon sprite

Post by General Brave » Wed Jul 04, 2018 6:07 pm

Okay then.
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