Snakeman Shaman

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Lynx Shafir
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Snakeman Shaman

Post by Lynx Shafir » Sun Jul 29, 2018 1:43 pm

A snakeman Shaman

Cost 5, Building :Snake pit
Hp 21
Attak 6(mellee rang 1)
Armor 1/1
Action/turn 1
Speed 4.
Sight 5
Dodge 30/30/60%
Spell res 20%

Abilities :
Ice bolt -5 elemental dmg *
Range 4, no CD
Kobras bite -ranged magical attack,
Range 3?
Deals no dmg - instead applies posion of weakness (NEW) - no or low dmg/turn (0-2dmg/turn) but reduces enemy Attak by 3.
Last 2 turns ,dont stack to itself.
One target

OR posion of weakness - passive?

Sharp senses - buff - increase 1 ally dodge 25 %(mellee n ranged) last 2 CD 3
Kobra gaze - persuasion - chance 40%
Snake skin -adds +1/1armor to any ally . (or only to Snakeman?)
Last 2 turns. No stack.


Thoughts?
Last edited by Lynx Shafir on Sat Sep 15, 2018 3:14 pm, edited 6 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Sun Jul 29, 2018 1:58 pm

Not bad.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 » Sun Jul 29, 2018 2:03 pm

Snake skin doesn't need cooldown.
otherwise it is fine.

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Sun Jul 29, 2018 2:12 pm

:D tank you
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Sun Jul 29, 2018 2:14 pm

I'm guessing it's design will be a cobra.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Sun Jul 29, 2018 2:33 pm

What is the difference?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Sun Jul 29, 2018 2:44 pm

Different design.
Wise, Might, Loyalty. Forever stands Warfell.

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sun Aug 12, 2018 4:41 pm

Like the idea! only have a small suggestion for the first spell (Kobra Bite).
It would have a cooldown of 4, a range of 6, affect an 13-tile area (like the fireball spell), dealing no damage, but poisoning the enemies hit and applying a 2-turn 1-speed slow, as well as reduce attack by 3 for 2 turns. It would be a weakening offensive spell (a very useful one at that).

I also suggest adding yet another spell to it, the Ice Missile. Range 4, damage 5 and would apply a 2-turn 1-speed slow. No cooldown.

Would be a very useful offensive mage with a few nice buffs as well.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sun Aug 12, 2018 4:46 pm

Also, you should add these stats to the shaman.
Melee dodge = 30%
Ranged dodge = 30%
Counter dodge = 60%
as it was agreed that all snakemen would have a dodge rate and these were the numbers used for it so far.
To compensate the dodge rate I'd also lower its hp to around 20. so it wouldn't be to much of a pain to kill if engaged.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 » Sun Aug 12, 2018 4:55 pm

Currently kobra bite is better for balancing because it is like magic missle.
scaledfolks have currently one of strongest AOE magic in the game and they don't need more.

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sun Aug 12, 2018 6:27 pm

Hmm, true. Then maybe it is a magic missile like spell with no cooldown, range 5 that deals 5 damage and poisons, also giving a -3 attack penalty and a 1-speed slow for two turns? (if so we won't need the ice missle thing)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 » Mon Aug 13, 2018 5:24 am

It can give only one on-hit status effect.
Either poison effect or stats reduction effect.

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Mon Aug 13, 2018 7:18 am

I want the weakening one cos
The variety either active or passive attack.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Thu Aug 16, 2018 2:52 am

Hmm. In that case, a -3 attack, -2 both armors and -1 speed for one turn seems good.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Thu Aug 16, 2018 2:58 am

Is always nice when you return.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 13, 2018 12:50 pm

Let's see here the only difference you want him to have over the other snakemen is a staff correct? I can do that.

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 13, 2018 2:26 pm

Like this?
Attachments
Snakeman shaman.png
Snakeman shaman.png (2.22 KiB) Viewed 2218 times

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Thu Sep 13, 2018 2:34 pm

Kobra head and bigger staff.
May different skin colour Idk
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

User avatar
Savra
Posts: 4199
Joined: Wed Aug 01, 2018 6:21 pm

Re: Snakeman Shaman

Post by Savra » Thu Sep 13, 2018 2:38 pm

I'll wait first to see what others think. Snakemen (with the exception of mr. Black momba and the crimson fangs) are all yellow while Lizardmen (again with the exception of the Lizardmen brutes) are all green. That means colour should be fine but agree on staff.

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 13, 2018 2:39 pm

Funny they look like they're about ready to bop each other on the head. :lol:

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Thu Sep 13, 2018 2:48 pm

Sneezing snakes.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sun Sep 16, 2018 3:43 pm

lmao sneezing snakes :lol: :lol:

yeah I like the images as well, look gucci to me :)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 27, 2018 11:25 pm

Alright so we should settle for:

Cobra bite
Sharp senses
Cobra gaze
Snake skin

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Thu Oct 04, 2018 9:31 pm

Yeah. Exact effects weren't mentioned in the stats above tho (except for kobra bite). these are what I suggest, feel free to opinate on them.

kobra bite - range 5, single target (enemy living flesh and blood units only)
Reduces attack by 3, both armors by 2 and speed by 1. Lasts 1 turn.

snake skin - range 4, single target (allied living flesh and blood units only)
increases both armors by 2. lasts 2 turns. doesn't stack.

kobra gaze - range 4, single target (any enemy non-building, non-mechanical unit)
has a 30% chance to persuade the target. chance is affected by magic resist.

sharp senses - range 4, single target, cooldown 3 (any allied non-building, non-mechanical unit)
gives an ally a 25% dodge chance increase to all their dodge rates (melee, ranged, counter). lasts 2 turns. doesn't stack.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Thu Oct 04, 2018 9:49 pm

Somehow I missed the Image thanks you.
Wise, Might, Loyalty. Forever stands Warfell.

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Tankhead
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Re: Snakeman Shaman

Post by Tankhead » Fri Nov 16, 2018 3:51 am

Finish imaged and not complete stats.
Hmmmm

Also if your gonna give new abilities atleast alter existing abilities/Spells so it may be easier for those who do Jsons to make those abilities
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sat Mar 02, 2019 10:42 pm

All of the suggested effects sound fairly simple except maybe for the dodge % increase thing.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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