Whiplash - OUTDATED

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Re: Whiplash

Post by Stratego (dev) » Sat Sep 09, 2017 5:35 am

sorry please summarize 4 me, i am not sure i understand what is the discussed suggestion.

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Alexander82
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Re: Whiplash

Post by Alexander82 » Sat Sep 09, 2017 1:10 pm

Alexander82 wrote:Cost 8 at tcs

You know how to get the best from your goblins by using your whip.

Activating this ability deal 10% damage every to the goblin unit that uses that skill and it gains +1 speed and +1 action as long as the effect is active.

In short terms it adds an ability to all goblins that makes you use your whip on them.

They gain +1 speed and +1 action and loose 10% of life every turn until the ability is active (or permanently if we decide to make it not deactivatable)
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Re: Whiplash

Post by Stratego (dev) » Sat Sep 09, 2017 3:23 pm

i am not sure we can do % damage with a prop changer tech (can we? - i have faint memories that i have already put that option in)
but anyways it is ok.

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Re: Whiplash

Post by Alexander82 » Sat Sep 09, 2017 3:30 pm

We already have % effects for healing. Isn't damage similar?
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Re: Whiplash

Post by Alexander82 » Tue Nov 07, 2017 8:02 am

Daniel, can we deal % damage as we do for healing? Otherwise we can always set a fixed 1 damage per turn (is more or less the same result we'd obtain anyway)
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Re: Whiplash

Post by Alexander82 » Tue Nov 07, 2017 8:12 am

I've also made an image
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Re: Whiplash

Post by Alexander82 » Tue Nov 07, 2017 8:15 am

Whiplash
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Cost 6 at tcs
requires goblin grenade that already requires goblin shout

You know how to get the best from your goblins by using your whip.

Activating this ability deal 10% damage (or 1 damage if % damage is a problem) every turn to the goblin unit that uses that skill and it gains +1 speed and +1 action as long as the effect is active.
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Re: Whiplash - FINALIZED

Post by Stratego (dev) » Tue Nov 07, 2017 4:42 pm

it can work with the % healing with negative.

how long will the effect be on the unit?

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Re: Whiplash - FINALIZED

Post by Alexander82 » Tue Nov 07, 2017 4:48 pm

Permanent until the effect is active (+1 action +1 speed 10% damage taken every turn).
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Re: Whiplash - FINALIZED

Post by Stratego (dev) » Tue Nov 07, 2017 5:20 pm

so a full hp unit it will die in 10 turns no matter what you do?

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Re: Whiplash - FINALIZED

Post by Alexander82 » Tue Nov 07, 2017 5:30 pm

there are 2 suggestions about that:

1) if you deactivate the skill you loose the bonus but stop loosing hp

2) You can't deactivate the skill so the unit will die cause you can't disable the bonus

I'm more for the version 1 since it makes sense that you can stop lashing a unit to avoid its death (remaining with an injuried unit).

What do you think?
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Re: Whiplash - FINALIZED

Post by Stratego (dev) » Tue Nov 07, 2017 6:47 pm

i thought of a 3rd idea:
you get the effect for 3 turns (spell is also cooldown 3)
you lose hp only at activation
you have increased stats only on activation.


this way i am not sure if hp will be regained on effect wear off :)

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Re: Whiplash - FINALIZED

Post by Alexander82 » Tue Nov 07, 2017 8:54 pm

I preferred one of the first 2 versions cause it would be a bit annoying to check every goblin every 3 turns. Why do you think that those versions would make goblins regain health? Isn't that a simple damage?
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Re: Whiplash - FINALIZED

Post by Stratego (dev) » Tue Nov 07, 2017 9:06 pm

Alexander82 wrote:I preferred one of the first 2 versions cause it would be a bit annoying to check every goblin every 3 turns. Why do you think that those versions would make goblins regain health? Isn't that a simple damage?
no, that is an "effect" that when wears off than everything is given back (the strength goes to opposite, also hp i assume)

first versions: i think it is unrealistic to have 8 wiplashing (-80% hp) and the goblin will run with +8 speed...

no unit should go that fast ever, also some whips will not force anyone to that.

so i suggest:
- single effect for the bonuses,
- the drawback side can be continous - but not sure we can set 2 effects at a time, maybe we can pack them somehow... do we have anything causing 2 effects? yes! the burning things - we need to check how.

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Re: Whiplash - FINALIZED

Post by Alexander82 » Tue Nov 07, 2017 11:04 pm

It is not like that (don't know how you got that lol)

The bonus is always +1 speed and +1 action. Only damage is taken over time (like a burning effect)

My basic idea is that one:

the goblin use the skill using one action
The goblin stats increase with +1 speed and action (fixed bonus that never increase)
At the end of ever turn the goblin takes damage (like it had a burning effect)
If you disable the skill speed and action are lowered by 1 again and the goblin stop taking damage over time (it still keeps all damage taken).
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Re: Whiplash - FINALIZED

Post by Stratego (dev) » Wed Nov 08, 2017 7:14 am

i think we can not configure this currently, or u have idea how?

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Re: Whiplash - FINALIZED

Post by Alexander82 » Wed Nov 08, 2017 7:17 am

2 ideas basically

1) using a transformation like for centaurs

2) using 2 different effects together (one for the bonus and another for a damage over time effect)
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Re: Whiplash - FINALIZED

Post by Alexander82 » Tue Mar 06, 2018 6:21 pm

So, Daniel can I set this for vote?
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Re: Whiplash - FINALIZED

Post by Stratego (dev) » Tue Mar 06, 2018 6:44 pm

this is a rare situation: i am not sure it works without coding or not, we need to try on a modded version to see if we can define it

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Re: Whiplash - FINALIZED

Post by Alexander82 » Tue Mar 06, 2018 6:54 pm

What about using the transformation?

Every goblin will have two version, the normal version and the lashed version

The lashed version has +1 speed and action but it takes damage over time
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Re: Whiplash - FINALIZED

Post by Alexander82 » Mon Aug 27, 2018 1:25 pm

@Stratego (dev) what do you think about my last post?
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Re: Whiplash - FINALIZED

Post by Stratego (dev) » Mon Aug 27, 2018 2:42 pm

tranformation can work.
however idk this topic well to say it is the best cjoice or not.
(what about an aura or a simple effect?)

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Re: Whiplash - FINALIZED

Post by Alexander82 » Tue Aug 28, 2018 2:11 am

If we can avoid the transformation it would be better (we should basically make 3 more jsons for every goblin unit).
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Re: Whiplash - FINALIZED

Post by Alexander82 » Tue Aug 28, 2018 2:17 am

I was also thinking about a aura for the orc slaver but that would bring more problems since you wouldn't be able to choose the units that should be affected.

In that case we might go for an aoe effect (like reanimation or fireball) that make damage once and gives the bonuses for a few turns, but that would still create problems because you wouldn't be able to choose the units to affect.

The ability is probably still the best solution.
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Re: Whiplash - FINALIZED

Post by Alexander82 » Sun Sep 01, 2019 8:19 am

This one have become a slaver ability, thus this post is outdated
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