Spikes

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Sunrise Samurai
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Spikes

Post by Sunrise Samurai » Mon Sep 04, 2017 5:59 pm

All orc buildings that don't shoot (anything but volcano and stone shelter) gain 20 power. They don't get any actions though, so it translates to a nasty counterattack only. This doesn't make them any harder to destroy, just more painful.
Currently residing at the local ninja academy. I'm still watching though.

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Puss_in_Boots
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Re: Spikes

Post by Puss_in_Boots » Mon Sep 04, 2017 6:07 pm

It may not be a good idea to give all orcish buildings 10 damage in counter attack.

Might start with 6 damage just to get 3 counter damage in their, I wouldn't want the elven walls to be weaker than regular orc buildings. Then we can give them longer spikes, so that it reaches long enough that they get first strike.
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Sunrise Samurai
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Re: Spikes

Post by Sunrise Samurai » Mon Sep 04, 2017 6:13 pm

I was just going to suggest something​ for elf wall, actually. Let's go with 10 attack (5 counter) and a second upgrade for first strike.
Currently residing at the local ninja academy. I'm still watching though.

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Alexander82
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Re: Spikes

Post by Alexander82 » Mon Sep 04, 2017 6:59 pm

Elven wall will be revised as well.
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