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undead tech: self-destruct

Posted: Sat Jan 31, 2015 4:50 pm
by max-damage
With this tech, zombie/skeleton units would have the option to voluntarily explode, destroying itself, but spraying surrounding enemy units with infected body parts, with a 20-30% chance of killing said enemy unit(determined for each enemy unit individually) and converting it into a zombie unit after, say, 2 turns have elapsed following the infection...

Research time: 8 turns

What do you think, too overpowered?

Re: undead tech: self-destruct

Posted: Sat Jan 31, 2015 10:25 pm
by ollie444
This is way too op, and unrealistic. I could see this getting very annoying.

Re: undead tech: self-destruct

Posted: Sun Feb 01, 2015 1:27 am
by max-damage
It would have to have a very limited range of effect, of course...like only adjacent units being potentially affected...and the percentage of success could be lower, of course...say 10%...otherwise the enemy unit is completely unaffected...

And...wait, did you say 'unrealistic'? We're talking about ZOMBIES!!'lol!!!! :lol:

Re: undead tech: self-destruct

Posted: Sun Feb 01, 2015 11:29 pm
by dust-n-steel
A self destruction method to power up the lich would be very cool!

example: Two units are "sacrified" to the lich, each adds +2 attack power.

Re: undead tech: self-destruct

Posted: Mon Feb 02, 2015 12:16 am
by max-damage
dust-n-steel wrote:A self destruction method to power up the lich would be very cool!

example: Two units are "sacrified" to the lich, each adds +2 attack power.
,
That could work, too, but it would probably have to be more like +1 attack for every 5 units "sacrificed"..is there already a necromancer in the works?