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undead: strenght feast ACCEPTED

Posted: Tue Oct 25, 2016 8:05 pm
by Stratego (dev)
A tech that enables an ability for some undead units (skeletons/zombies) to be able to eat up a corpse and that will makes them stronger: +1 attack + 1/+1 armor.

or something like this.

tech cost: 5 turns.

Re: undead: strenght feast

Posted: Tue Oct 25, 2016 8:32 pm
by MightyGuy
very excellent tech! feel like a soul eater that eats souls and become stronger and bigger xD

Re: undead: strenght feast

Posted: Tue Oct 25, 2016 8:37 pm
by MightyGuy
that is a perpect and useful tech for weaker units like skeletons and zombie, after eating up a lot of corpse they will become strong and stronger.is

Re: undead: strenght feast

Posted: Tue Oct 25, 2016 9:45 pm
by Alexander82
This one is like the one i propsed for orcs some times ago were they should have got +1 atk for every kill

My suggestion is: +1 attack and +1/+1 armor per corpse is a bit too much if the tech is going to affect every undead. I suggest that eating a corpse an undead unit get a random bonus among these:

+1 attack
+1 armor
+1 pierce armor
+5 maxhp/hp
+1 speed (like 2% chance) if you happen to find better joints or extra legs
+1 action (like 1% chance) like adding an extra arm
+50% spell resistance (about 5%)

OR

we might decide to vary the bonus depending on the kind of corpse you eat

basic corpse: +5 hp
swordman corpse: +1 armor
spearman corpse: +1 attack
archer corpse: +1 pierce armor
horseman corpse: +2 attack or +1 speed
dragon corpse: +5 attack or +1 action
Caster corpse: +50% spell resistance

Re: undead: strenght feast

Posted: Tue Oct 25, 2016 10:33 pm
by Alpha
1st proposal

Re: undead: strenght feast

Posted: Tue Oct 25, 2016 10:55 pm
by MightyGuy
i prefer the 1st

Re: undead: strenght feast

Posted: Wed Oct 26, 2016 4:56 am
by Stratego (dev)
currently there is no such features, than we can make like +1attack +1 pierce armor (or if still too much than only the attack)

Re: undead: strenght feast

Posted: Wed Oct 26, 2016 12:07 pm
by Alexander82
I think it might be ok since those who mostly rely on arrows are elves, that are those against whom the undeads struggle more.

Any other opinions?

Re: undead: strenght feast

Posted: Wed Oct 26, 2016 12:42 pm
by MightyGuy
i think sir Daniel's Opinion is good also

Re: undead: strenght feast

Posted: Fri Nov 04, 2016 8:55 pm
by Alexander82
What about that icon?

Re: undead: strenght feast

Posted: Fri Nov 04, 2016 9:06 pm
by MightyGuy
lol its really funny! :lol: but the image is very nice!

Re: undead: strenght feast

Posted: Sat Nov 05, 2016 2:54 pm
by Alexander82
If you are ok with the image and we decide the final effect i can put it in the vote list

Re: undead: strenght feast

Posted: Sat Nov 05, 2016 5:24 pm
by MightyGuy
no! the image is already perpect! :) it's ready now! :)

Re: undead: strenght feast ACCEPTED

Posted: Thu Oct 26, 2017 7:12 pm
by Stratego (dev)
good

Re: undead: strenght feast ACCEPTED

Posted: Fri Oct 27, 2017 12:32 am
by Sunrise Samurai
Use this to upgrade the existing consume corpse spell. Requires and replaces consume corpse.

Feast
Consume adjacent corpse to heal for 15, gain 5 max hp, and 1 power.

Currently, consume corpse is a waste of corpses. You can get 10 or so life from a corpse, or you can get a whole new skeleton, adding more hp, plus attack power. This would at least give a reason to do so, for the healing plus upgrade. No armor though. I've seen what helmsmasher can become with 20+ armor. We don't need that kind of ability here.

Re: undead: strenght feast ACCEPTED

Posted: Mon Feb 18, 2019 6:06 am
by makazuwr32
Bumping.
Can we get this in, @Alexander82 ?
Even if just as additional ability.

Re: undead: strenght feast ACCEPTED

Posted: Mon Feb 18, 2019 6:57 am
by Tankhead
Sunrise Samurai wrote:
Fri Oct 27, 2017 12:32 am
Use this to upgrade the existing consume corpse spell. Requires and replaces consume corpse.

Feast
Consume adjacent corpse to heal for 15, gain 5 max hp, and 1 power.

Currently, consume corpse is a waste of corpses. You can get 10 or so life from a corpse, or you can get a whole new skeleton, adding more hp, plus attack power. This would at least give a reason to do so, for the healing plus upgrade. No armor though. I've seen what helmsmasher can become with 20+ armor. We don't need that kind of ability here.
Im more with this than daniels suggestion
Much more balance and reasonable

Re: undead: strenght feast

Posted: Mon Feb 18, 2019 7:05 am
by Tankhead
Alexander82 wrote:
Wed Oct 26, 2016 12:07 pm
I think it might be ok since those who mostly rely on arrows are elves, that are those against whom the undeads struggle more.

Any other opinions?
I strongly ask you reconsider
This is Too Op like way too op.
Allowing every undead to pretty much have veteran is too much.

People will just use grave digger to dig corpses up and start making a army of super powered units.
( Why did no one mention this?? )

Re: undead: strenght feast ACCEPTED

Posted: Tue Feb 19, 2019 7:34 am
by Alexander82
This tech have been made before the gravedigger

I also think it can be op this way (especially the armor bonus)

We might reconsider it to give a different kind of bonus

For example 100% regeneration and a higher but temporary bonus (+5 attack for 3 turns and you can only have one instance of this effect)

What do you think?

Re: undead: strenght feast ACCEPTED

Posted: Tue Feb 19, 2019 7:58 am
by makazuwr32
Full regen + additional attack?
Actually i like this variant.

Undeads need some temporary buffs.

Re: undead: strenght feast ACCEPTED

Posted: Tue Feb 19, 2019 9:13 am
by Tankhead
Alexander82 wrote:
Tue Feb 19, 2019 7:34 am
This tech have been made before the gravedigger

I also think it can be op this way (especially the armor bonus)

We might reconsider it to give a different kind of bonus

For example 100% regeneration and a higher but temporary bonus (+5 attack for 3 turns and you can only have one instance of this effect)

What do you think?
So Like a unit can only use this once and never again?
Or like some high cooldown?

Either way I like it

Re: undead: strenght feast ACCEPTED

Posted: Tue Feb 19, 2019 9:31 am
by makazuwr32
I think it can be used every turn as long as you have corpse nearby.
But it won't give permanent bonuses, only temporary, like strengthen, double strike or dragon's might.

Re: undead: strenght feast ACCEPTED

Posted: Tue Feb 19, 2019 9:41 am
by Alexander82
Exactly. It il like a temporary self buff fuled by corpses

Re: undead: strenght feast ACCEPTED

Posted: Tue Feb 19, 2019 8:56 pm
by Tankhead
Ok I see but must it have 100% Regeneration?
Can it not be 50% Regeneration?

Re: undead: strenght feast ACCEPTED

Posted: Wed Feb 20, 2019 12:40 am
by Alexander82
Maybe it is ok 50% since a high hp unit would still have a great advantage from it.

Re: undead: strenght feast ACCEPTED

Posted: Fri Sep 20, 2019 2:48 pm
by Alexander82
since there is eating corpse already I'd like to make this tech a corpse fueled self buff. We might consider giving differet kind of buffs to different units (e.g. range for ranged, armor for shielded units, attack for pikes, speed for cavalry...)